#include #include #include "string.h" #include "global.h" #include "graphics.h" #include "graphutl.h" #include "scenario.h" #include "dlogtool.h" #include "keydlgs.h" #include "townout.h" #include "tfileio.h" #include "tactions.h" #include "edsound.h" extern short cen_x, cen_y, overall_mode,cur_town; extern Boolean mouse_button_held,dialog_not_toast; extern short cur_viewing_mode,dialog_answer; extern town_record_type town; extern big_tr_type t_d; extern short town_type; // 0 - big 1 - ave 2 - small extern short max_dim[3],mode_count,to_create; extern unsigned char template_terrain[64][64]; extern HBITMAP spec_scen_g; extern scenario_data_type scenario; extern special_node_type null_spec_node; extern talking_node_type null_talk_node; extern piles_of_stuff_dumping_type *data_store; extern char scen_strs[160][256]; extern char scen_strs2[110][256]; extern char talk_strs[170][256]; extern char town_strs[180][256]; extern BOOL do_choose_anim; extern short custom_type[500]; extern location cur_out; extern scen_item_data_type scen_item_list; short store_which_ter; terrain_type_type store_ter; short store_which_monst; monster_record_type store_monst,store_monst2; short store_which_item; item_record_type store_item,store_item2; short store_which_spec_item ; short spec_item_spec,store_horse_page,store_boat_page ; item_storage_shortcut_type store_storage; short cur_shortcut; RECT source_rect,draw_rect; extern GWorldPtr terrain_buttons_gworld; char const *item_types[] = {"No Item","1-Handed weapon","2-Handed weapon","Gold","Bow","Arrows","Thrown missile", "Potion/Magic Item","Scroll/Magic Item","Wand","Tool","Food","Shield","Armor","Helm", "Gloves","Shield","Boots","Ring","Necklace", "Weapon Poison","Non-Use Object","Pants","Crossbow","Bolts","Missile (no ammo)","Unused","Unused"}; unsigned char m_level[200] = { 0,1,1,1,1,1,1,1,1,1, // 0 1,1,30,4,8,12,20,25,3,5, // 10 28,3,8,20,4,8,20,5,10,25, // 20 35,8,6,2,2,7,6,12,2,5, // 30 4,6,5,6,8,7,18,7,10,8, // 40 8,12,12,15,18,22,28,26,3,10, // 50 4,3,6,8,12,11,10,14,18,35, // 60 14,10,4,8,8,3,7,3,2,4, // 70 3,18,2,18,7,20,30,35,5,3, // 80 1,9,8,7,7,18,18,25,35,3, // 90 5,24,18,10,25,7,2,28,1,1, // 100 1,1,1,1,1,3,7,8,4,8, // 110 3,12,18,4,7,5,8,18,22,10, // 120 12,6,12,16,7,25,28,25,3,3, // 130 3,4,14,2,6,8,8,10,4,5, // 140 8,7,10,12,14,10,12,14,24,13, // 150 18,18,22,22,10,30,20,27,30,7, // 160 30,15,12,18,3,5,7,39,20,24, // 170 24,8,7,25,2,10,18,0,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 short m_health[200] = { 0,6,6,6,6,6,6,6,6,6, // 0 3,3,140,20,40,75,115,140,14,16, // 10 90,18,40,90,18,40,90,16,40,90, // 20 160,40,35,6,6,35,30,80,10,22, // 30 15,25,18,30,45,35,70,30,50,40, // 40 40,70,70,100,90,110,140,130,15,50, // 50 20,15,30,40,60,55,50,70,90,170, // 60 70,50,20,40,40,15,35,30,10,20, // 