One-Time Give Item Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Item to give Amount of gold to give Unused Amount of food to give Special if item not given Unused Special to Jump To An item is given to the party (specifically, to the first character who can carry it). Gold and food can also be given. If the party cannot carry another item, the Stuff Done flag is not set to 250. This can be accompanied by one or two messages, if you wish. -------------------- One-Time Give Special Item Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Num. of spec. item to give 0 - give item, 1 - take away Unused Unused Unused Unused Special to Jump To Gives the party one of the scenario's special items. This can be accompanied by one or two messages, if you wish. -------------------- One-Time Do Nothing Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To If the Stuff Done flag is set to 250, this node ends the special encounter. Otherwise, it just calls the Jump To node. -------------------- One-Time and Set Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To If the Stuff Done flag is set to 250, this node ends the special encounter. Otherwise, it sets the Stuff Done flag to 250 and calls the Jump To node. -------------------- One-Time Text Message Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To Displays one or two message strings and sets the Stuff Done Flag to 250. -------------------- One-Time Display Dialog Stuff Done Flag Part A Stuff Done Flag Part B Number of first message in dialog Unused Add 'Leave'/'OK' button? Picture number Picture type Label of 2nd button (-1 - no button) Special if button 2 pressed Picture animation loops (-2 for infinite) Label of 3rd button (-1 - no button) Special if button 3 pressed Picture animation FPS (-1 for default 2) Special if OK/Leave picked This very important special node displays a dialog box with up to six text messages and a picture in the upper left. The lower right hand corner can have up to 3 buttons. The player must press a button, at which point another special node will be called. You choose a special node to call for each button. -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- One-Time Give Item Dialog Stuff Done Flag Part A Stuff Done Flag Part B Number of first message in dialog Unused Num. of spec. item to give (-1 none) Picture number Picture type Item to give Amount of gold to give Picture animation loops (-2 for infinite) Amount of food to give Special if item IS taken Picture animation FPS (-1 for default 2) Special to Jump To Displays a dialog box with up to six text messages and a picture in the upper left. At the lower right hand corner are two buttons: Take and Leave. If take is pressed, the party is given an item. If the item is taken, the Stuff Done flag is set to 250, and a specified special node will then be called. Otherwise, the special encounter ends immediately and the Stuff Done flag is not set. -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- One-Time Place Outdoor Enc. Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Special outdoor enc. to place (0 .. 3) Unused Unused Unused Unused Unused Special to Jump To This node only has an effect when called while walking outdoors. It places a special outdoor wandering encounter in a random open space near the party. This can be accompanied by one or two messages, if you wish. -------------------- One-Time Place Town Enc. Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Spec. enc. code to activate (0 .. 10) Unused Unused Unused Unused Unused Special to Jump To Activates all monsters in town in the specified Special Encounter Group. If no monsters in that group are left, the encounter has no effect. This can be accompanied by one or two messages, if you wish. -------------------- One-Time Trap Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Picture number Picture type Type of trap Trap severity (0 .. 3) Picture animation loops (-2 for infinite) Penalty (0 .. 100, higher is harder) Unused|Special node for effect Picture animation FPS (-1 for default 2) Special after trap finished Brings up a dialog saying the party has found a trap, and asking if they want to disarm it. If they say no, the special ends immediately, and, if they're walking, they can't enter the space. Otherwise, they must select a character to disarm it. Once disarmed (or triggered) the Jump To special is called. --------------------