void file_initialize(); void save_file(short mode); void load_file(); void leave_town(); void build_data_file(short mode); void remove_party_from_scen(); void Get_Path(char* path); short load_items_list(); void load_town_strings(short which_town); void port_scenario(scenario_data_type *scenario); void port_item_list(); void flip_short(short *s); void flip_rect(RECT16 *s); void flip_spec_node(special_node_type *spec);