void file_initialize(); void save_file(short mode); void load_file(); void leave_town(); long do_waterfall(long flag); long init_data(long flag); void build_data_file(short mode); short FSWrite(HFILE file,long *len,char *buffer); short FSRead(HFILE file,long *len,char *buffer); short FSClose(HFILE file); short SetFPos(HFILE file, short mode, long len); void remove_party_from_scen(); void Get_Path(char* path); void load_items_list();