Regular speech Unused Unused Unused Unused First part of response ... Second part of response ... Response depends on flag Stuff Done flag Pt. A Stuff Done flag Pt. B Value to compare to Unused Response if less than or equal to Response if greater than Set flag to 1 Stuff Done flag Pt. A Stuff Done flag Pt. B Unused Unused First part of response ... Second part of response ... Inn Cost of Inn Quality of Inn (0 .. 3) Move party to X Move party to Y Response if can afford it ... Response if not enough money ... Depends on Day Day when response changes Unused Unused Unused Response if day not reached ... Response if day reached ... Depends on time (and event) If this day has been reached ... And this event did not heppen before it ... Unused Unused Respond with this ... Otherwise respond with this ... Depends on town Town to check Unused Unused Unused Response if in this town ... Otherwise respond ... Shop Cost adjustment (0 .. 6) Which shop Unused Unused Name of shop Unused Receive Training Unused Unused Unused Unused Unused Unused Job Board Which job board Unused Unused Unused Name of job board Response if job board angry Unused Node Type Unused Unused Unused Unused Unused Unused Unused Node Type Unused Unused Unused Unused Unused Unused Unused Node Type Unused Unused Unused Unused Unused Unused Sell Weapons Unused Unused Unused Unused Buyer's response Unused Sell Armor Unused Unused Unused Unused Buyer's response Unused Sell All Items Unused Unused Unused Unused Buyer's response Unused Identify Items Cost to identify Unused Unused Unused Person identifying items says: Unused Enchant Weapons Type of enchantment (See docs. for list) Unused Unused Unused Person augmenting items says: Unused Pay For Response Amount of gold taken Unused Unused Unused Response if party has gold Response if they don't Buy response, Change Flag Amount of gold taken Stuff Done Flag, Pt. A Stuff Done Flag, Pt. B Change flag to Response if party has gold Response if they don't Ship Shop Cost of Boat Number of first boat sold Total number of boats sold Unused Response if party has gold Response if they don't Horse Shop Cost of Horse Number of first horse sold Total number of horses sold Unused Response if party has gold Response if they don't Buy Special Item Number of item being sold Cost of item Unused Unused Response if party buys it Response if party can't afford it Receive Quest Which quest? Unused Unused Unused Response if quest not completed Response after quest completed Reveal Town Location Cost to know where town is Number of town to reveal Unused Unused Response if party can pay Response if party can't afford it Force Conversation End Unused Unused Unused Unused First part of response Second part of response Hostile Conversation End Unused Unused Unused Unused First part of response Second part of response Town Hostile Conv. End Unused Unused Unused Unused First part of response Second part of response Eliminate Creature Unused Unused Unused Unused First part of response Second part of response Call Town Special Number of town special node to call Unused Unused Unused First part of response (if no other response given in special) Second part of response (if no other response given in special) Call Scenario Special Number of scenario special node to call Unused Unused Unused First part of response (if no other response given in special) Second part of response (if no other response given in special)