Files
oboe/test/files/talk/full.xml
Celtic Minstrel 43e82281af More read/write tests for town and outdoors, including maps/dialogue
Fixes:
- For towns, the "has tavern" flag was not saved or loaded
- Outdoor roads were not saved or loaded
- For outdoor encounters, the "can't flee" and "forced" flags were not loaded, and "forced" was not saved
--> These two flags have also been separated in the code
2015-09-30 17:00:05 -04:00

38 lines
979 B
XML

<dialogue boes="2.0.0">
<personality id='0'>
<title>Billy Kumquat</title>
<look>You see a small boy juggling fruit.</look>
<name>"I'm Billy Kumquat!"</name>
<job>"I juggle!"</job>
<unknown>"No clue!"</unknown>
</personality>
<node for='0'>
<keyword>jugg</keyword>
<type>reg</type>
<text>"It's fun!"</text>
</node>
<node for='0'>
<keyword>info</keyword>
<type>buy-sdf</type>
<param>1</param>
<param>2</param>
<param>3</param>
<text>"There's a treasure hidden in the old tree!"</text>
<text>"For a gold piece I'll tell you something interesting!"</text>
</node>
<node for='0'>
<keyword>purc</keyword>
<type>shop</type>
<param>0</param>
<param>4</param>
<text>Billy Kumquat's Oddest Fruit</text>
</node>
<node for='0'>
<keyword>kumq</keyword>
<type>quest</type>
<param>5</param>
<text>"I'll reward you if you find me some bigger kumquats!"</text>
<text>"Thanks for finding the bigger kumquats!"</text>
</node>
</dialogue>