Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
15 lines
878 B
XML
15 lines
878 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog escbtn='cancel'>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='48' width='252' height='91'>
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Warning: By deleting this sheet, graphics on subsequent sheets will no longer be recognized by the game.
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You can delete the sheet anyway, or you can move the subsequent sheets back one, overwriting this sheet.
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Note that, either way, anything referencing graphics on these sheets will have to be updated.
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</text>
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<button name='cancel' type='regular' top='101' left='63'>Cancel</button>
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<button name='move' type='large' top='101' left='133'>Move Sheets</button>
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<button name='del' type='regular' top='101' left='243'>Delete</button>
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</dialog>
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