/* * fileio.cpp * BoE * * Created by Celtic Minstrel on 22/04/09. * */ #include #include //#include "scen.global.h" #include #include "classes.h" //#include "scen.fileio.h" //#include "scen.keydlgs.h" #include "graphtool.h" //#include "scen.core.h" //#include "soundtool.h" #include "mathutil.h" #include "fileio.h" #include "porting.h" #include "dlgutil.h" extern bool cur_scen_is_mac, mac_is_intel; extern cScenario scenario; extern GWorldPtr spec_scen_g; extern cUniverse univ; //extern unsigned char borders[4][50]; //extern cOutdoors current_terrain; //extern cTown* town; extern std::string progDir; //extern short overall_mode; NavDialogRef dlg_get_scen,dlg_get_game,dlg_put_scen,dlg_put_game; Boolean scen_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode){ if(item->descriptorType == typeFSRef){ OSErr err; FSRef the_file; FSCatalogInfo cat_info; FSSpec file_spec; AEGetDescData(item,&the_file,AEGetDescDataSize(item)); err = FSGetCatalogInfo (&the_file,kFSCatInfoFinderInfo,&cat_info,NULL,&file_spec,NULL); if(err != noErr) return false; FileInfo* file_info = (FileInfo*) &cat_info.finderInfo; if(file_info->fileType == 'BETM') return true; for(int i = 0; i < 64; i++){ if(file_spec.name[i] == '.') if(file_spec.name[i + 1] == 'e' || file_spec.name[i + 1] == 'E') if(file_spec.name[i + 1] == 'x' || file_spec.name[i + 1] == 'X') if(file_spec.name[i + 1] == 's' || file_spec.name[i + 1] == 'S') return true; } } return false; } Boolean party_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode){ if(item->descriptorType == typeFSRef){ OSErr err; FSRef the_file; FSCatalogInfo cat_info; FSSpec file_spec; AEGetDescData(item,&the_file,AEGetDescDataSize(item)); err = FSGetCatalogInfo (&the_file,kFSCatInfoFinderInfo,&cat_info,NULL,&file_spec,NULL); if(err != noErr) return false; FileInfo* file_info = (FileInfo*) &cat_info.finderInfo; if(file_info->fileType == 'beSV') return true; for(int i = 0; i < 64; i++){ if(file_spec.name[i] == '.') if(file_spec.name[i + 1] == 'e' || file_spec.name[i + 1] == 'E') if(file_spec.name[i + 1] == 'x' || file_spec.name[i + 1] == 'X') if(file_spec.name[i + 1] == 'g' || file_spec.name[i + 1] == 'G') return true; } } return false; } void init_fileio(){ OSErr err; NavDialogCreationOptions opts = { kNavDialogCreationOptionsVersion, kNavNoTypePopup, {-2,-2}, CFSTR("com.spidweb.boesceneditor"), CFSTR("BoE Scenario Editor"), NULL, NULL, NULL,//CFSTR("scenname.exs"), NULL,//CFSTR("Select a location to save the scenario:"), 0, NULL, kWindowModalityAppModal, NULL }; err = NavCreatePutFileDialog (&opts, 'BlEd', 'BETM', NULL, NULL, &dlg_put_scen); err = NavCreatePutFileDialog (&opts, 'blx!', 'beSV', NULL, NULL, &dlg_put_game); err = NavCreateGetFileDialog (&opts, NULL, NULL, NULL, scen_file_filter, NULL, &dlg_get_scen); err = NavCreateGetFileDialog (&opts, NULL, NULL, NULL, party_file_filter, NULL, &dlg_get_game); } FSSpecPtr nav_get_scenario(){ NavReplyRecord s_reply; AEKeyword keyword; DescType descType; Size actualSize; FSSpecPtr file_to_load; NavGetFile(NULL,&s_reply,NULL,NULL,NULL,NULL,NULL,NULL); if (s_reply.validRecord == false) return NULL; AEGetNthPtr(&s_reply.selection,1,typeFSS,&keyword,&descType,file_to_load,sizeof(FSSpec),&actualSize); return file_to_load; } FSSpecPtr nav_put_scenario(){ } FSSpecPtr nav_get_party(){ NavReplyRecord reply; NavTypeList type_list; // To be able to have more than one type, this wouldn't do. FSSpecPtr file_to_load; type_list.componentSignature = kNavGenericSignature; type_list.osTypeCount = 1; type_list.osType[0] = 'beSV'; NavTypeListPtr type_list_p = &type_list; NavChooseFile(NULL,&reply,NULL,NULL,NULL,NULL,&type_list_p,NULL); if (!reply.validRecord) return NULL; AEKeyword keyword; DescType descType; Size actualSize; AEGetNthPtr(&reply.selection,1,typeFSS,&keyword,&descType,file_to_load,sizeof(FSSpec),&actualSize); return file_to_load; } FSSpecPtr nav_put_party(){ } bool load_scenario(FSSpec file_to_load){ short i,j,k,l,file_id; bool file_ok = false; OSErr error; long len; // FSSpec file_to_load; legacy::scenario_data_type *temp_scenario = new legacy::scenario_data_type; legacy::scen_item_data_type *item_data = new legacy::scen_item_data_type; error = FSpOpenDF(&file_to_load,1,&file_id); if (error != 0) { oops_error(28); SysBeep(2); return false; } len = (long) sizeof(scenario_header_flags); if ((error = FSRead(file_id, &len, (char *) &scenario.format)) != 0){ FSClose(file_id); oops_error(29); return false; } if ((scenario.format.flag1 == 10) && (scenario.format.flag2 == 20) && (scenario.format.flag3 == 30) && (scenario.format.flag4 == 40)) { cur_scen_is_mac = true; file_ok = true; } else if ((scenario.format.flag1 == 20) && (scenario.format.flag2 == 40) && (scenario.format.flag3 == 60) && (scenario.format.flag4 == 80)) { SysBeep(20); cur_scen_is_mac = false; file_ok = true; } if (file_ok == false) { FSClose(file_id); give_error("This is not a legitimate Blades of Exile scenario.","",0); return false; } len = (long) sizeof(legacy::scenario_data_type); temp_scenario = new legacy::scenario_data_type; error = FSRead(file_id, &len, (char *) temp_scenario); if (error != 0){ FSClose(file_id); oops_error(29); return false; } port_scenario(temp_scenario); len = sizeof(legacy::scen_item_data_type); // item data error = FSRead(file_id, &len, (char *) item_data); if (error != 0){ FSClose(file_id); oops_error(30); return false; } port_item_list(item_data); scenario = *temp_scenario; scenario.append(*item_data); for (i = 0; i < 270; i++) { len = (long) (scenario.scen_str_len[i]); FSRead(file_id, &len, (char *) &(scenario.scen_strs(i))); scenario.scen_strs(i)[len] = 0; } FSClose(file_id); // code for master /* for (i = 0; i < 30000; i++) { if (check_p(i) == true) { user_given_password = i; i = 30000; } } */ /* Now check password if (check_p(0) == false) { user_given_password = enter_password(); if (check_p(user_given_password) == false) { fancy_choice_dialog(868,0); if (overall_mode != 61) { user_given_password = enter_password(); if (check_p(user_given_password) == false) ExitToShell(); } else return; } } else user_given_password = 0; /**/ //given_password = user_given_password; scenario.ter_types[23].fly_over = false; delete temp_scenario; delete item_data; //store_file_reply = file_to_load; // overall_mode = 60; // change_made = false; // if(!load_town(scenario.last_town_edited)) return false; // //load_town(0); // if(!load_outdoors(scenario.last_out_edited,0)) return false; // augment_terrain(scenario.last_out_edited); load_spec_graphics(); scenario.scen_file = file_to_load; return true; } long get_town_offset(short which_town){ int i,j; long len_to_jump,store; len_to_jump = sizeof(scenario_header_flags); len_to_jump += sizeof(legacy::scenario_data_type); len_to_jump += sizeof(legacy::scen_item_data_type); for (i = 0; i < 300; i++) len_to_jump += (long) scenario.scen_str_len[i]; store = 0; for (i = 0; i < 100; i++) for (j = 0; j < 2; j++) store += (long) (scenario.out_data_size[i][j]); for (i = 0; i < which_town; i++) for (j = 0; j < 5; j++) store += (long) (scenario.town_data_size[i][j]); len_to_jump += store; return len_to_jump; } bool load_town(short which_town, cTown*& the_town){ short i,j,k,file_id; long len,len_to_jump = 0,store; OSErr error; legacy::town_record_type store_town; legacy::talking_record_type store_talk; legacy::big_tr_type t_d; legacy::ave_tr_type ave_t; legacy::tiny_tr_type tiny_t; // if (overall_mode == 61) // return; if (which_town != minmax(0,scenario.num_towns - 1,which_town)) { // This should never be reached from the scenario editor, // because it does its own range checking before calling load_town. give_error("The scenario tried to place you into a non-existant town.","",0); return false; } len_to_jump = get_town_offset(which_town); if ((error = FSpOpenDF(&scenario.scen_file,1,&file_id)) != 0) { oops_error(34); return false; } error = SetFPos (file_id, 1, len_to_jump); if (error != 0) { FSClose(file_id); oops_error(35); return false; } len = sizeof(legacy::town_record_type); error = FSRead(file_id, &len , (char *) &store_town); port_town(&store_town); if (error != 0) { FSClose(file_id); oops_error(36); return false; } if(the_town != NULL) delete the_town; switch (scenario.town_size[which_town]) { case 0: len = sizeof(legacy::big_tr_type); FSRead(file_id, &len, (char *) &t_d); port_t_d(&t_d); the_town = new cBigTown; *the_town = store_town; the_town->append(t_d); break; case 1: len = sizeof(legacy::ave_tr_type); FSRead(file_id, &len, (char *) &ave_t); port_ave_t(&ave_t); the_town = new cMedTown; *the_town = store_town; the_town->append(ave_t); break; case 2: len = sizeof(legacy::tiny_tr_type); FSRead(file_id,&len , (char *) &tiny_t); port_tiny_t(&tiny_t); the_town = new cTinyTown; *the_town = store_town; the_town->append(tiny_t); break; } for (i = 0; i < 140; i++) { len = (long) (the_town->strlens[i]); FSRead(file_id, &len, (char *) &(the_town->town_strs(i))); the_town->town_strs(i)[len] = 0; } len = sizeof(legacy::talking_record_type); error = FSRead(file_id, &len , (char *) &store_talk); if (error != 0) { FSClose(file_id); oops_error(37); return false; } port_talk_nodes(&store_talk); the_town->talking = store_talk; for (i = 0; i < 170; i++) { len = (long) (the_town->talking.strlens[i]); FSRead(file_id, &len, (char *) &(the_town->talking.talk_strs[i])); the_town->talking.talk_strs[i][len] = 0; } // town_type = scenario.town_size[which_town]; error = FSClose(file_id); if (error != 0) { FSClose(file_id); oops_error(38); } return true; } bool load_town(short which_town, cSpeech& the_talk){ short i,j,k,file_id; long len,len_to_jump = 0,store; OSErr error; legacy::town_record_type store_town; legacy::talking_record_type store_talk; legacy::big_tr_type t_d; legacy::ave_tr_type ave_t; legacy::tiny_tr_type tiny_t; // if (overall_mode == 61) // return; if (which_town != minmax(0,scenario.num_towns - 1,which_town)) { // This should never be reached from the scenario editor, // because it does its own range checking before calling load_town. give_error("The scenario tried to place you into a non-existant town.","",0); return false; } len_to_jump = get_town_offset(which_town); if ((error = FSpOpenDF(&scenario.scen_file,1,&file_id)) != 0) { oops_error(34); return false; } error = SetFPos (file_id, 1, len_to_jump); if (error != 0) { FSClose(file_id); oops_error(35); return false; } len = sizeof(legacy::town_record_type); error = FSRead(file_id, &len , (char *) &store_town); port_town(&store_town); if (error != 0) { FSClose(file_id); oops_error(36); return false; } switch (scenario.town_size[which_town]) { case 0: len = sizeof(legacy::big_tr_type); break; case 1: len = sizeof(legacy::ave_tr_type); break; case 2: len = sizeof(legacy::tiny_tr_type); break; } error = SetFPos (file_id, 3, len); for (i = 0; i < 140; i++) { len = (long) (store_town.strlens[i]); SetFPos (file_id, 3, len); } len = sizeof(legacy::talking_record_type); error = FSRead(file_id, &len , (char *) &store_talk); if (error != 0) { FSClose(file_id); oops_error(37); return false; } port_talk_nodes(&store_talk); the_talk = store_talk; for (i = 0; i < 170; i++) { len = (long) (the_talk.strlens[i]); FSRead(file_id, &len, (char *) &(the_talk.talk_strs[i])); the_talk.talk_strs[i][len] = 0; } // town_type = scenario.town_size[which_town]; error = FSClose(file_id); if (error != 0) { FSClose(file_id); oops_error(38); } return true; } bool load_town_str(short which_town, short which_str, char* str){ short i,j,k,file_id; long len,len_to_jump = 0,store; OSErr error; legacy::town_record_type store_town; legacy::talking_record_type store_talk; legacy::big_tr_type t_d; legacy::ave_tr_type ave_t; legacy::tiny_tr_type tiny_t; // if (overall_mode == 61) // return; len_to_jump = get_town_offset(which_town); if ((error = FSpOpenDF(&scenario.scen_file,1,&file_id)) != 0) { oops_error(34); return false; } error = SetFPos (file_id, 1, len_to_jump); if (error != 0) { FSClose(file_id); oops_error(35); return false; } len = sizeof(legacy::town_record_type); error = FSRead(file_id, &len , (char *) &store_town); port_town(&store_town); if (error != 0) { FSClose(file_id); oops_error(36); return false; } switch (scenario.town_size[which_town]) { case 0: len = sizeof(legacy::big_tr_type); break; case 1: len = sizeof(legacy::ave_tr_type); break; case 2: len = sizeof(legacy::tiny_tr_type); break; } error = SetFPos (file_id, 3, len); for (i = 0; i < 140; i++) { len = (long) (univ.town->strlens[i]); if(i == which_str){ FSRead(file_id, &len, (char *) str); str[len] = 0; } else SetFPos (file_id, 3, len); } // town_type = scenario.town_size[which_town]; error = FSClose(file_id); if (error != 0) { FSClose(file_id); oops_error(38); } return true; } bool load_town_str(short which_town, cTown*& t){ short i,j,k,file_id; long len,len_to_jump = 0,store; OSErr error; legacy::town_record_type store_town; legacy::talking_record_type store_talk; legacy::big_tr_type t_d; legacy::ave_tr_type ave_t; legacy::tiny_tr_type tiny_t; // if (overall_mode == 61) // return; len_to_jump = get_town_offset(which_town); if ((error = FSpOpenDF(&scenario.scen_file,1,&file_id)) != 0) { oops_error(34); return false; } error = SetFPos (file_id, 1, len_to_jump); if (error != 0) { FSClose(file_id); oops_error(35); return false; } len = sizeof(legacy::town_record_type); error = FSRead(file_id, &len , (char *) &store_town); port_town(&store_town); if (error != 0) { FSClose(file_id); oops_error(36); return false; } switch (scenario.town_size[which_town]) { case 0: len = sizeof(legacy::big_tr_type); break; case 1: len = sizeof(legacy::ave_tr_type); break; case 2: len = sizeof(legacy::tiny_tr_type); break; } error = SetFPos (file_id, 3, len); for (i = 0; i < 140; i++) { len = (long) (t->strlens[i]); FSRead(file_id, &len, (char *) &(t->town_strs(i))); t->town_strs(i)[len] = 0; } // town_type = scenario.town_size[which_town]; error = FSClose(file_id); if (error != 0) { FSClose(file_id); oops_error(38); } return true; } long get_outdoors_offset(location& which_out){ int i,j,out_sec_num; long len_to_jump,store; out_sec_num = scenario.out_width * which_out.y + which_out.x; len_to_jump = sizeof(scenario_header_flags); len_to_jump += sizeof(legacy::scenario_data_type); len_to_jump += sizeof(legacy::scen_item_data_type); for (i = 0; i < 300; i++) len_to_jump += (long) scenario.scen_str_len[i]; store = 0; for (i = 0; i < out_sec_num; i++) for (j = 0; j < 2; j++) store += (long) (scenario.out_data_size[i][j]); len_to_jump += store; return len_to_jump; } //mode -> 0 - primary load 1 - add to top 2 - right 3 - bottom 4 - left bool load_outdoors(location which_out,cOutdoors& the_out){ short i,j,k,file_id; long len,len_to_jump,store; short out_sec_num; legacy::outdoor_record_type store_out; OSErr error; // if (overall_mode == 61) // return; if ((which_out.x != minmax(0,scenario.out_width - 1,which_out.x)) || (which_out.y != minmax(0,scenario.out_height - 1,which_out.y))) { the_out = cOutdoors(); return true; } error = FSpOpenDF(&scenario.scen_file,1,&file_id); if (error != 0) { oops_error(31); return false; } len_to_jump = get_outdoors_offset(which_out); error = SetFPos (file_id, 1, len_to_jump); if (error != 0) { FSClose(file_id); oops_error(32); return false; } len = sizeof(legacy::outdoor_record_type); error = FSRead(file_id, &len, (char *) &store_out); if (error != 0) { FSClose(file_id); oops_error(33); return false; } port_out(&store_out); the_out = store_out; for (i = 0; i < 108; i++) { len = (long) (the_out.strlens[i]); FSRead(file_id, &len, (char *) &(the_out.out_strs(i))); the_out.out_strs(i)[len] = 0; } error = FSClose(file_id); if (error != 0) { FSClose(file_id); oops_error(33); } return true; } bool load_outdoors(location which_out, short mode, unsigned char borders[4][50]){ short i,j,k,file_id; long len,len_to_jump,store; short out_sec_num; legacy::outdoor_record_type store_out; OSErr error; error = FSpOpenDF(&scenario.scen_file,1,&file_id); if (error != 0) { oops_error(31); return false; } len_to_jump = get_outdoors_offset(which_out); error = SetFPos (file_id, 1, len_to_jump); if (error != 0) { FSClose(file_id); oops_error(32); return false; } len = sizeof(legacy::outdoor_record_type); error = FSRead(file_id, &len, (char *) &store_out); if (error != 0) { FSClose(file_id); oops_error(33); return false; } if (mode == 1) for (j = 0; j < 48; j++) { borders[0][j] = store_out.terrain[j][47]; } if (mode == 2) for (j = 0; j < 48; j++) { borders[1][j] = store_out.terrain[0][j]; } if (mode == 3) for (j = 0; j < 48; j++) { borders[2][j] = store_out.terrain[j][0]; } if (mode == 4) for (j = 0; j < 48; j++) { borders[3][j] = store_out.terrain[47][j]; } error = FSClose(file_id); if (error != 0) { FSClose(file_id); oops_error(33); } return true; } bool load_outdoor_str(location which_out, short which_str, char* str){ short i,j,k,file_id; long len,len_to_jump,store; short out_sec_num; legacy::outdoor_record_type store_out; OSErr error; error = FSpOpenDF(&scenario.scen_file,1,&file_id); if (error != 0) { oops_error(31); return false; } len_to_jump = get_outdoors_offset(which_out); error = SetFPos (file_id, 1, len_to_jump); if (error != 0) { FSClose(file_id); oops_error(32); return false; } error = FSRead(file_id, &len, (char *) &store_out); for (i = 0; i < 120; i++) { len = (long) (store_out.strlens[i]); if (i == which_str) { FSRead(file_id, &len, (char *) str); str[len] = 0; } else SetFPos (file_id, 3, len); } error = FSClose(file_id); if (error != 0) { FSClose(file_id); oops_error(33); } return true; } void load_spec_graphics() { short i,file_num; Str255 file_name; UInt8 path[256]; FSRef file; ResFileRefNum custRef; OSErr err; char *whatever; if (spec_scen_g != NULL) { DisposeGWorld(spec_scen_g); spec_scen_g = NULL; } //build_scen_file_name(file_name); err = FSpMakeFSRef(&scenario.scen_file, &file); err = FSRefMakePath(&file, path, 255); printf("Loading scenario graphics... (%s)\n",(char*)path); // for (i = 0; i < 63; i++) // file_name[i] = whatever[i]; for (i = 0; i < 250; i++) { if (path[i] == '.') { path[i + 1] = 'm'; path[i + 2] = 'e'; path[i + 3] = 'g'; //path[i + 4] = 0; break; } } err = FSPathMakeRef(path, &file, NULL); err = FSOpenResourceFile(&file, 0, NULL, fsRdPerm /*fsRdWrPerm*/, &custRef); //file_num = HOpen(file_to_load.vRefNum,file_to_load.parID,file_name,1); //if (file_num < 0){ if(err != noErr){ //whatever = (char *) file_to_load.name; printf("First attempt failed... (%s)\n",(char*)path); for (i = 0; i < 250; i++) { if (path[i] == '.') { path[i + 1] = 'b'; path[i + 2] = 'm'; path[i + 3] = 'p'; //path[i + 4] = 0; break; } } err = FSPathMakeRef(path, &file, NULL); FSSpec spec; FSGetCatalogInfo(&file, kFSCatInfoNone, NULL, NULL, &spec, NULL); err = FSpOpenDF(&spec, fsRdPerm, &custRef); //spec_scen_g = load_bmp_from_file(file_name); spec_scen_g = importPictureFileToGWorld(&spec); if(spec_scen_g == NULL)printf("Scenario graphics not found (%s).\n",file_name); return; } spec_scen_g = load_pict(1); //CloseResFile(file_num); CloseResFile(custRef); } bool load_party(FSSpec file_to_load){ long file_size; OSErr error; short file_id,i,j,k; bool town_restore = false; bool maps_there = false; bool in_scen = false; bool new_format = false; char flag_data[8]; long len,store_len,count; char *party_ptr; char *pc_ptr; // flag_type flag; // flag_type *flag_ptr; short flag; legacy::party_record_type store_party; legacy::setup_save_type store_setup; legacy::pc_record_type store_pc[6]; legacy::out_info_type store_out_info; legacy::current_town_type store_c_town; legacy::big_tr_type t_d; legacy::town_item_list t_i; legacy::stored_items_list_type stored_items[3]; legacy::stored_town_maps_type town_maps; legacy::stored_outdoor_maps_type o_maps; unsigned char misc_i[64][64], sfx[64][64]; static const short flags[3][2] = { {5790,1342}, // slot 0 ... 5790 - out, 1342 - town {100,200}, // slot 1 ... 100 - in scenario, 200 - not in {3422,5567} // slot 2 ... 3422 - no maps, 5567 - maps }; // but if the first flag is 0x0B0E, we have a new-format save // the three flags still follow that. error = FSpOpenDF(&file_to_load,1,&file_id); if (error != 0) { FCD(1064,0); SysBeep(2); return false; } file_size = sizeof(legacy::party_record_type); // 45368 len = sizeof(short); // 2 // sprintf((char *) debug, " Len %d ", (short) len); // add_string_to_buf((char *) debug); for (i = 0; i < 3; i++) { error = FSRead(file_id, &len, (char *) &flag); if (error != 0) { FSClose(file_id); FCD(1064,0); return false; } // flag_ptr = (flag_type *) flag_data; // flag = *flag_ptr; if (flag == 0x0B0E) { // new format save new_format = true; i--; continue; } if(mac_is_intel && !new_format) flip_short(&flag); // because the old format save was made for non-intel macs if ((flag != flags[i][0]) && (flag != flags[i][1])) { // OK Exile II save