/* * scenario.h * BoE * * Created by Celtic Minstrel on 20/04/09. * */ #include "location.h" #include "terrain.h" #include "vehicle.h" #include "monster.h" #include "special.h" class cScenario { public: class cItemStorage { public: short ter_type; short item_num[10]; short item_odds[10]; short property; cItemStorage(); }; public: unsigned char flag1, flag2, flag3, flag4; unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns; unsigned char out_width,out_height,difficulty,intro_pic,default_ground; unsigned char town_size[200]; unsigned char town_hidden[200]; short flag_a; short intro_mess_pic,intro_mess_len; location where_start,out_sec_start,out_start; short which_town_start; short flag_b; short town_data_size[200][5]; short town_to_add_to[10]; short flag_to_add_to_town[10][2]; short flag_c; short out_data_size[100][2]; Rect store_item_rects[3]; short store_item_towns[3]; short flag_e; short special_items[50]; short special_item_special[50]; short rating,uses_custom_graphics; short flag_f; cMonster scen_monsters[256]; cVehicle boats[30]; cVehicle horses[30]; short flag_g; cTerrain ter_types[256]; short scenario_timer_times[20]; short scenario_timer_specs[20]; short flag_h; cSpecial scen_specials[256]; cItemStorage storage_shortcuts[10]; short flag_d; unsigned char scen_str_len[300]; short flag_i; location last_out_edited; short last_town_edited; //cScenario(); };