void Set_up_win (); void run_startup_g(); void load_graphics(); void load_main_screen(); void draw_main_screen(); void redraw_screen(); void draw_lb(); void draw_lb_slot (short which,short mode) ; void draw_rb(); void draw_rb_slot (short which,short mode) ; void set_up_terrain_buttons(); void draw_terrain(); void draw_monsts(); rectangle get_item_template_rect (short type_wanted); void draw_items(); void force_tiny_redraw(); void redraw_selected_ter(); void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw); void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short size); void Draw_Some_Item(sf::Texture& src_gworld,rectangle src_rect,sf::RenderTarget& targ_gworld,location target,sf::BlendMode mode = sf::BlendNone); rectangle get_template_rect (unsigned short type_wanted); void draw_frames(); void place_location(); void set_string(const char *string,const char *string2); bool is_special(short i,short j); void take_special(short i,short j); void make_special(short i,short j); void sort_specials(); bool is_field_type(short i,short j,eFieldType field_type); void make_field_type(short i,short j,eFieldType field_type); void take_field_type(short i,short j,eFieldType field_type); bool container_there(location l); bool is_spot(short i,short j); //void get_str(const char* str,short i, short j); short string_length(char *str); rectangle get_custom_rect (short which_rect); void init_dialogs(); void record_display_strings();