file? FSClose(file_id); FCD(1063,0); return false; } if ((i == 0) && (flag == flags[i][1])) town_restore = true; if ((i == 1) && (flag == flags[i][0])) { in_scen = true; } if ((i == 2) && (flag == flags[i][1])) maps_there = true; } // LOAD PARTY len = (long) sizeof(legacy::party_record_type); // 45368 store_len = len; if ((error = FSRead(file_id, &len, (char *) &store_party)) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } port_party(&store_party); party_ptr = (char*) &store_party; for (count = 0; count < store_len; count++) party_ptr[count] ^= 0x5C; // LOAD SETUP len = (long) sizeof(legacy::setup_save_type); if ((error = FSRead(file_id, &len, (char *) &store_setup)) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } // LOAD PCS store_len = (long) sizeof(legacy::pc_record_type); for (i = 0; i < 6; i++) { len = store_len; error = FSRead(file_id, &len, (char *) &store_pc[i]); if (error != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } port_pc(&store_pc[i]); pc_ptr = (char*) &store_pc[i]; for (count = 0; count < store_len; count++) pc_ptr[count] ^= 0x6B; } if (in_scen) { // LOAD OUTDOOR MAP len = (long) sizeof(legacy::out_info_type); if ((error = FSRead(file_id, &len, (char *) &store_out_info)) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } if(univ.town.loaded()) univ.town.unload(); // LOAD TOWN if (town_restore) { len = (long) sizeof(legacy::current_town_type); if ((error = FSRead(file_id, &len, (char *) &store_c_town)) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } port_c_town(&store_c_town); len = (long) sizeof(legacy::big_tr_type); if ((error = FSRead(file_id, &len, (char *) &t_d)) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } port_t_d(&t_d); len = (long) sizeof(legacy::town_item_list); if ((error = FSRead(file_id, &len, (char *) &t_i)) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } }else univ.town.num = 200; // LOAD STORED ITEMS for (i = 0; i < 3; i++) { len = (long) sizeof(legacy::stored_items_list_type); if ((error = FSRead(file_id, &len, (char *) &stored_items[i])) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } } // LOAD SAVED MAPS if (maps_there) { len = (long) sizeof(legacy::stored_town_maps_type); if ((error = FSRead(file_id, &len, (char *) &(town_maps))) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } len = (long) sizeof(legacy::stored_outdoor_maps_type); if ((error = FSRead(file_id, &len, (char *) &o_maps)) != 0) { FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } } // LOAD SFX & MISC_I len = (long) (64 * 64); if ((error = FSRead(file_id, &len, (char *) sfx)) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } if ((error = FSRead(file_id, &len, (char *) misc_i)) != 0){ FSClose(file_id); SysBeep(2); FCD(1064,0); return false; } } // end if_scen if ((error = FSClose(file_id)) != 0){ give_error("Load: Can't close file.","",0); SysBeep(2); return false; } univ.party = store_party; univ.party.append(store_setup); for(i = 0; i < 6; i++) univ.party.add_pc(store_pc[i]); if(in_scen){ univ.out.append(store_out_info); if(town_restore){ univ.town.append(store_c_town,scenario.town_size[univ.town.num]); univ.town.append(t_d); univ.town.append(t_i); } for(i = 0; i < 3; i++) univ.party.append(stored_items[i],i); univ.append(town_maps); univ.append(o_maps); univ.town.append(sfx, misc_i); } if(in_scen){ FSRef file_ref; FSSpec file_spec; std::string path; path = progDir + "/Blades of Exile Scenarios/" + univ.party.scen_name; std::cout<