/* * graphtool.cpp * BoE * * Created by Celtic Minstrel on 16/04/09. * */ #define GRAPHTOOL_CPP #include #include #include "graphtool.h" #include "cursors.h" cursor_type arrow_curs[3][3] = { {NW_curs, N_curs, NE_curs}, {W_curs,wait_curs,E_curs}, {SW_curs, S_curs, SE_curs}, }; cursor_type current_cursor = sword_curs; CursorRef cursors[24] = { NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL, NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL, NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL, }; void (*redraw_screen)(); Rect bg[21]; Rect map_pat[30]; GWorldPtr bg_gworld; short geneva_font_num, dungeon_font_num; bool use_win_graphics = false; CursorRef GetCursorFromPath(std::string filename, Point hotspot); void clean_up_graphtool(){ for(int i = 0; i < 24; i++) DisposeNSCursor(cursors[i]); CleanUp(); } void init_graph_tool(void (*redraw_callback)()){ redraw_screen = redraw_callback; int i,j; static const Point cursor_hs[24] = { { 1, 4}, {14, 1}, {13, 5}, {8,8}, {8,8}, {8,8}, {8,8}, {0,14}, { 3,12}, { 7,13}, { 3,12}, { 3, 9}, { 8, 8}, { 8, 3}, { 3,12}, { 7,13}, { 3,12}, { 1, 1}, { 7, 3}, { 0,14}, {8,8}, {6,7}, {3,2}, {7,6} }; static const Point pat_offs[17] = { {3,0}, {1,1}, {1,2}, {0,2}, {0,3}, {1,3}, {3,1}, {0,0}, {2,0}, {2,1}, {1,0}, {2,2}, {3,2}, {2,3}, {0,1}, {0,4}, {3,3} }; static const int pat_i[17] = { 2, 3, 4, 5, 6, 8, 9, 10, 11,12,13,14,15,16,17,19,20 }; static const int map_i[26] = { 0, 1, 2, 3, 4, 5, 6, 9, 10,11,12,13,14,15,16,17, 18,19,20,21,22,24,25,27, 28,29 }; static const char*const edit_cursor_files[8] = { "wand.gif","eyedropper.gif","brush.gif","spraycan.gif", "eraser.gif","topleft.gif","bottomright.gif","hand.gif" }; static const char*const arrow_files[3][3] = { {"NW.gif","W.gif","SW.gif"}, {"N.gif","wait.gif","S.gif"}, {"NE.gif","E.gif","SE.gif"} }; static const char*const game_cursor_files[7] = { "sword.gif","boot.gif","drop.gif","target.gif", "talk.gif","key.gif","look.gif" }; if (cursors[0] == NULL) { for (i = 0; i < 8; i++) cursors[i] = GetCursorFromPath(edit_cursor_files[i],cursor_hs[i]); for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) cursors[arrow_curs[i][j]] = GetCursorFromPath(arrow_files[i][j],cursor_hs[arrow_curs[i][j]]); for (i = 17; i < 24; i++) cursors[i] = GetCursorFromPath(game_cursor_files[i - 17],cursor_hs[i]); } // for (i = 0; i < 21; i++) // bg[i] = GetPixPat(128 + i); for(i = 0; i < 17; i++){ SetRect(&bg[pat_i[i]],0,0,64,64); OffsetRect(&bg[pat_i[i]],64 * pat_offs[i].h,64 * pat_offs[i].v); } Rect tmp_rect = bg[19]; OffsetRect(&tmp_rect, 0, 64); bg[0] = bg[1] = bg[18] = map_pat[7] = tmp_rect; bg[0].right -= 32; bg[0].bottom -= 32; bg[1].left -= 32; bg[1].bottom -= 32; bg[18].right -= 32; bg[18].top -= 32; map_pat[7].left -= 32; map_pat[7].top -= 32; OffsetRect(&tmp_rect, 0, 64); map_pat[8] = map_pat[23] = map_pat[26] = tmp_rect; map_pat[8].right -= 32; map_pat[8].bottom -= 32; map_pat[23].left -= 32; map_pat[23].right -= 16; map_pat[23].bottom -= 32; map_pat[26].left -= 32 + 16; map_pat[26].bottom -= 32; OffsetRect(&tmp_rect, 0, 64); bg[7] = tmp_rect; bg[7].bottom = bg[7].top + 16; OffsetRect(&tmp_rect, 0, -32); tmp_rect.right = tmp_rect.left + 8; tmp_rect.bottom = tmp_rect.top + 8; for(i = 0; i < 26; i++){ map_pat[map_i[i]] = tmp_rect; OffsetRect(&map_pat[map_i[i]],8 * (i % 8),8 * (i / 8)); // Note: 8 * (i / 8) != i, despite appearances, due to integer rounding } bg_gworld = load_pict("pixpats.png"); // TODO: Try to deprecate these font things Str255 fn1 = "\pGeneva"; Str255 fn2 = "\pDungeon Bold"; Str255 fn3 = "\pPalatino"; GetFNum(fn1,&geneva_font_num); if (geneva_font_num == 0) GetFNum(fn3,&geneva_font_num); GetFNum(fn2,&dungeon_font_num); if (dungeon_font_num == 0) GetFNum(fn3,&dungeon_font_num); } unsigned short readUShort(unsigned char ** ptr){ unsigned short ret = CFSwapInt16LittleToHost(*(unsigned short*)*ptr); *ptr += 2; return ret; } unsigned int readUInt(unsigned char **ptr){ unsigned int ret = CFSwapInt32LittleToHost(*(unsigned int*)*ptr); *ptr += 4; return ret; } extern std::string progDir; GWorldPtr load_pict(std::string picture_to_get, std::string scen_name){ std::string filePath; FSRef ref; FSSpec spec; if(scen_name != ""){ filePath = progDir + "/Blades of Exile Scenarios/" + scen_name; filePath.replace(filePath.find_last_of('.'),filePath.size(),".exr"); filePath += '/' + picture_to_get; printf(filePath.c_str()); printf("\n\n"); FSPathMakeRef((UInt8*)filePath.c_str(), &ref, NULL); if(FSGetCatalogInfo(&ref, kFSCatInfoNone, NULL, NULL, &spec, NULL) != fnfErr) return importPictureFileToGWorld(&spec); } filePath = progDir + "/Scenario Editor/graphics.exd/"; if(use_win_graphics) filePath += "win/"; else filePath += "mac/"; filePath += picture_to_get; printf("Loading graphics sheet from: %s\n\n",filePath.c_str()); FSPathMakeRef((UInt8*)filePath.c_str(), &ref, NULL); if(FSGetCatalogInfo(&ref, kFSCatInfoNone, NULL, NULL, &spec, NULL) != fnfErr) return importPictureFileToGWorld(&spec); throw std::string("Graphic ") + picture_to_get + std::string(" not found."); // TODO: Create an exception class for this } GWorldPtr load_pict(int picture_to_get) { PicHandle current_pic_handle; Rect pic_rect; short pic_wd,pic_hgt; GWorldPtr myGWorld; CGrafPtr origPort; GDHandle origDev; QDErr check_error; PixMapHandle offPMHandle; char good; //printf("Loading PICT id %i...\n",picture_to_get); current_pic_handle = GetPicture (picture_to_get); if(ResError() != noErr){ SysBeep(50); exit(1); } QDGetPictureBounds(current_pic_handle, &pic_rect); pic_wd = pic_rect.right - pic_rect.left; pic_hgt = pic_rect.bottom - pic_rect.top; //printf("%i\t%i\n",pic_wd,pic_hgt); GetGWorld (&origPort, &origDev); check_error = NewGWorld (&myGWorld, 0, &pic_rect, NULL, NULL, kNativeEndianPixMap); if (check_error != noErr) { SysBeep(50); printf("Error %i in load_pict()\n",check_error); ExitToShell(); } SetGWorld(myGWorld, NULL); offPMHandle = GetGWorldPixMap (myGWorld); good = LockPixels (offPMHandle); if (good == false) { SysBeep(50); } SetRect (&pic_rect, 0, 0, pic_wd, pic_hgt); DrawPicture (current_pic_handle, &pic_rect); SetGWorld (origPort, origDev); UnlockPixels (offPMHandle); ReleaseResource ((Handle) current_pic_handle); return myGWorld; } GWorldPtr load_bmp(unsigned char *data, unsigned long length){ if (length < 54) { return NULL; // Too short for headers } unsigned char * cur = data + 10; unsigned int offset = readUInt(&cur); cur+=4; unsigned int width = readUInt(&cur); unsigned int height = readUInt(&cur); cur += 2; unsigned short bitCount = readUShort(&cur); cur+=24; int indexed; unsigned int colourTable[256]; unsigned int i; if (bitCount == 8) { if (length < 54 + 256 * 4) { return NULL; } for (i = 0; i<256; ++i) { unsigned char blue = *cur++; unsigned char green = *cur++; unsigned char red = *cur++; cur++; colourTable[i] = (red << 16) + (green << 8) + blue; } indexed = true; } else if (bitCount == 24) { indexed = false; } else { return NULL; } int bmppadding = (width * bitCount / 8) % 4; if (bmppadding != 0) { bmppadding = 4 - bmppadding; } if (length < offset + height * (bmppadding + width * bitCount / 8)) { return NULL; } cur = data + offset; GWorldPtr newGWorld; Rect picRext = {0, 0, height, width}; NewGWorld(&newGWorld,32,&picRext,NULL,NULL,kNativeEndianPixMap); if (newGWorld == NULL) { return NULL; } PixMapHandle pixMap = GetGWorldPixMap(newGWorld); LockPixels(pixMap); unsigned int * picBuf = (unsigned int*) GetPixBaseAddr(pixMap); int pixrow = ((*pixMap)->rowBytes & 0x3FFF) / 4; unsigned int j; for (i = height - 1; i>= 0 ; --i) { for (j=0; j total_width) && (i <= str_len)) total_width = text_len[i]; if ((mode == 0) && (total_width < dest_rect.right - dest_rect.left)) mode = 2; for (i = 0; i < 257; i++) if ((i <= str_len) && (c_str[i] == '|') && (mode == 2)) mode = 0; switch (mode) { case 0: MoveTo(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + line_height * on_what_line + adjust_y + 9); for (i = 0;text_len[i] != text_len[i + 1] && i < str_len;i++) { if (((text_len[i] - text_len[last_line_break] > (dest_rect.right - dest_rect.left - 6)) && (last_word_break > last_line_break)) || (c_str[i] == '|')) { if (c_str[i] == '|') { c_str[i] = ' '; //force_skip = true; last_word_break = i + 1; } sprintf((char *)str_to_draw,"%s",(char *)null_s); strncpy ((char *) str_to_draw,(char *) c_str + last_line_break,(size_t) (last_word_break - last_line_break - 1)); //sprintf((char *)str_to_draw2," %s",str_to_draw); //str_to_draw2[0] = (char) strlen((char *)str_to_draw); //DrawString(str_to_draw2); c2pstr((char*)str_to_draw); DrawString(str_to_draw); on_what_line++; MoveTo(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + line_height * on_what_line + adjust_y + 9); last_line_break = last_word_break; //if (force_skip) { //force_skip = false; //i++; //last_line_break++; //last_word_break++; //} } if (c_str[i] == ' ') last_word_break = i + 1; // if (on_what_line == LINES_IN_TEXT_WIN - 1) // i = 10000; } if (i - last_line_break > 1) { strcpy((char *)str_to_draw,(char *)null_s); strncpy ((char *) str_to_draw,(char *) c_str + last_line_break,(size_t) (i - last_line_break)); //sprintf((char *)str_to_draw2," %s",str_to_draw); //if (strlen((char *) str_to_draw2) > 3) { // str_to_draw2[0] = (char) strlen((char *)str_to_draw); // DrawString(str_to_draw2); //} if(strlen((char*)str_to_draw) > 2){ c2pstr((char*)str_to_draw); DrawString(str_to_draw); } } break; case 1: MoveTo((dest_rect.right + dest_rect.left) / 2 - (4 * total_width) / 9 + adjust_x, (dest_rect.bottom + dest_rect.top - line_height) / 2 + 9 + adjust_y); DrawString(p_str); break; case 2: MoveTo(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + adjust_y + 9); DrawString(p_str); break; case 3: MoveTo(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + adjust_y + 9 + (dest_rect.bottom - dest_rect.top) / 6); DrawString(p_str); break; } //SetClip(current_clip); //DisposeRgn(current_clip); SetPort(old_port);//printf("String drawn.