#include "scen.menus.hpp" #include #include #include "scenresource.h" #include "scenario.hpp" #include "winutil.hpp" #include "menu_accel.win.hpp" // Include this last because some #defines in the Windows headers cause compile errors in my headers. // Fortunately they're on symbols not used in this file, so this should work. #include #undef HELP_INDEX // Except this one. // This is the index of each menu on the menubar enum { FILE_MENU_POS = 0, EDIT_MENU_POS = 1, SCEN_MENU_POS = 2, TOWN_MENU_POS = 3, OUT_MENU_POS = 4, HELP_MENU_POS = 6, }; extern sf::RenderWindow mainPtr; extern cScenario scenario; LONG_PTR mainProc; HMENU menuHandle = NULL; accel_table_t accel; std::map menuChoices; LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam); void setMenuCommand(HMENU& menu, int i, eMenu cmd) { static char title[256]; MENUITEMINFOA item; item.cbSize = sizeof(MENUITEMINFOA); item.cch = 255; item.dwTypeData = title; item.fMask = MIIM_ID | MIIM_FTYPE | MIIM_STRING; GetMenuItemInfoA(menu, i++, true, &item); if(item.fType == MFT_SEPARATOR) return; menuChoices[item.wID] = cmd; // Now set up the accelerator, if any std::string item_name = item.dwTypeData; size_t pos = item_name.find_last_of('\t'); if(pos == std::string::npos) return; pos++; if(pos >= item_name.size()) return; std::string key_name = item_name.substr(pos); accel.add(item.wID, key_name); } void init_menubar() { HWND winHandle = mainPtr.getSystemHandle(); if(winHandle == NULL) return; if(menuHandle == NULL) menuHandle = LoadMenu(GetModuleHandle(NULL), MAKEINTRESOURCE(IDR_MENU1)); SetMenu(winHandle, menuHandle); // Now we have to do a little hack to handle menu messages. // We replace SFML's window procedure with our own, which checks for menu events and then forwards to SFML's procedure. mainProc = SetWindowLongPtr(winHandle, GWLP_WNDPROC, reinterpret_cast(&menuProc)); // Fix the window's viewport so that everything is drawn correctly sf::Vector2u sz = mainPtr.getSize(); double menubarHeight = getMenubarHeight(); double usableHeight = sz.y - menubarHeight; sf::View view(sf::FloatRect(0, 0, sz.x, usableHeight)); mainPtr.setView(view); // And now initialize the mapping from Windows menu commands to eMenu constants static bool inited = false; if(inited) return; inited = true; static const eMenu file_choices[] = { eMenu::FILE_NEW, eMenu::FILE_OPEN, eMenu::NONE, eMenu::FILE_CLOSE, eMenu::FILE_SAVE, eMenu::FILE_SAVE_AS, eMenu::FILE_REVERT, eMenu::NONE, eMenu::QUIT, }; static const eMenu edit_choices[] = { eMenu::EDIT_UNDO, eMenu::EDIT_REDO, eMenu::NONE, eMenu::EDIT_CUT, eMenu::EDIT_COPY, eMenu::EDIT_PASTE, eMenu::EDIT_DELETE, eMenu::EDIT_SELECT_ALL, }; static const eMenu scen_choices[] = { eMenu::TOWN_CREATE, eMenu::OUT_RESIZE, eMenu::NONE, eMenu::SCEN_DETAILS, eMenu::SCEN_INTRO, eMenu::TOWN_START, eMenu::SCEN_SHEETS, eMenu::SCEN_PICS, eMenu::SCEN_SNDS, eMenu::NONE, eMenu::NONE, eMenu::SCEN_SPECIALS, eMenu::SCEN_TEXT, eMenu::SCEN_JOURNALS, eMenu::TOWN_IMPORT, eMenu::OUT_IMPORT, eMenu::SCEN_SAVE_ITEM_RECTS, eMenu::SCEN_HORSES, eMenu::SCEN_BOATS, eMenu::TOWN_VARYING, eMenu::SCEN_TIMERS, eMenu::SCEN_ITEM_SHORTCUTS, eMenu::TOWN_DELETE, eMenu::SCEN_DATA_DUMP, eMenu::SCEN_TEXT_DUMP, }; static const eMenu town_choices[] = { eMenu::TOWN_DETAILS, eMenu::TOWN_WANDERING, eMenu::TOWN_BOUNDARIES, eMenu::FRILL, eMenu::UNFRILL, eMenu::TOWN_AREAS, eMenu::NONE, eMenu::TOWN_ITEMS_RANDOM, eMenu::TOWN_ITEMS_NOT_PROPERTY, eMenu::TOWN_ITEMS_CLEAR, eMenu::NONE, eMenu::NONE, eMenu::TOWN_SPECIALS, eMenu::TOWN_TEXT, eMenu::TOWN_SIGNS, eMenu::TOWN_ADVANCED, eMenu::TOWN_TIMERS, }; static const eMenu out_choices[] = { eMenu::OUT_DETAILS, eMenu::OUT_WANDERING, eMenu::OUT_ENCOUNTERS, eMenu::FRILL, eMenu::UNFRILL, eMenu::OUT_AREAS, eMenu::NONE, eMenu::OUT_START, eMenu::NONE, eMenu::NONE, eMenu::OUT_SPECIALS, eMenu::OUT_TEXT, eMenu::OUT_SIGNS, }; static const eMenu help_choices[] = { eMenu::HELP_TOC, eMenu::ABOUT, eMenu::NONE, eMenu::HELP_START, eMenu::HELP_TEST, eMenu::HELP_DIST, }; HMENU file_menu = GetSubMenu(menuHandle, FILE_MENU_POS); HMENU edit_menu = GetSubMenu(menuHandle, EDIT_MENU_POS); HMENU