/* * oldstructs.h * BoE * * Created by Celtic Minstrel on 21/04/09. * */ #ifndef OLDSTRUCTS_H #define OLDSTRUCTS_H namespace legacy { //#define NLS 25 // // number of left slots for buttons //#define NRS 400 // // number of right slots for scrolling list //#define NRSONPAGE 33 // // number of right slots for scrolling list on page at 1 time struct location { char x,y; } __attribute__((packed)); struct special_node_type { short type,sd1,sd2,pic,m1,m2,ex1a,ex1b,ex2a,ex2b,jumpto; } __attribute__((packed)); struct talking_node_type { short personality,type; char link1[4],link2[4]; short extras[4]; } __attribute__((packed)); struct talking_record_type { unsigned char strlens[200]; talking_node_type talk_nodes[60]; } __attribute__((packed)); struct terrain_type_type { short picture; unsigned char blockage,flag1,flag2,special,trans_to_what,fly_over,boat_over; unsigned char block_horse,light_radius,step_sound,shortcut_key,res1,res2,res3; } __attribute__((packed)); struct wandering_type { unsigned char monst[4]; } __attribute__((packed)); struct out_wandering_type { unsigned char monst[7]; unsigned char friendly[3]; short spec_on_meet,spec_on_win,spec_on_flee,cant_flee; short end_spec1,end_spec2; } __attribute__((packed)); struct outdoor_record_type { unsigned char terrain[48][48]; location special_locs[18]; unsigned char special_id[18]; location exit_locs[8]; char exit_dests[8]; location sign_locs[8]; out_wandering_type wandering[4],special_enc[4]; location wandering_locs[4]; Rect info_rect[8]; unsigned char strlens[180]; special_node_type specials[60]; } __attribute__((packed)); struct creature_start_type { unsigned char number; unsigned char start_attitude; location start_loc; unsigned char mobile; unsigned char time_flag; unsigned char extra1,extra2; short spec1, spec2; char spec_enc_code,time_code; short monster_time,personality; short special_on_kill,facial_pic; } __attribute__((packed)); struct short_item_record_type { short variety, item_level; char awkward, bonus, protection, charges, type; unsigned char graphic_num,ability, type_flag, is_special; short value; Boolean identified, magic; unsigned char weight, description_flag; char full_name[25], name[15]; unsigned char reserved1,reserved2; unsigned char magic_use_type, ability_strength, treas_class, real_abil; } __attribute__((packed)); struct item_record_type { short variety, item_level; char awkward, bonus, protection, charges, type, magic_use_type; unsigned char graphic_num,ability, ability_strength,type_flag, is_special; short value __attribute__((aligned(2))); unsigned char weight, special_class; location item_loc; char full_name[25], name[15]; unsigned char treas_class,item_properties,reserved1,reserved2; } __attribute__((packed)); struct preset_item_type { location item_loc; short item_code,ability; unsigned char charges,always_there,property,contained; } __attribute__((packed)); struct preset_field_type { location field_loc; short field_type; } __attribute__((packed)); struct town_record_type { short town_chop_time,town_chop_key; wandering_type wandering[4]; location wandering_locs[4]; location special_locs[50]; unsigned char spec_id[50]; location sign_locs[15]; short lighting; location start_locs[4]; location exit_locs[4]; short exit_specs[4]; Rect in_town_rect; preset_item_type preset_items[64]; short max_num_monst; preset_field_type preset_fields[50]; short spec_on_entry,spec_on_entry_if_dead; short timer_spec_times[8]; short timer_specs[8]; unsigned char strlens[180]; special_node_type specials[100]; unsigned char specials1,specials2,res1,res2; short difficulty; } __attribute__((packed)); struct big_tr_type { unsigned char terrain[64][64]; Rect room_rect[16]; creature_start_type creatures[60]; unsigned char lighting[8][64]; } __attribute__((packed)); struct ave_tr_type { unsigned char terrain[48][48]; Rect room_rect[16]; creature_start_type creatures[40]; unsigned char lighting[6][48]; } __attribute__((packed)); struct tiny_tr_type { unsigned char terrain[32][32]; Rect room_rect[16]; creature_start_type creatures[30]; unsigned char lighting[4][32]; } __attribute__((packed)); struct city_block_type { short block_type; short block_destroy_time; char block_alignment; char block_key_time; location block_loc; } __attribute__((packed)); struct city_ter_rect_type { Rect what_rect; unsigned char ter_type; unsigned char hollow; } __attribute__((packed)); struct template_town_type { creature_start_type creatures[30]; city_block_type city_block[15]; city_ter_rect_type city_ter_rect[10]; } __attribute__((packed)); struct scen_item_data_type { item_record_type scen_items[400]; char monst_names[256][20]; char ter_names[256][30]; } __attribute__((packed)); struct item_storage_shortcut_type { short