#include #include "dialogxml/dialogs/dialog.hpp" bool handle_action(const sf::Event&); void flash_rect(rectangle to_flash); void edit_gold_or_food(short which_to_edit); void display_pc(short pc_num,short mode,cDialog* parent); void display_alchemy(bool allowEdit,cDialog* parent); bool spend_xp(short pc_num, short mode, cDialog* parent); void edit_day(); void edit_xp(cPlayer *pc);