Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
35 lines
1.9 KiB
XML
35 lines
1.9 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='okay'>
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<!--
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TODO: This dialog may contain out-of-date information
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-->
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<button name='okay' type='regular' top='288' left='403'>OK</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='22' left='50' width='413' height='52'>
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If you want other people to play your scenario, it is vitally important that you test it.
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Otherwise, lots of people might waste lots of hours playing a scenairo that is unwinnable or otherwise doesn't work.
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</text>
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<text top='75' left='50' width='414' height='54'>
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To run your scenario, copy it into the Blades of Exile Scenarios folder and start it using the Custom Scenario button on the game title screen.
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Play from your scenario from start to finish, and, if possible, have friends play it too.
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</text>
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<text top='130' left='50' width='412' height='53'>
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When testing your scenario, one useful feature is debug mode.
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While playing the game, type 'D'.
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This will put you in Debug Mode.
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Monsters will no longer move or attack you, and you will be able to play much faster.
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</text>
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<text top='184' left='50' width='417' height='54'>
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When you make a change in a town, before testing it, be sure to leave the town and type '>'.
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This causes the game to forget everything you've done in that town.
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If you don't do this, your corrections may not be remembered properly.
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</text>
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<text top='239' left='50' width='418' height='41'>
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Finally, if you edit your scenario while playing in it, whenever you save a change go back to the game and reload your save file.
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Otherwise, the game may not read the scenario data properly and crash.
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</text>
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<text top='4' left='50' width='312' height='16'>BLADES OF EXILE - TESTING YOUR SCENARIO</text>
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</dialog>
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