Files
oboe/rsrc/dialogs/leave-scenario.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

14 lines
729 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='cancel'>
<button name='okay' type='regular' top='84' left='251'>OK</button>
<pict top='8' left='8' type='dlog' num='16'/>
<text top='3' left='52' width='257' height='79'>
Selecting this option removes your party from the scenario they're currently in.
All of their progress in that adventure is forgotten ...
if you want to play it again, you will need to start over from the very beginning.
</text>
<button name='cancel' type='regular' top='84' left='185'>Cancel</button>
</dialog>