Files
oboe/rsrc/dialogs/make-scenario1.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

28 lines
1.2 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='cancel'>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='194' height='14'>Create a new scenario:</text>
<text top='32' left='52' width='292' height='40'>
What is the name of your new scenario?<br/>
Examples: 'Hammer of Thor', 'Dragon's Quest'<br/>
(max. length 30 characters)
</text>
<field name='name' top='34' left='351' width='125' height='32' max-chars='30'>Scenario name</field>
<text top='96' left='52' width='292' height='56'>
What is your name or handle, for crediting purposes?
</text>
<field name='author' top='96' left='351' width='125' height='16'>Your name</field>
<led name='surface' state='off' top='139' left='51'>Outdoors are above-ground</led>
<text top='154' left='70' width='291' height='55'>
(If enabled, the default outdoors will have grass instead of cave floor.)
</text>
<button name='cancel' type='regular' top='205' left='358'>Cancel</button>
<button name='okay' type='regular' top='205' left='424'>OK</button>
</dialog>