void edit_placed_monst(short which_m); cCreature edit_placed_monst_adv(cCreature monst_record, class cDialog& parent); void edit_sign(short which_sign,short picture); void edit_roomdescs(bool town); short pick_town_num(std::string which_dlog,short def); bool change_ter(short& change_from,short& change_to,short& chance); void edit_out_wand(short mode); void outdoor_details(); void edit_town_details(); void edit_town_events(); void edit_advanced_town(); void edit_basic_dlog(short which_node); void edit_talk_node(short which_node,short parent_num); location pick_out(location default_loc); short pick_import_town(short def,fs::path& temp_file_to_load); bool new_town(short which_town); void edit_placed_item(short which_i); void delete_last_town(); void edit_town_wand();