Fixes: - For towns, the "has tavern" flag was not saved or loaded - Outdoor roads were not saved or loaded - For outdoor encounters, the "can't flee" and "forced" flags were not loaded, and "forced" was not saved --> These two flags have also been separated in the code
38 lines
979 B
XML
38 lines
979 B
XML
<dialogue boes="2.0.0">
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<personality id='0'>
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<title>Billy Kumquat</title>
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<look>You see a small boy juggling fruit.</look>
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<name>"I'm Billy Kumquat!"</name>
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<job>"I juggle!"</job>
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<unknown>"No clue!"</unknown>
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</personality>
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<node for='0'>
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<keyword>jugg</keyword>
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<type>reg</type>
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<text>"It's fun!"</text>
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</node>
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<node for='0'>
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<keyword>info</keyword>
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<type>buy-sdf</type>
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<param>1</param>
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<param>2</param>
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<param>3</param>
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<text>"There's a treasure hidden in the old tree!"</text>
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<text>"For a gold piece I'll tell you something interesting!"</text>
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</node>
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<node for='0'>
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<keyword>purc</keyword>
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<type>shop</type>
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<param>0</param>
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<param>4</param>
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<text>Billy Kumquat's Oddest Fruit</text>
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</node>
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<node for='0'>
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<keyword>kumq</keyword>
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<type>quest</type>
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<param>5</param>
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<text>"I'll reward you if you find me some bigger kumquats!"</text>
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<text>"Thanks for finding the bigger kumquats!"</text>
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</node>
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</dialogue>
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