//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by Char Editor.rc // #define IDR_MENU1 101 #define IDM_FILE_OPEN 101 #define IDM_FILE_CLOSE 102 #define IDM_FILE_SAVE 103 #define IDM_FILE_SAVE_AS 104 #define IDM_FILE_REVERT 105 #define IDM_FILE_QUIT 106 #define IDM_PARTY_GOLD 107 #define IDM_PARTY_FOOD 108 #define IDM_PARTY_ALCHEMY 109 #define IDM_PARTY_DAMAGE 110 #define IDM_PARTY_MANA 111 #define IDM_PARTY_DEAD 112 #define IDM_PARTY_CONDITIONS 113 #define IDM_PARTY_REUNITE 114 #define IDM_PARTY_VEHICLES 115 #define IDM_PARTY_MAGE 116 #define IDM_PARTY_PRIEST 117 #define IDM_PARTY_TRAITS 118 #define IDM_PARTY_SKILLS 119 #define IDM_PARTY_XP 120 #define IDM_SCEN_DAY 121 #define IDM_SCEN_LEAVE_TOWN 122 #define IDM_SCEN_TOWN_RESET 123 #define IDM_SCEN_TOWN_MAP 124 #define IDM_SCEN_OUT_MAP 125 #define IDM_SCEN_LEAVE 126 #define IDM_SCEN_SDF 127 #define IDM_HELP 128 #define IDM_ABOUT 129 #define IDM_PARTY_ITEM 130 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 105 #define _APS_NEXT_COMMAND_VALUE 40010 #define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_SYMED_VALUE 130 #endif #endif