Files
oboe/rsrc/dialogs/data-dump-confirm.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

13 lines
731 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='cancel'>
<button name='okay' type='regular' top='74' left='255'>OK</button>
<button name='cancel' type='regular' top='74' left='190'>Cancel</button>
<pict type='dlog' num='16' top='6' left='6'/>
<text top='6' left='49' width='271' height='66'>
Lists of all the terrain types, monster types, and item types in your scenario are about to be put in a file called 'Scenario data'.
You can then print out this file to ast as a handy reference while designing your scenario.
</text>
</dialog>