/* * tmpltown.cpp * BoE * * Created by Celtic Minstrel on 24/04/09. * */ #include #include #include #include #include "classes.h" ter_num_t& cBigTemplTown::terrain(size_t x, size_t y){ return _terrain[0][0]; // TODO: will need to calculate the terrain somehow } void cBigTemplTown::writeTerrainTo(std::ostream& file) { // TODO: Write out the terrain somehow; } void cBigTemplTown::readTerrainFrom(std::istream& file) { // TODO: Read in the terrain somehow } rectangle& cBigTemplTown::room_rect(size_t i){ return _room_rect[i]; } cCreature& cBigTemplTown::creatures(size_t i){ return _creatures[i]; } unsigned char& cBigTemplTown::lighting(size_t i, size_t r){ return _lighting[i][r]; } short cBigTemplTown::max_dim(){ return 0; // not sure what they are yet. } short cBigTemplTown::max_monst(){ return 30; } short cBigTemplTown::max_items(){ return 64; }