70 15,100,10,90,35,70,150,200,25,20, // 80 5,90,75,70,70,120,120,190,400,15, // 90 25,120,90,50,120,35,10,200,3,3, // 100 3,7,7,1,5,15,35,40,14,40, // 110 15,50,90,150,35,25,40,90,110,50, // 120 60,25,50,80,35,125,140,150,8,8, // 130 10,10,140,10,30,40,40,60,30,25, // 140 40,35,50,60,70,50,60,70,200,70, // 150 70,70,90,120,100,200,100,150,200,40, // 160 500,100,80,110,17,30,30,2500,100,125, // 170 140,40,10,80,6,30,50,150,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_armor[200] = { 1,1,1,1,1,1,1,1,1,1, // 0 1,1,30,8,12,18,22,25,6,6, // 10 20,8,14,20,8,14,20,5,10,20, // 20 30,4,4,2,2,9,7,15,3,5, // 30 4,7,6,12,18,9,15,7,3,5, // 40 10,18,18,24,10,14,24,25,2,6, // 50 0,0,2,2,2,7,8,10,5,15, // 60 7,10,4,7,7,0,0,0,2,2, // 70 2,1,10,12,8,14,20,20,4,2, // 80 2,10,10,14,14,14,14,18,25,2, // 90 2,8,8,5,9,12,12,18,1,1, // 100 1,1,1,1,1,1,1,3,1,1, // 110 1,6,6,12,8,5,5,7,10,0, // 120 7,2,5,13,6,20,18,25,0,0, // 130 0,0,10,2,3,4,5,6,0,6, // 140 10,10,12,20,30,8,14,8,18,20, // 150 14,14,18,25,25,25,20,30,9,0, // 160 15,6,10,14,3,1,10,40,14,14, // 170 10,6,30,20,1,2,4,12,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_skill[200] = { 2,2,2,2,2,2,2,2,2,1, // 0 1,2,30,8,10,14,20,23,5,6, // 10 28,2,4,8,2,4,8,2,4,5, // 20 5,3,3,1,1,12,8,25,5,8, // 30 3,9,8,4,18,10,10,7,14,6, // 40 6,6,6,28,12,10,28,28,4,10, // 50 5,3,9,13,18,7,10,17,20,30, // 60 8,16,7,12,12,4,7,7,3,5, // 70 5,15,4,18,12,18,24,33,5,5, // 80 3,12,12,8,8,8,8,23,35,4, // 90 6,7,7,5,12,0,0,0,1,1, // 100 1,1,1,1,1,5,9,12,3,25, // 110 5,9,20,25,10,5,12,15,24,13, // 120 8,3,12,18,10,4,28,33,3,3, // 130 3,3,12,4,6,7,7,13,30,5, // 140 8,6,8,14,22,12,18,10,30,20, // 150 15,15,13,26,0,0,30,36,30,4, // 160 26,18,15,17,6,5,10,35,20,20, // 170 17,7,2,16,2,8,14,18,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 short m_a1[200] = { 6,6,6,6,6,6,6,6,6,1, // 0 1,2,210,107,109,110,208,212,8,6, // 10 10,8,8,208,8,8,208,6,8,10, // 20 12,6,6,3,3,12,106,108,7,9, // 30 8,107,8,8,110,206,206,10,208,12, // 40 10,10,10,310,408,408,510,410,8,108, // 50 104,8,108,208,308,10,108,0,110,0, // 60 210,0,106,206,206,8,110,12,6,10, // 70 8,0,7,215,0,208,0,510,106,8, // 80 3,212,16,18,18,112,112,410,514,8, // 90 10,10,10,106,206,0,0,0,2,2, // 100 2,2,2,2,2,106,206,306,8,206, // 110 8,106,0,0,12,8,10,206,306,409, // 120 306,106,407,410,106,12,310,0,106,8, // 130 8,7,110,8,108,208,108,308,108,10, // 140 112,8,10,210,310,208,308,208,410,0, // 150 310,310,10,410,0,0,810,913,913,8, // 160 710,512,210,212,12,0,208,840,308,308, // 170 308,209,8,912,8,108,210,312,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 short m_a2[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,210,0,0,110,208,212,0,0, // 10 0,0,0,0,0,0,0,0,0,0, // 20 0,0,0,0,0,0,106,108,0,0, // 30 0,0,0,0,110,0,0,0,208,0, // 40 0,0,0,310,0,0,0,0,0,0, // 