ter_type,item_num[10],item_odds[10],property; } __attribute__((packed)); struct monster_record_type { unsigned char m_num,level,m_name[26]; short health,m_health,mp,max_mp; unsigned char armor,skill; short a[3]; unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison; short morale,m_morale; short corpse_item,corpse_item_chance; short status[15]; unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2; unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3; short picture_num; } __attribute__((packed)); struct horse_record_type { location horse_loc,horse_loc_in_sec,horse_sector; short which_town; Boolean exists,property; } __attribute__((packed)); struct boat_record_type { location boat_loc,boat_loc_in_sec,boat_sector; short which_town; Boolean exists,property; } __attribute__((packed)); struct talk_save_type { short personality; short town_num; short str1,str2; } __attribute__((packed)); struct creature_data_type { short active,attitude; unsigned char number; location m_loc; monster_record_type m_d; short mobile; short summoned; creature_start_type monst_start; } __attribute__((packed)); struct creature_list_type { creature_data_type dudes[60]; short which_town; short friendly; } __attribute__((packed)); struct outdoor_creature_type { Boolean exists; short direction; out_wandering_type what_monst; location which_sector,m_loc; } __attribute__((packed)); struct party_record_type { long age; short gold,food; unsigned char stuff_done[310][10],item_taken[200][8]; short light_level; location outdoor_corner,i_w_c,p_loc,loc_in_sec; boat_record_type boats[30]; horse_record_type horses[30]; //char pad1[8]; creature_list_type creature_save[4]; short in_boat,in_horse; outdoor_creature_type out_c[10]; item_record_type magic_store_items[5][10]; short imprisoned_monst[4]; char m_seen[256]; char journal_str[50]; short journal_day[50]; short special_notes_str[140][2]; talk_save_type talk_save[120]; short direction,at_which_save_slot; char alchemy[20]; Boolean can_find_town[200]; short key_times[100]; short party_event_timers[30]; short global_or_town[30]; short node_to_call[30]; char spec_items[50],help_received[120]; short m_killed[200]; long total_m_killed,total_dam_done,total_xp_gained,total_dam_taken; char scen_name[256]; } __attribute__((packed)); struct scenario_data_type { unsigned char out_width,out_height,difficulty,intro_pic,default_ground; unsigned char town_size[200]; unsigned char town_hidden[200]; short flag_a; short intro_mess_pic,intro_mess_len; location where_start __attribute__((aligned(2))); location out_sec_start,out_start; short which_town_start; short flag_b; short town_data_size[200][5]; short town_to_add_to[10]; short flag_to_add_to_town[10][2]; short flag_c; short out_data_size[100][2]; Rect store_item_rects[3]; short store_item_towns[3]; short flag_e; short special_items[50]; short special_item_special[50]; short rating,uses_custom_graphics; short flag_f; monster_record_type scen_monsters[256]; boat_record_type scen_boats[30]; horse_record_type scen_horses[30]; short flag_g; terrain_type_type ter_types[256]; short scenario_timer_times[20]; short scenario_timer_specs[20]; short flag_h; special_node_type scen_specials[256]; item_storage_shortcut_type storage_shortcuts[10]; short flag_d; unsigned char scen_str_len[300]; short flag_i; location last_out_edited; short last_town_edited; } __attribute__((packed)); struct setup_save_type { unsigned char setup[4][64][64]; } __attribute__((packed)); struct pc_record_type { short main_status; char name[20]; short skills[30]; short max_health,cur_health,max_sp,cur_sp,experience,skill_pts,level; short status[15]; item_record_type items[24]; Boolean equip[24]; Boolean priest_spells[62],mage_spells[62]; short which_graphic,weap_poisoned; Boolean advan[15],traits[15]; short race,exp_adj,direction; } __attribute__((packed)); struct town_item_list { item_record_type items[115]; } __attribute__((packed)); struct stored_town_maps_type { char town_maps[200][8][64]; } __attribute__((packed)); typedef struct stored_outdoor_maps_type { char outdoor_maps[100][6][48]; } __attribute__((packed)); struct stored_items_list_type { item_record_type items[115]; } __attribute__((packed)); struct current_town_type { short town_num, difficulty; town_record_type town; char explored[64][64]; Boolean hostile; creature_list_type monst; Boolean in_boat; location p_loc; } __attribute__((packed)); struct out_info_type { char expl[96][96]; } __attribute__((packed)); // struct piles_of_stuff_dumping_type { // char strings_ls[NLS][40]; // char strings_rs[NRS][40]; // char town_strs[180][256]; // char out_strs[120][256]; // char scen_strs[270][256]; // char talk_strs[170][256]; // scen_item_data_type scen_item_list; // }; }; #endif