#ifndef BOE_GAME_DLGUTIL_H #include #include "dialogxml/dialogs/dialog.hpp" #include "scenario/shop.hpp" bool start_shop_mode(short which,short cost_adj,std::string store_name, bool cancel_when_empty = false, bool already_started = false); void end_shop_mode(); bool handle_shop_event(location p, cFramerateLimiter& fps_limiter); void handle_sale(int i); void handle_info_request(int what_picked); void set_up_shop_array(); void start_talk_mode(short m_num,short personality,mon_num_t monst_type,short store_face_pic); void end_talk_mode(); void handle_talk_node(int which_talk_entry); bool handle_talk_event(location p, cFramerateLimiter& fps_limiter); void handle_talk_spec(short ttype,char* place_string1,char* place_string2); void store_responses(); void do_sign(short town_num, short which_sign, short sign_type); void do_talk(short personality, unsigned short m_num); void put_party_stats(); void edit_party(); void pick_preferences(bool record = true); void save_prefs(); void tip_of_day(); struct scen_header_type pick_a_scen(); fs::path fancy_file_picker(bool saving); // Pick from the autosaves made while playing in a given save file fs::path run_autosave_picker(fs::path auto_folder, cDialog* parent = nullptr); #endif