Stuff Done Flag? Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused Unused Unused If at least this value ... Call this special ... Unused If less than this ... Call this special ... Unused Otherwise call this special Calls new nodes depending on the value of a given Stuff Done flag. If the Stuff Done flag is greater than the value of Extra 1a, the special in Extra 1b is called. Otherwise, if the Stuff Done flag is less than the value in Extra 2a, the special in Extra 2b is called. If neither case applies, the Jump To special is called. -------------------- Town Number? Unused Unused Unused Unused Unused Unused Unused If in this town ... Call this special ... Unused Unused Unused Unused Otherwise call this special Result depends on the town the party is in. -------------------- Random Number? Unused Unused Unused Unused Unused Unused Unused If random # (1 - 100) less than ... Call this special ... Unused Unused Unused Unused Otherwise call this special Result depends on a randomly generated number. The game will pick a random number from 1 to 100. -------------------- Have Special Item? Unused Unused Unused Unused Unused Unused Unused If has spec. item ... Call this special ... Unused Unused Unused Unused Otherwise call this special Result depends on whether the party has a certain special item. -------------------- Stuff Done Compare? Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused Unused Unused Stuff Done flag 2 Part A Stuff Done flag 2 Part B Unused Unused Call this special if 2nd flag lower ... Unused Otherwise call this special Calls new nodes depending on whether one Stuff Done flag is greater than another or not. If the first Stuff Done flag is greater than or equal to the second, the special in Extra 2b is called. Otherwise, the Jump To special is called. -------------------- Terrain this type? Unused Unused Unused Unused Unused Unused Unused X coordinate of space Y coordinate of space Unused If space is this terrain type ... Call this special ... Unused Otherwise call this special Result depends on whether a specified spot is of a given terrain type. -------------------- Is Alive? Unused Unused Unused Unused Unused Unused Unused If PC has this status ... (-1 = alive) Call this special ... Unused Unused Unused Unused Otherwise call this special Result depends on whether the currently selected target is alive. -------------------- Has gold? Unused Unused Unused Unused Unused Unused Unused If party has this much gold ... Call this special ... Unused Take gold? Unused Unused Otherwise call this special Result depends on whether the party has enough gold. -------------------- Has food? Unused Unused Unused Unused Unused Unused Unused If party has this much food ... Call this special ... Unused Take food? Unused Unused Otherwise call this special Result depends on whether the party has enough food. -------------------- Item Class on Space? Unused Unused Unused Unused Unused Unused Unused X coordinate of space Y coordinate of space Unused If item of this class on space ... Call this special ... Take item? Otherwise call this special Result depends on whether an item of a given special item class is sitting on a specified spot in town. -------------------- Have Item With Class? Unused Unused Unused Unused Unused Unused Unused If has item of this special class ... Call this special ... Unused Take item? Unused Unused Otherwise call this special Result depends on whether a PC owns an item with the specified Special Class. -------------------- Equipped Item With Class? Unused Unused Unused Unused Unused Unused Unused If has equipped item of this special ... Call this special ... Unused Take item? Unused Unused Otherwise call this special Result depends on whether a PC owns an item with the specified Special Class, which is currently equipped. -------------------- Has Mage Spell? Unused Unused Unused Unused Unused Unused Unused If selected PC knows this mage spell ... Call this special ... Unused Unused Unused Unused Otherwise call this special If the selected PC knows this mage spell, the special in Extra 1b is called. -------------------- Has Priest Spell? Unused Unused Unused Unused Unused Unused Unused If selected PC knows this priest spell ... Call this special ... Unused Unused Unused Unused Otherwise call this special If the selected PC knows this priest spell, the special in Extra 1b is called. -------------------- Has Alchemy? Unused Unused Unused Unused Unused Unused Unused If party knows this recipe ... Call this special... Unused Unused Unused Unused Otherwise call this special Result depends on whether the party knows a particular alchemical recipe. -------------------- Has Status Effect? Unused Unused Unused Unused Unused Unused Unused If PC has enough of this status effect ... Call this special... Unused Value to compare to Cumulation mode (if whole party selected) Comparison mode Otherwise call this special Result depends on whether the selected target is afflicted