\n"); } short string_length(const char *str){ // Why not just use strlen? short text_len[257]; short total_width = 0,i,len; Str255 p_str; for (i = 0; i < 257; i++) text_len[i]= 0; strcpy((char *) p_str,str); c2pstr((char*) p_str); MeasureText(256,p_str,text_len); len = strlen((char *)str); for (i = 0; i < 257; i++) if ((text_len[i] > total_width) && (i <= len)) total_width = text_len[i]; return total_width; } /* void draw_terrain(){ short q,r,x,y,i,small_i; location which_pt,where_draw; Rect draw_rect,clipping_rect = {8,8,332,260}; unsigned char t_to_draw; Rect source_rect,tiny_to,tiny_to_base = {37,29,44,36},tiny_from,from_rect,to_rect; Rect boat_rect[4] = {{0,0,36,28}, {0,28,36,56},{0,56,36,84},{0,84,36,112}}; if (overall_mode >= 60) return; OffsetRect(&boat_rect[0],61,0); if (cur_viewing_mode == 0) { SetPort( ter_draw_gworld); FillCRect(&terrain_rect,bg[6]); FrameRect(&terrain_rect); SetPortWindowPort(mainPtr); for (q = 0; q < 9; q++) for (r = 0; r < 9; r++) { where_draw.x = q; where_draw.y = r; if (editing_town == true) { t_to_draw = t_d.terrain[cen_x + q - 4][cen_y + r - 4]; } else { if (cen_x + q - 4 == -1) t_to_draw = borders[3][cen_y + r - 4]; else if (cen_x + q - 4 == 48) t_to_draw = borders[1][cen_y + r - 4]; else if (cen_y + r - 4 == -1) t_to_draw = borders[0][cen_x + q - 4]; else if (cen_y + r - 4 == 48) t_to_draw = borders[2][cen_x + q - 4]; else t_to_draw = current_terrain.terrain[cen_x + q - 4][cen_y + r - 4]; } draw_one_terrain_spot(q,r,t_to_draw); which_pt.x = cen_x + q - 4; which_pt.y =cen_y + r - 4; tiny_to = tiny_to_base; OffsetRect(&tiny_to,28 * q, 36 * r); // draw start icon, if starting point if ((editing_town == true) && (cur_town == scenario.which_town_start) && (scenario.where_start.x == cen_x + q - 4) && (scenario.where_start.y == cen_y + r - 4)) { from_rect = start_button_from; to_rect = tiny_to; to_rect.left -= 14; rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect,0,0); OffsetRect(&tiny_to,0,-7); } if ((editing_town == false) && (scenario.out_sec_start.x == cur_out.x) && (scenario.out_sec_start.y == cur_out.y) && (scenario.out_start.x == cen_x + q - 4) && (scenario.out_start.y == cen_y + r - 4)) { from_rect = start_button_from; to_rect = tiny_to; to_rect.left -= 14; rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect,0,0); OffsetRect(&tiny_to,0,-7); } small_i = small_icons[scenario.ter_types[t_to_draw].special]; if ((small_i == 30) && (scenario.ter_types[t_to_draw].flag2 >= 5)) small_i = 31; if ((small_i == 31) && (scenario.ter_types[t_to_draw].flag2 == 10)) small_i = 32; tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (small_i % 10),7 * (small_i / 10)); if (small_i > 0) { rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); } if (is_special(cen_x + q - 4,cen_y + r - 4) == true) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (7),7 * (0)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); } if ((t_to_draw == 7) || (t_to_draw == 10) || (t_to_draw == 13) || (t_to_draw == 