bool is_explored(short i,short j); void make_explored(short i,short j); void take_explored(short i,short j); bool is_out(); bool is_town(); bool is_combat(); bool special(short i,short j); void flip_special(short i,short j); void make_special(short i,short j); void take_special(short i,short j); bool is_web(short i,short j); void make_web(short i,short j); void take_web(short i,short j); bool is_crate(short i,short j); void make_crate(short i,short j); void take_crate(short i,short j); bool is_barrel(short i,short j); void make_barrel(short i,short j); void take_barrel(short i,short j); bool is_fire_barrier(short i,short j); void make_fire_barrier(short i,short j); void take_fire_barrier(short i,short j); bool is_force_barrier(short i,short j); void make_force_barrier(short i,short j); void take_force_barrier(short i,short j); bool is_quickfire(short i,short j); void make_quickfire(short i,short j); void take_quickfire(short i,short j); bool is_force_wall(short i,short j); void make_force_wall(short i,short j); void take_force_wall(short i,short j); bool is_fire_wall(short i,short j); void make_fire_wall(short i,short j); void take_fire_wall(short i,short j); bool is_antimagic(short i,short j); void make_antimagic(short i,short j); void take_antimagic(short i,short j); bool is_scloud(short i,short j); void make_scloud(short i,short j); void take_scloud(short i,short j); bool is_ice_wall(short i,short j); void make_ice_wall(short i,short j); void take_ice_wall(short i,short j); bool is_blade_wall(short i,short j); void make_blade_wall(short i,short j); void take_blade_wall(short i,short j); bool is_sleep_cloud(short i,short j); void make_sleep_cloud(short i,short j); void take_sleep_cloud(short i,short j); bool is_small_blood(short i,short j); bool is_medium_blood(short i,short j); bool is_large_blood(short i,short j); bool is_small_slime(short i,short j); bool is_big_slime(short i,short j); bool is_ash(short i,short j); bool is_bones(short i,short j); bool is_rubble(short i,short j); void make_sfx(short i,short j, short type); void spread_sfx(short type,short prob);