50 0,0,10,13,405,0,0,306,0,308, // 60 0,208,8,10,10,8,0,0,0,0, // 70 0,310,0,110,10,15,310,310,0,0, // 80 0,0,0,0,0,0,0,310,0,0, // 90 0,0,0,8,10,0,0,0,0,0, // 100 0,0,0,0,0,0,0,12,0,0, // 110 0,0,210,409,0,0,0,8,106,0, // 120 0,0,0,0,0,0,0,410,0,0, // 130 0,0,110,0,0,0,0,0,0,0, // 140 0,0,0,0,0,0,0,0,0,212, // 150 0,0,0,0,0,0,0,0,0,0, // 160 310,0,108,12,0,105,0,730,308,308, // 170 308,209,0,0,0,0,0,212,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 short m_a3[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0, // 10 0,0,0,0,0,0,0,0,0,0, // 20 0,0,0,0,00,0,0,108,0,0, // 30 0,0,0,0,0,00,00,0,0,0, // 40 0,0,0,0,0,0,0,0,0,0, // 50 00,0,10,13,405,0,0,306,0,308, // 60 0,208,8,10,10,8,0,0,0,0, // 70 0,310,0,110,10,15,310,310,0,0, // 80 0,0,0,0,0,0,0,0,0,0, // 90 0,0,0,8,10,0,0,0,0,0, // 100 0,0,0,0,0,0,0,12,0,0, // 110 0,0,210,409,0,0,0,8,106,0, // 120 0,0,0,0,0,0,0,410,0,0, // 130 0,0,0,0,0,0,0,0,0,0, // 140 0,0,0,0,0,0,0,0,0,212, // 150 0,0,0,0,0,0,0,0,0,0, // 160 310,0,108,12,0,105,0,730,308,308, // 170 308,0,0,0,0,0,0,212,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_a1t[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0, // 10 0,0,0,0,0,0,0,0,0,0, // 20 0,0,0,0,0,0,4,4,0,0, // 30 0,0,0,0,0,0,0,0,0,0, // 40 0,0,0,0,0,0,0,0,1,1, // 50 1,1,2,2,2,1,1,0,1,0, // 60 1,0,2,2,2,3,3,3,2,2, // 70 2,0,2,2,0,2,0,2,2,0, // 80 0,0,0,0,0,0,0,0,0,2, // 90 2,2,2,2,2,0,0,0,2,2, // 100 2,2,2,2,2,2,2,2,2,2, // 110 4,1,0,0,0,0,0,2,2,3, // 120 2,2,2,2,4,4,2,0,3,3, // 130 3,3,3,2,2,2,2,2,2,0, // 140 0,0,0,0,0,0,0,0,0,0, // 150 0,0,0,0,0,0,2,2,2,4, // 160 2,2,2,2,0,0,3,2,2,2,// 170 2,2,7,9,0,0,0,2,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_a23t[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0, // 10 0,0,0,0,0,0,0,0,0,0, // 20 0,0,0,0,0,0,4,4,0,0, // 30 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, // 50 0,0,1,1,1,0,0,1,0,1, 0,1,1,1,1,3,3,3,0,0, 0,1,0,1,1,1,4,1,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,1,1,0,0,0,0,0, //100 0,0,0,0,0,0,0,1,0,0, 0,0,0,1,1,0,0,1,1,0, 0,0,0,0,0,0,0,1,0,0, 0,0,3,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, // 150 0,0,0,0,0,0,0,0,0,0, 1,1,1,1,0,1,0,1,2,2, 2,2,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_type[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0, // 10 0,5,5,5,5,5,5,4,4,4, // 20 4,4,4,0,0,0,5,5,6,6, // 30 6,6,6,6,6,6,6,6,6,6, // 40 6,6,6,6,9,9,9,9,8,8, // 50 8,8,8,8,8,8,8,8,8,8, // 60 8,8,1,1,1,10,10,10,2,2, // 70 2,2,2,1,7,7,7,7,7,6, // 80 6,6,6,6,6,6,6,6,6,1, // 90 1,2,2,1,1,11,11,11,2,2, // 100 2,2,2,2,2,2,2,2,12,12, // 110 6,2,2,3,2,8,8,1,1,10, // 120 12,12,12,12,2,2,2,2,10,10, // 130 10,10,10,12,12,12,12,12,12,6, // 140 6,6,6,6,6,9,9,9,9,11, // 150 11,11,11,11,11,11,2,2,2,6, // 160 1,2,2,2,1,8,10,13,1,1, // 170 