16)) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (3),7 * (2)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); } //if (is_s_d(cen_x + q - 4,cen_y + r - 4) == true) { // } if (editing_town == false) { for (i = 0; i < 4; i++) if ((cen_x + q - 4 == current_terrain.wandering_locs[i].x) && (cen_y + r - 4 == current_terrain.wandering_locs[i].y)) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (2),7 * (1)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); i = 4; } } if (editing_town == true) { for (i = 0; i < 30; i++) { if ((scenario.scen_boats[i].which_town == cur_town) && (scenario.scen_boats[i].boat_loc.x == cen_x + q - 4) && (scenario.scen_boats[i].boat_loc.y == cen_y + r - 4)) Draw_Some_Item(mixed_gworld,boat_rect[0],ter_draw_gworld,where_draw,1,0); } for (i = 0; i < 30; i++) { source_rect = boat_rect[0]; OffsetRect(&source_rect,0,74); OffsetRect(&source_rect,56,36); if ((scenario.scen_horses[i].which_town == cur_town) && (scenario.scen_horses[i].horse_loc.x == cen_x + q - 4) && (scenario.scen_horses[i].horse_loc.y == cen_y + r - 4)) Draw_Some_Item(mixed_gworld,source_rect,ter_draw_gworld,where_draw,1,0); } for (i = 0; i < 4; i++) if ((cen_x + q - 4 == town.start_locs[i].x) && (cen_y + r - 4 == town.start_locs[i].y)) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (6 + i),7 * (1)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); } for (i = 0; i < 4; i++) if ((cen_x + q - 4 == town.wandering_locs[i].x) && (cen_y + r - 4 == town.wandering_locs[i].y)) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (2),7 * (1)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); i = 4; } if (is_web(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(5,0); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_crate(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(6,0); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_barrel(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(7,0); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_fire_barrier(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(0,2); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_quickfire(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(7,1); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_force_barrier(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(2,2); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } for (i = 0; i < 8; i++) if (is_sfx(cen_x + q - 4,cen_y + r - 4,i)) { from_rect = calc_rect(i,3); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } for (x = 0; x < 64; x++) if ((cen_x + q - 4 == town.preset_items[x].item_loc.x) && (cen_y + r - 4 == town.preset_items[x].item_loc.y) && (town.preset_items[x].item_code >= 0)) { } for (x = 0; x < 60; x++) if ((cen_x + q - 4 == t_d.creatures[x].start_loc.x) && (cen_y + r - 4 == t_d.creatures[x].start_loc.y) && (t_d.creatures[x].number != 0)) { } } } if (editing_town == true) { draw_monsts(); draw_items(); } SetPort( ter_draw_gworld); ClipRect(&clipping_rect); if (editing_town == true) { // draw info rects for (i = 0; i < 16; i++) if (t_d.room_rect[i].left > 0) { draw_rect.left = 22 + 28 * (t_d.room_rect[i].left - cen_x + 4); draw_rect.right = 22 + 28 * (t_d.room_rect[i].right - cen_x + 4); draw_rect.top = 24 + 36 * (t_d.room_rect[i].top - cen_y + 4); draw_rect.bottom = 24 + 36 * (t_d.room_rect[i].bottom - cen_y + 4); ForeColor(redColor); FrameRect(&draw_rect); ForeColor(blackColor); } // draw border rect draw_rect.left = 21 + 28 * (town.in_town_rect.left - cen_x + 4); draw_rect.right = 21 + 28 * (town.in_town_rect.right - cen_x + 4); draw_rect.top = 25 + 36 * (town.in_town_rect.top - cen_y + 4); draw_rect.bottom = 25 + 36 * (town.in_town_rect.bottom - cen_y + 4); ForeColor(whiteColor); FrameRect(&draw_rect); ForeColor(blackColor); } if (editing_town == false) { // draw info rects for (i = 0; i < 8; i++) if (current_terrain.info_rect[i].left > 0) { draw_rect.left = 22 + 28 * (current_terrain.info_rect[i].left - cen_x + 4); draw_rect.right = 22 + 28 * (current_terrain.info_rect[i].right - cen_x + 4); draw_rect.top = 24 + 36 * (current_terrain.info_rect[i].top - cen_y + 4); draw_rect.bottom = 24 + 36 * (current_terrain.info_rect[i].bottom - cen_y + 4); ForeColor(redColor); FrameRect(&draw_rect); ForeColor(blackColor); } } ClipRect(&terrain_rect); SetPortWindowPort(mainPtr); small_any_drawn = false; //if (cur_viewing_mode == 0) // draw_frames(); } if (cur_viewing_mode == 1) { SetPort( ter_draw_gworld); if (small_any_drawn == false) { FillCRect(&terrain_rect,bg[6]); FrameRect(&terrain_rect); } for (q = 0; q < ((editing_town == true) ? max_dim[town_type] : 48); q++) for (r = 0; r < ((editing_town == true) ? max_dim[town_type] : 48); r++) { t_to_draw = (editing_town == true) ? t_d.terrain[q][r] : current_terrain.terrain[q][r]; if ((small_what_drawn[q][r] != t_to_draw) || (small_any_drawn == false)) { draw_one_tiny_terrain_spot(q,r,t_to_draw); small_what_drawn[q][r] = t_to_draw; } } SetPortWindowPort(mainPtr); small_any_drawn = true; } //draw_cur_string(); place_location(); //to_rect = world_screen; //OffsetRect(&to_rect,TER_RECT_UL_X,TER_RECT_UL_Y); rect_draw_some_item(ter_draw_gworld,terrain_rect,ter_draw_gworld,world_screen,0,1); }*/ Rect calc_rect(short i, short j){ Rect base_rect = {0,0,36,28}; OffsetRect(&base_rect,i * 28, j * 36); return base_rect; } Rect get_custom_rect (short which_rect){ Rect store_rect = {0,0,36,28}; OffsetRect(&store_rect,28 * (which_rect % 10),36 * (which_rect / 10)); return store_rect; } short get_custom_rect (short which_rect, Rect& store_rect){ // returns the number of the sheet to use short sheet = which_rect / 100; which_rect %= 100; SetRect(&store_rect,0,0,28,36); OffsetRect(&store_rect,28 * (which_rect % 10),36 * (which_rect / 10)); return sheet; } void get_str(Str255 str,short i, short j){ GetIndString(str, i, j); p2cstr(str); } void writeGWorldToPNGFile(GWorldPtr gw, const FSSpec *fileSpec){ GraphicsExportComponent ge = 0; OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypePNG, &ge ); GraphicsExportSetInputGWorld(ge, gw); GraphicsExportSetOutputFile(ge, fileSpec); GraphicsExportDoExport(ge,nil); CloseComponent(ge); } GWorldPtr importPictureFileToGWorld(const FSSpec *fileSpec){ GraphicsImportComponent gi; GetGraphicsImporterForFile (fileSpec, &gi ); Rect naturalBounds; GraphicsImportGetNaturalBounds (gi, &naturalBounds); GWorldPtr temp; NewGWorld(&temp,0,&naturalBounds,NULL,NULL,kNativeEndianPixMap); GraphicsImportSetGWorld (gi, temp, nil); GraphicsImportDraw (gi); CloseComponent(gi); return(temp); } extern std::string progDir; CursorRef GetCursorFromPath(std::string filename, Point hotspot){ std::string fullpath = progDir + "/Scenario Editor/graphics.exd/"; if(use_win_graphics) fullpath += "win"; else fullpath += "mac"; fullpath += "/cursors/"; fullpath += filename; printf("Loading cursor from: %s\n\n",fullpath.c_str()); FSRef ref; OSStatus err = FSPathMakeRef((UInt8*)fullpath.c_str(), &ref, NULL); CFURLRef url = CFURLCreateFromFSRef(NULL, &ref); return CreateCursorFromFile(url, hotspot.h, hotspot.v); } m_pic_index_t m_pic_index[] = { {1, 1, 1}, {2, 1, 1}, {3, 1, 1}, {4, 1, 1}, {5, 1, 1}, {6, 1, 1}, {7, 1, 1}, {8, 1, 1}, {9, 1, 1}, {10, 1, 1}, //10 {11, 1, 1}, {12, 1, 1}, {13, 1, 1}, {14, 1, 1}, {15, 1, 1}, {16, 1, 1}, {17, 1, 1}, {18, 1, 1}, {19, 1, 1}, {20, 1, 1}, //20 {21, 1, 1}, {22, 1, 1}, {23, 1, 1}, {24, 1, 1}, {25, 1, 1}, {26, 1, 1}, {27, 1, 1}, {28, 1, 1}, {29, 1, 1}, {30, 1, 1}, //30 {31, 1, 1}, {32, 1, 1}, {33, 1, 1}, {34, 1, 1}, {35, 1, 1}, {36, 1, 1}, {37, 1, 1}, {38, 1, 1}, {39, 1, 1}, {40, 1, 1}, //40 {41, 1, 1}, {42, 1, 1}, {43, 1, 1}, {44, 1, 1}, {46, 1, 1}, {47, 1, 1}, {48, 1, 1}, {49, 1, 1}, {50, 1, 1}, {51, 1, 2}, //50 {53, 1, 2}, {55, 1, 2}, {57, 1, 2}, {59, 1, 1}, {60, 1, 1}, {61, 1, 1}, {62, 1, 1}, {63, 1, 1}, {64, 1, 1}, {65, 1, 1}, //60 {66, 1, 1}, {67, 1, 1}, {68, 1, 1}, {69, 1, 1}, {70, 1, 1}, {71, 1, 1}, {72, 1, 1}, {73, 1, 1}, {74, 1, 1}, {75, 1, 1}, //70 {76, 1, 1}, {77, 1, 1}, {78, 1, 1}, {79, 2, 1}, {81, 1, 1}, {82, 1, 1}, {83, 1, 2}, {85, 1, 1}, {86, 1, 1}, {87, 1, 1}, //80 {88, 1, 1}, {89, 1, 1}, {90, 1, 1}, {91, 1, 1}, {92, 1, 1}, {93, 1, 1}, {94, 1, 1}, {95, 1, 1}, {96, 1, 1}, {97, 1, 1}, //90 {98, 1, 1}, {99, 1, 1}, {100, 1, 1}, {101, 1, 1}, {102, 1, 1}, {103, 1, 1}, {104, 1, 1}, {105, 1, 1}, {106, 1, 1}, {107, 1, 1}, //100 {108, 1, 1}, {109, 2, 1}, {111, 1, 1}, {112, 1, 1}, {113, 1, 1}, {114, 2, 1}, {116, 1, 1}, {117, 1, 1}, {118, 1, 1}, {119, 1, 1}, //110 {120, 2, 1}, {122, 1, 1}, {123, 1, 2}, {125, 1, 2}, {127, 1, 1}, {128, 1, 1}, {129, 1, 1}, {130, 1, 1}, {131, 2, 2}, {135, 1, 1}, //120 {136, 1, 1}, {137, 2, 1}, {139, 1, 1}, {140, 1, 1}, {141, 1, 1}, {142, 1, 1}, {143, 1, 1}, {144, 1, 1}, {145, 1, 1}, {146, 1, 1}, //130 {147, 1, 1}, {148, 1, 1}, {149, 1, 1}, {150, 1, 1}, {151, 1, 1}, {152, 1, 1}, {153, 1, 1}, {154, 1, 1}, {155, 2, 2}, {159, 1, 1}, //140 {160, 2, 2}, {164, 2, 1}, {166, 2, 1}, {168, 1, 2}, {170, 1, 1}, {171, 1, 1}, {172, 1, 1}, {173, 1, 1}, {174, 1, 1}, {175, 1, 1}, //150 {176, 1, 1}, {177, 1, 1}, {178, 1, 1}, {179, 1, 1}, {180, 1, 1}, {181, 1, 1}, {182, 1, 1}, {183, 1, 1}, {184, 1, 1}, {185, 1, 1}, //160 {186, 1, 1}, {187, 1, 1}, {188, 1, 1}, {189, 1, 1}, {190, 1, 1}, {191, 1, 1}, {192, 1, 1}, {193, 1, 1}, {194, 1, 1}, {195, 1, 1}, //170 {196, 1, 1}, {197, 1, 1}, {198, 1, 1}, {0, 1, 1}, {45, 1, 1}, {199, 1, 1}, {200, 1, 1}, {201, 1, 1}, {202, 1, 1}, {203, 1, 1}, //180 {204, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, //190 {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, {0, 1, 1}, //200 }; void tileImage(Rect area, GWorldPtr img, short mode){ RgnHandle clip= NewRgn(); RectRgn(clip,&area); GrafPtr cur_port; GetPort(&cur_port); const BitMap* drawDest = GetPortBitMapForCopyBits(cur_port); PixMapHandle drawSource = GetPortPixMap(img); Rect imgRect; GetPortBounds(img, &imgRect); int imgWidth=imgRect.right-imgRect.left; int imgHeight=imgRect.bottom-imgRect.top; area.left -= area.left % imgWidth; area.top -= area.top % imgHeight; int x,y; unsigned int hrep = (int)((double(area.right-area.left)/imgWidth)+0.5); unsigned int vrep = (int)((double(area.bottom-area.top)/imgHeight)+0.5); for(unsigned int i=0; i<=hrep; i++){ for(unsigned int j=0; j<=vrep; j++){ x=area.left+i*imgWidth; y=area.top+j*imgHeight; Rect targetRect={y,x,y+imgHeight,x+imgWidth}; CopyBits((BitMap*)*drawSource, drawDest,&imgRect,&targetRect,mode,clip); } } DisposeRgn(clip); } void tileImage(Rect area, GWorldPtr img, Rect srcRect, short mode){ RgnHandle clip= NewRgn(); RectRgn(clip,&area); GrafPtr cur_port; GetPort(&cur_port); const BitMap* drawDest = GetPortBitMapForCopyBits(cur_port); PixMapHandle drawSource = GetPortPixMap(img); int srcWidth=srcRect.right-srcRect.left; int srcHeight=srcRect.bottom-srcRect.top; area.left -= area.left % srcWidth; area.top -= area.top % srcHeight; int x,y; unsigned int hrep = (int)((double(area.right-area.left)/srcWidth)+0.5); unsigned int vrep = (int)((double(area.bottom-area.top)/srcHeight)+0.5); for(unsigned int i=0; i<=hrep; i++){ for(unsigned int j=0; j<=vrep; j++){ x=area.left+i*srcWidth; y=area.top+j*srcHeight; Rect targetRect={y,x,y+srcHeight,x+srcWidth}; CopyBits((BitMap*)*drawSource, drawDest,&srcRect,&targetRect,mode,clip); } } DisposeRgn(clip); } void tileImage(RgnHandle area, GWorldPtr img, short mode){ GrafPtr cur_port; GetPort(&cur_port); const BitMap* drawDest = GetPortBitMapForCopyBits(cur_port); PixMapHandle drawSource = GetPortPixMap(img); Rect imgRect; GetPortBounds(img, &imgRect); int imgWidth=imgRect.right-imgRect.left; int imgHeight=imgRect.bottom-imgRect.top; int x,y; Rect bounds; GetRegionBounds(area, &bounds); bounds.left -= bounds.left % imgWidth; bounds.top -= bounds.top % imgHeight; unsigned int hrep = (int)((double(bounds.right-bounds.left)/imgWidth)+0.5); unsigned int vrep = (int)((double(bounds.bottom-bounds.top)/imgHeight)+0.5); for(unsigned int i=0; i<=hrep; i++){ for(unsigned int j=0; j<=vrep; j++){ x=bounds.left+i*imgWidth; y=bounds.top+j*imgHeight; Rect targetRect={y,x,y+imgHeight,x+imgWidth}; CopyBits((BitMap*)*drawSource, drawDest,&imgRect,&targetRect,mode,area); } } } void tileImage(RgnHandle area, GWorldPtr img, Rect srcRect, short mode){ GrafPtr cur_port; GetPort(&cur_port); const BitMap* drawDest = GetPortBitMapForCopyBits(cur_port); PixMapHandle drawSource = GetPortPixMap(img); int srcWidth=srcRect.right-srcRect.left; int srcHeight=srcRect.bottom-srcRect.top; int x,y; Rect bounds; GetRegionBounds(area, &bounds); bounds.left -= bounds.left % srcWidth; bounds.top -= bounds.top % srcHeight; unsigned int hrep = (int)((double(bounds.right-bounds.left)/srcWidth)+0.5); unsigned int vrep = (int)((double(bounds.bottom-bounds.top)/srcHeight)+0.5); for(unsigned int i=0; i<=hrep; i++){ for(unsigned int j=0; j<=vrep; j++){ x=bounds.left+i*srcWidth; y=bounds.top+j*srcHeight; Rect targetRect={y,x,y+srcHeight,x+srcWidth}; CopyBits((BitMap*)*drawSource, drawDest,&srcRect,&targetRect,mode,area); } } }