Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
24 lines
1.5 KiB
XML
24 lines
1.5 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='cancel'>
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<!-- OK button -->
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<field name='from' type='uint' top='99' left='205' width='64' height='17'>0</field>
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<field name='to' type='uint' top='125' left='205' width='64' height='17'>0</field>
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<field name='chance' type='uint' top='151' left='205' width='64' height='17'>100</field>
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<button name='okay' type='regular' top='177' left='280'>OK</button>
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<button name='cancel' type='regular' top='177' left='214'>Cancel</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='167' height='17'>Change Terrain Randomly</text>
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<text top='25' left='50' width='286' height='67'>
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Select a terrain type and another terrain type to turn it into.
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Also give a percentage chance of changing it (0 - 100).
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Automatic corrections (like adjusting cave walls) will not be made to these changes.
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</text>
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<button name='choose-from' type='regular' top='97' left='275'>Choose</button>
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<button name='choose-to' type='regular' top='123' left='275'>Choose</button>
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<text top='101' left='7' width='164' height='13'>Change this terrain type:</text>
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<text top='127' left='7' width='164' height='13'>To this terrain type:</text>
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<text top='153' left='7' width='193' height='13'>Chance of changing: (0 - 100)</text>
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</dialog>
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