#ifndef _BLADES_H #define _BLADES_H #include "pc.h" // party_record_type #include "global.h" // structs void check_game_done(); Boolean handle_menu (short item, HMENU menu); void load_cursors(); void change_cursor(POINT where_curs); void cursor_go(); void cursor_stay(); long CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM); #endif