Also: - Additional read test for dialogue - Don't save empty outdoor encounters - Don't save town timers without an assigned node
8 lines
216 B
XML
8 lines
216 B
XML
<dialogue boes="2.0.0">
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<personality id='0'>
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<title>Billy Kumquat</title>
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<look>You see a small boy juggling fruit.</look>
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<name>"I'm Billy Kumquat!"</name>
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<job>"I juggle!"</job>
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</personality>
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</dialogue> |