#ifndef BOE_GAME_DLGUTIL_H #include #include "dialog.hpp" #include "simpletypes.h" #include "shop.hpp" void start_shop_mode(eShopType shop_type,short shop_min,short shop_max,short cost_adj,std::string store_name); void end_shop_mode(); void handle_shop_event(location p); void handle_sale(cShopItem item, int i); void handle_info_request(cShopItem item); void set_up_shop_array(eShopType shop_type, short shop_min, short shop_max); void start_talk_mode(short m_num,short personality,m_num_t monst_type,short store_face_pic); void end_talk_mode(); void handle_talk_event(location p); void handle_talk_spec(short ttype,char* place_string1,char* place_string2); void store_responses(); void do_sign(short town_num, short which_sign, short sign_type); void do_talk(short personality, unsigned short m_num); void put_party_stats(); void edit_party(); void pick_preferences() ; //void check_pref_file() ; //long open_pref_file(); //void make_pref_file(FSSpec pref); void save_prefs(bool resetHelp = false); void load_prefs(); void tip_of_day(); short pick_a_scen(); short pick_prefab_scen(); //void give_password_filter (short item_hit); //bool enter_password(); //short wd_to_pwd(Str255 str); #endif