Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
14 lines
729 B
XML
14 lines
729 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='cancel'>
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<button name='okay' type='regular' top='84' left='251'>OK</button>
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<pict top='8' left='8' type='dlog' num='16'/>
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<text top='3' left='52' width='257' height='79'>
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Selecting this option removes your party from the scenario they're currently in.
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All of their progress in that adventure is forgotten ...
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if you want to play it again, you will need to start over from the very beginning.
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</text>
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<button name='cancel' type='regular' top='84' left='185'>Cancel</button>
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</dialog>
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