#ifndef _INFODLGS_H #define _INFODLGS_H void put_spell_info(); Boolean display_spells_event_filter (short item_hit); void display_spells(short mode,short force_spell,short parent_num); void put_skill_info(); Boolean display_skills_event_filter (short item_hit); void display_skills(short force_skill,short parent); void put_pc_graphics(); Boolean display_pc_event_filter (short item_hit); void display_pc(short pc_num,short mode,short parent_num); void put_item_info(); Boolean display_pc_item_event_filter (short item_hit); void display_pc_item(short pc_num,short item,item_record_type si,short parent); void put_monst_info(); Boolean display_monst_event_filter (short item_hit); void display_monst(short array_pos,creature_data_type *which_m,short mode); Boolean display_help_event_filter (short item_hit); void display_help(short mode,short parent); Boolean display_alchemy_event_filter (short item_hit); void display_alchemy(); void pick_race_abil(pc_record_type *pc,short mode,short parent_num); void pick_race_abil_event_filter(short item_hit); void display_traits_graphics(); void give_pc_info(short pc_num); void give_pc_info_event_filter(short item_hit); void display_pc_info(); void adventure_notes_event_filter (short item_hit); void adventure_notes(); void put_talk(); void talk_notes_event_filter (short item_hit); void talk_notes(); void journal(); void journal_event_filter (short item_hit); void add_to_journal(short event); void anax_string(short val1,short val2); void give_help(short help1,short help2,short parent_num); void put_spec_item_info (short which_i); void display_strings_event_filter (short item_hit); void display_strings(char const *text1, char const *text2,short str_label_1,short str_label_2,short str_label_1b, short str_label_2b, char const *title,short sound_num,short graphic_num,short parent_num); void give_error(char const *text1, char const *text2,short parent_num); void display_strings_with_nums(short a1,short a2, short b1, short b2, char const *title,short sound_num,short graphic_num,short parent_num); #endif