scen_menu = GetSubMenu(menuHandle, SCEN_MENU_POS); HMENU town_menu = GetSubMenu(menuHandle, TOWN_MENU_POS); HMENU out_menu = GetSubMenu(menuHandle, OUT_MENU_POS); HMENU help_menu = GetSubMenu(menuHandle, HELP_MENU_POS); int i = 0; for(eMenu opt : file_choices) setMenuCommand(file_menu, i++, opt); i = 0; for(eMenu opt : edit_choices) setMenuCommand(edit_menu, i++, opt); i = 0; for(eMenu opt : scen_choices) setMenuCommand(scen_menu, i++, opt); i = 0; for(eMenu opt : town_choices) setMenuCommand(town_menu, i++, opt); i = 0; for(eMenu opt : out_choices) setMenuCommand(out_menu, i++, opt); i = 0; for(eMenu opt : help_choices) setMenuCommand(help_menu, i++, opt); accel.build(); } void shut_down_menus(short mode) { if(menuHandle == NULL) return; HMENU file_menu = GetSubMenu(menuHandle, FILE_MENU_POS); if(mode == 0) { EnableMenuItem(file_menu, IDM_FILE_SAVE, MF_GRAYED | MF_BYCOMMAND); EnableMenuItem(menuHandle, SCEN_MENU_POS, MF_GRAYED | MF_BYPOSITION); EnableMenuItem(menuHandle, TOWN_MENU_POS, MF_GRAYED | MF_BYPOSITION); EnableMenuItem(menuHandle, OUT_MENU_POS, MF_GRAYED | MF_BYPOSITION); } std::shared_ptr buf(new char[256]); MENUITEMINFOA info; info.cbSize = sizeof(MENUITEMINFOA); info.dwTypeData = buf.get(); info.fMask = MIIM_STRING | MIIM_FTYPE; if(mode == 4) { EnableMenuItem(file_menu, IDM_FILE_SAVE, MF_ENABLED | MF_BYCOMMAND); EnableMenuItem(menuHandle, SCEN_MENU_POS, MF_ENABLED | MF_BYPOSITION); EnableMenuItem(menuHandle, TOWN_MENU_POS, MF_ENABLED | MF_BYPOSITION); EnableMenuItem(menuHandle, OUT_MENU_POS, MF_ENABLED | MF_BYPOSITION); HMENU town_menu = GetSubMenu(menuHandle, TOWN_MENU_POS); for(int i = 0; i < GetMenuItemCount(town_menu); i++) { info.cch = 256; GetMenuItemInfoA(town_menu, i, true, &info); if(info.fType == MFT_SEPARATOR || !strcmp("Advanced", info.dwTypeData)) continue; EnableMenuItem(town_menu, i, MF_ENABLED | MF_BYPOSITION); } HMENU out_menu = GetSubMenu(menuHandle, OUT_MENU_POS); for(int i = 0; i < GetMenuItemCount(out_menu); i++) { info.cch = 256; GetMenuItemInfoA(out_menu, i, true, &info); if(!strcmp("Advanced", info.dwTypeData)) continue; EnableMenuItem(out_menu, i, MF_ENABLED | MF_BYPOSITION); } } if((mode == 1) || (mode == 3)) { HMENU town_menu = GetSubMenu(menuHandle, TOWN_MENU_POS); for(int i = 0; i < GetMenuItemCount(town_menu); i++) { info.cch = 256; GetMenuItemInfoA(town_menu, i, true, &info); if(info.fType == MFT_SEPARATOR || info.dwTypeData[0] == ' ') continue; EnableMenuItem(town_menu, i, MF_GRAYED | MF_BYPOSITION); } } if((mode == 2) || (mode == 3)) { HMENU out_menu = GetSubMenu(menuHandle, OUT_MENU_POS); for(int i = 0; i < GetMenuItemCount(out_menu); i++) { info.cch = 256; GetMenuItemInfoA(out_menu, i, true, &info); if(info.fType == MFT_SEPARATOR || info.dwTypeData[0] == ' ') continue; EnableMenuItem(out_menu, i, MF_GRAYED | MF_BYPOSITION); } } DrawMenuBar(mainPtr.getSystemHandle()); } #include "cursors.hpp" LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam) { MSG msg = {handle, message, wParam, lParam}; if(HIWORD(wParam) != 1 || message != WM_COMMAND) { if(TranslateAccelerator(handle, accel.handle, &msg)) return 0; } if(message == WM_COMMAND) { int cmd = LOWORD(wParam); handle_menu_choice(menuChoices[cmd]); } else if(message == WM_SETCURSOR) { // Windows resets the cursor to an arrow whenever the mouse moves, unless we do this. // Note: By handling this message, sf::Window::setMouseCursorVisible() will NOT work. restore_cursor(); return true; } return CallWindowProc(reinterpret_cast(mainProc), handle, message, wParam, lParam); } #include "fileio.hpp" #include "scen.actions.hpp" extern short cur_town; extern location cur_out; extern cTown* town; extern cOutdoors* current_terrain; extern bool change_made, ae_loading; void set_up_apple_events(int argc, char* argv[]) { if(argc > 1) { if(load_scenario(argv[1], scenario)) { cur_town = scenario.last_town_edited; town = scenario.towns[cur_town]; cur_out = scenario.last_out_edited; current_terrain = scenario.outdoors[cur_out.x][cur_out.y]; change_made = false; ae_loading = true; set_up_main_screen(); } } }