#ifndef BOE_GAME_INFODLG_H #define BOE_GAME_INFODLG_H #include "simpletypes.h" #include "item.h" #include "monster.h" #include "pc.h" class cDialog; void display_spells(eSkill mode,short force_spell,cDialog* parent); void display_skills(eSkill force_skill,cDialog* parent); void display_pc_item(short pc_num,short item,cItemRec si,cDialog* parent); void display_monst(short array_pos,cCreature *which_m,short mode); void display_alchemy(); void display_traits_graphics(); void give_pc_info(short pc_num); void adventure_notes(); void put_talk(); void talk_notes(); void journal(); void add_to_journal(short event); void give_help(short help1,short help2,class cDialog& parent_num); void give_help(short help1,short help2); void put_spec_item_info (short which_i); //void display_strings_event_filter (short item_hit); //void display_strings(char *text1, char *text2,short str_label_1,short str_label_2,short str_label_1b, short str_label_2b, char *title,short sound_num,short graphic_num,short graphic_type,short parent_num); //void give_error(const char *text1, const char *text2,short parent_num); //void display_strings_with_nums(short a1,short a2, short b1, short b2, char *title,short sound_num,short graphic_num,short graphic_type,short parent_num); // These are defined in pc.editors.cpp since they are also used by the character editor void pick_race_abil(cPlayer *pc,short mode); void display_pc(short pc_num,short mode,cDialog* parent_num); void display_alchemy(bool allowEdit); // Callback for recording encounter strings class cStringRecorder { private: eEncNoteType str1type, str2type; unsigned short label1, label2, label1b, label2b; public: cStringRecorder() {} cStringRecorder& string1(eEncNoteType type, unsigned short which, unsigned short where) { str1type = type; label1 = which; label1b = where; return *this; } cStringRecorder& string2(eEncNoteType type, unsigned short which, unsigned short where) { str2type = type; label2 = which; label2b = where; return *this; } void operator()(cDialog&); }; #endif