/* * scenario.cpp * BoE * * Created by Celtic Minstrel on 20/04/09. * */ #include #include #include #include #include "classes.h" #include "oldstructs.h" cScenario::cItemStorage::cItemStorage() : ter_type(-1), property(0) { for(int i = 0; i < 10; i++) item_num[i] = -1; for(int i = 0; i < 10; i++) item_odds[i] = 0; } //{-1,{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},{0,0,0,0,0,0,0,0,0,0},0} __attribute__((deprecated)) cScenario& cScenario::operator = (legacy::scenario_data_type& old){ int i,j; // for(i = 0; i < 3; i++) format.ver[i] = old.ver[i]; // format.min_run_ver = old.min_run_ver; // for(i = 0; i < 3; i++) format.prog_make_ver[i] = old.prog_make_ver[i]; num_towns = format.num_towns; out_width = old.out_width; out_height = old.out_height; difficulty = old.difficulty; intro_pic = old.intro_pic; default_ground = old.default_ground; for(i = 0; i < 200; i++) town_size[i] = old.town_size[i]; for(i = 0; i < 200; i++) town_hidden[i] = old.town_hidden[i]; flag_a = old.flag_a; intro_mess_pic = old.intro_mess_pic; intro_mess_len = old.intro_mess_len; where_start.x = old.where_start.x; where_start.y = old.where_start.y; out_sec_start.x = old.out_sec_start.x; out_sec_start.y = old.out_sec_start.y; out_start.x = old.out_start.x; out_start.y = old.out_start.y; which_town_start = old.which_town_start; flag_b = old.flag_b; for(i = 0; i < 200; i++) for(j = 0; j < 5; j++) town_data_size[i][j] = old.town_data_size[i][j]; for(i = 0; i < 10; i++) town_to_add_to[i] = old.town_to_add_to[i]; for(i = 0; i < 10; i++) for(j = 0; j < 2; j++) flag_to_add_to_town[i][j] = old.flag_to_add_to_town[i][j]; flag_c = old.flag_c; for(i = 0; i < 100; i++){ out_data_size[i][0] = old.out_data_size[i][0]; out_data_size[i][1] = old.out_data_size[i][1]; } for(i = 0; i < 3; i++) { store_item_rects[i].top = old.store_item_rects[i].top; store_item_rects[i].left = old.store_item_rects[i].left; store_item_rects[i].bottom = old.store_item_rects[i].bottom; store_item_rects[i].right = old.store_item_rects[i].right; } for(i = 0; i < 3; i++) store_item_towns[i] = old.store_item_towns[i]; flag_e = old.flag_e; for(i = 0; i < 50; i++) special_items[i] = old.special_items[i]; for(i = 0; i < 50; i++) special_item_special[i] = old.special_item_special[i]; rating = old.rating; uses_custom_graphics = old.uses_custom_graphics; flag_f = old.flag_f; for(i = 0; i < 256; i++) scen_monsters[i] = old.scen_monsters[i]; for(i = 0; i < 30; i++) boats[i] = old.scen_boats[i]; for(i = 0; i < 30; i++) horses[i] = old.scen_horses[i]; flag_g = old.flag_g; for(i = 0; i < 256; i++){ ter_types[i].i = i; ter_types[i] = old.ter_types[i]; } for(i = 0; i < 20; i++) scenario_timer_times[i] = old.scenario_timer_times[i]; for(i = 0; i < 20; i++) scenario_timer_specs[i] = old.scenario_timer_specs[i]; flag_h = old.flag_h; for(i = 0; i < 256; i++) scen_specials[i] = old.scen_specials[i]; for(i = 0; i < 10; i++) storage_shortcuts[i] = old.storage_shortcuts[i]; flag_d = old.flag_d; for(i = 0; i < 300; i++) scen_str_len[i] = old.scen_str_len[i]; flag_i = old.flag_i; last_out_edited.x = old.last_out_edited.x; last_out_edited.y = old.last_out_edited.y; last_town_edited = old.last_town_edited; return *this; } __attribute__((deprecated)) cScenario::cItemStorage& cScenario::cItemStorage::operator = (legacy::item_storage_shortcut_type& old){ ter_type = old.ter_type; for(int i = 0; i < 10; i++) item_num[i] = old.item_num[i]; for(int i = 0; i < 10; i++) item_odds[i] = old.item_odds[i]; property = old.property; return *this; } __attribute__((deprecated)) void cScenario::append(legacy::scen_item_data_type& old){ short i; for(i = 0; i < 400; i++) scen_items[i] = old.scen_items[i]; for(i = 0; i < 256; i++) scen_monsters[i].m_name = old.monst_names[i]; for(i = 0; i < 256; i++) ter_types[i].name = old.ter_names[i]; } __attribute__((deprecated)) char(& cScenario::scen_strs(short i))[256]{ if(i == 0) return scen_name; if(i == 1) return who_wrote[0]; if(i == 2) return who_wrote[1]; if(i == 3) return contact_info; if(i >= 4 && i < 10 ) return intro_strs[i - 4]; if(i >= 10 && i < 60 ) return journal_strs[i - 10]; if(i >= 60 && i < 160){ if(i % 2 == 0) return spec_item_names[(i - 60) / 2]; else return spec_item_strs[(i - 60) / 2]; } if(i >= 160 && i < 260) return spec_strs[i - 100]; return journal_strs[6]; // random unused slot }