Files
oboe/rsrc/dialogs/about-scened.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

31 lines
1.4 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='okay'>
<pict type='dlog' num='16' top='6' left='6'/>
<text top='6' left='50' width='420' height='33'>
Blades of Exile Scenario Editor v2.0 alpha<br/>
Created 1997, Free Open Source
</text>
<text relative='abs pos' rel-anchor='prev' top='10' left='50' width='415'>
CREDITS: <br/>
Concept, Design, Programming: Jeff Vogel <br/>
Graphics: Andrew Hunter <br/>
Title Screen: James Ernest
</text>
<text relative='abs pos' rel-anchor='prev' top='10' left='50' width='410' height='85'>
Blades of Exile is created Spiderweb Software - <br/>
"Where our aberrations become your reality." <br/><br/>
"Blades of Exile" and Spiderweb Software are trademarks of Spiderweb Software. <br/>
Open Blades of Exile is maintained by volunteer open source developers.
</text>
<text relative='abs pos' rel-anchor='prev' top='10' left='50' width='354' height='32'>
Comments and questions?
The maintainers of Open Blades of Exile want to hear them.
Open a ticket here:
</text>
<text relative='abs pos' rel-anchor='prev' top='10' left='60' width='353' colour='link' height='17'>
https://github.com/calref/cboe/issues
</text>
<button name='okay' type='regular' relative='abs pos' rel-anchor='prev' top='10' left='430'>OK</button>
</dialog>