with a particular status effect. -------------------- If Looking? Unused Unused Unused Unused Unused Unused Unused Unused Unused If player is looking, call this special ... Unused Unused Unused Otherwise call this special Result depends on whether the special node was called while the party was looking at a space. -------------------- Day Reached? Unused Unused Unused Unused Unused Unused Unused If this day has been reached ... Call this special ... Unused Unused Unused Unused Otherwise call this special Result depends on whether a certain day has been reached. -------------------- If Fields? Minimum # of fields Maximum # of fields Field Type If enough fields, call this special ... Unused 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Otherwise call this special Result depends on the presence of fields, barriers, or similar transient objects existing in the current town. -------------------- If Party Size? Unused Unused Unused Unused Unused Unused Unused Include dead characters? If party size sufficient, call this special ... Unused 0 - Exact size, 1 - Minimum size Required size Unused Otherwise call this special Result depends on how many PCs are in the party. -------------------- Special Thing Happened? Unused Unused Unused Unused Unused Unused Unused If this day has been reached ... And this event didn't happen before it ... Unused Unused Call this special ... Unused Otherwise call this special Result depends on whether a given day was reached before a given event happened. -------------------- If Species Present? Unused Unused Unused Unused Unused Unused Unused Required species If enough of species, call this special ... Unused Required number of species Comparison method Unused Otherwise call this special Result depends on whether there is a living PC of a particular species. -------------------- If Have Trait? Unused Unused Unused Unused Unused Unused Unused Required trait If enough of trait present, call this special ... Unused Required number of trait Comparison method Unused Otherwise call this special Result depends on whether a living PC has a particular trait. -------------------- Has Enough of Statistic? Unused Unused Unused Unused Unused Unused Unused If the party has this much of the stat ... Call this special ... Unused Which statistic Check mode Unused Otherwise call this special Result depends on whether a particular skill in the party is high enough. -------------------- Text Response? Unused Unused Scenario string containing prompt text Unused Unused Number of letters to match Unused Number of a scenario string If answer matches, call this special ... Unused Number of a scenario string If answer matches, call this special ... Unused Otherwise call this special This is one of the most complicated and powerful special nodes. It brings up a dialog box asking the party to type in some text (such as the answer to a riddle, or a password). If the response matches one of two given text messages, a specified special node is called. -------------------- Stuff Done Equal? Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused Unused Unused If flag has this value ... Call this special ... Unused Unused Unused Unused Otherwise call this special If the specified Stuff Done flag is equal to the value given in Extra 1a, the special in Extra 1b is called. Otherwise, the Jump To special is called. -------------------- If Context? Unused Unused Unused Unused Unused Unused Unused Which context Unused|Prevent entry?|Spell being cast (-1 = any spell) If context matches, call this special ... Unused Unused Unused Otherwise call this special Result depends on how the special node was called. -------------------- If Numeric Response? Unused Unused Scenario string containing prompt text Minimum allowed response Maximum allowed response Comparison Mode If tests 1 and 2 both pass, call this special ... Range lower bound|Value to compare to Range upper bound|Comparison method If test 1 passes but test 2 fails, call ... Range lower bound|Value to compare to Range upper bound|Comparison method If test 2 passes but test 1 fails, call ... Otherwise call this special Result depends on a number entered by the player. -------------------- If In Boat? Unused Unused Unused Unused Unused Unused Unused Unused Which boat? (-1 = any boat) If party in boat, call this special ... Unused Unused Unused Otherwise call this special Result depends whether the player is in a boat. -------------------- If On Horse? Unused Unused Unused Unused Unused Unused Unused Unused Which horse? (-1 = any horse) If party on horse, call this special ... Unused Unused Unused Otherwise call this special Result depends whether the player is on horseback. -------------------- If Quest? Unused Unused Unused Unused Unused Unused Unused Which Quest? Required Quest Status? If quest has that status, call this special ... Unused Unused Unused Otherwise call this special Result depends on the status of a quest. --------------------