Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
28 lines
1.2 KiB
XML
28 lines
1.2 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
|
|
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
|
|
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
|
|
<dialog defbtn='okay' escbtn='cancel'>
|
|
<pict type='dlog' num='16' top='8' left='8'/>
|
|
<text size='large' top='6' left='50' width='194' height='14'>Create a new scenario:</text>
|
|
|
|
<text top='32' left='52' width='292' height='40'>
|
|
What is the name of your new scenario?<br/>
|
|
Examples: 'Hammer of Thor', 'Dragon's Quest'<br/>
|
|
(max. length 30 characters)
|
|
</text>
|
|
<field name='name' top='34' left='351' width='125' height='32' max-chars='30'>Scenario name</field>
|
|
|
|
<text top='96' left='52' width='292' height='56'>
|
|
What is your name or handle, for crediting purposes?
|
|
</text>
|
|
<field name='author' top='96' left='351' width='125' height='16'>Your name</field>
|
|
|
|
<led name='surface' state='off' top='139' left='51'>Outdoors are above-ground</led>
|
|
<text top='154' left='70' width='291' height='55'>
|
|
(If enabled, the default outdoors will have grass instead of cave floor.)
|
|
</text>
|
|
|
|
<button name='cancel' type='regular' top='205' left='358'>Cancel</button>
|
|
<button name='okay' type='regular' top='205' left='424'>OK</button>
|
|
</dialog>
|