// Author: xq, Sunday 2020-02-02 #ifndef PC_MENU_HPP #define PC_MENU_HPP // NOTE: this also includes SFML for us #include #include class OpenBoEPCEditMenu { public: OpenBoEPCEditMenu(); bool handle_event(const sf::Event&); void draw(); void update_for_editor_state(bool party_in_memory, bool party_in_scenario); private: using MenuHierarchy = std::vector; tgui::Gui tgui; const tgui::String internal_menubar_widget_name { "openboe-pcedit-menu" }; tgui::MenuBar::Ptr build_menubar() const; void add_menu_placeholders(tgui::MenuBar::Ptr&) const; void add_persistent_menu_items(tgui::MenuBar::Ptr&) const; tgui::MenuBar::Ptr get_menubar_ptr() const; bool handle_keypressed_event(const sf::Event&) const; bool handle_ctrl_keypress(const sf::Event&) const; bool handle_ctrl_shift_keypress(const sf::Event&) const; bool is_control_key_pressed() const; bool is_shift_key_pressed() const; }; #endif