1,1,14,14,6,6,6,7,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_speed[200] = { 0,4,4,4,4,4,4,4,4,4, // 0 4,4,6,4,4,5,8,8,4,4, // 10 4,4,4,4,4,4,4,4,5,6, // 20 7,4,4,4,4,4,5,8,3,3, // 30 4,6,4,4,6,4,4,4,4,4, // 40 4,4,4,4,3,4,4,4,4,4, // 50 4,4,4,4,9,4,4,4,4,5, // 60 4,4,4,4,4,3,3,3,4,4, // 70 4,3,8,4,4,4,4,4,4,4, // 80 4,7,6,4,4,4,4,6,8,4, // 90 4,5,6,4,4,4,4,5,2,3, // 100 3,3,3,2,2,4,4,4,4,4, // 110 7,4,4,4,3,4,4,4,4,3, // 120 4,4,4,4,4,5,5,5,3,3, // 130 3,3,3,3,3,4,4,4,4,4, // 140 4,4,4,4,4,4,4,4,4,4, // 150 4,4,4,7,4,4,4,5,3,4, // 160 4,4,3,4,4,3,4,4,4,4, // 170 4,4,9,8,3,5,5,6,4,4, // 180 4,4,4,4,4,4,4,4,4,4}; // 190 unsigned char m_mu[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0, // 10 0,0,0,0,0,0,0,2,4,7, // 20 7,5,3,0,0,0,0,0,0,0, // 30 0,0,0,3,0,0,6,0,0,0, 4,0,6,0,0,4,0,0,0,0, // 50 0,0,0,0,0,3,0,0,5,7, 4,0,0,0,0,0,0,0,0,0, 0,0,0,4,2,5,0,7,1,0, 0,0,0,3,0,6,0,0,7,0, 0,6,0,0,0,1,0,7,0,0, //100 0,0,0,0,0,0,0,0,0,0, 0,3,0,0,0,0,0,0,3,0, 0,0,0,0,0,6,5,4,0,0, 0,1,0,0,0,0,0,0,0,0, 0,4,6,0,0,0,0,3,0,0, // 150 0,0,0,0,0,7,0,0,0,0, 5,0,0,0,0,0,0,7,0,0, 0,0,3,2,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_cl[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0, // 10 0,2,4,6,2,4,6,0,0,0, // 20 0,0,0,0,0,0,0,0,0,0, // 30 0,0,0,3,0,0,0,0,0,4, 0,7,0,0,0,4,0,0,0,0, // 50 0,0,0,0,0,0,0,0,0,7, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,2,3,0,7,1,0, 0,0,0,0,3,0,6,0,7,0, 0,3,0,0,0,1,0,7,0,0, //100 0,0,0,0,0,0,0,0,0,0, 0,5,0,0,0,0,2,0,3,0, 0,0,0,0,0,0,4,0,0,0, 0,1,0,0,0,0,0,0,0,0, 0,5,6,0,0,0,0,3,0,0, // 150 0,0,0,5,0,7,0,0,0,0, 7,0,0,0,0,0,0,7,0,0, 0,0,0,2,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_breath[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0, // 10 0,0,0,0,0,0,0,0,0,0, // 20 0,0,0,0,0,0,0,0,0,0, // 30 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, // 50 0,0,0,0,0,0,0,0,0,0, 0,0,0,4,104,0,0,0,0,0, 0,0,0,6,0,0,0,8,1,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, //100 0,0,0,0,0,0,0,0,0,0, 0,0,5,0,0,0,0,4,107,0, 0,0,0,0,0,0,0,7,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,// 150 7,107,208,9,209,0,0,0,0,0, 9,0,0,0,0,0,0,35,0,15, 115,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_poison[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,0,0,0,0,0,0,0, // 10 0,0,0,0,0,0,0,0,0,0, // 20 0,0,0,0,0,4,0,0,0,2, // 30 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, // 50 0,0,0,0,0,0,0,0,0,0, 3,0,0,0,0,0,0,2,0,0, 2,0,0,0,0,0,6,8,1,0, 0,0,0,0,0,0,0,0,0,0, 5,0,0,0,0,0,0,0,0,0, //100 0,0,0,0,0,0,0,0,3,9, 0,0,0,0,7,0,0,0,0,0, 0,0,4,0,0,0,7,0,0,0, 0,0,0,0,0,0,4,0,0,0, 0,0,0,0,0,0,0,0,0,0, // 150 0,0,0,0,0,0,0,6,7,0, 0,0,0,4,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_treas[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,0,2,2,2,2,2,1,1, // 10 2,1,2,3,1,2,3,1,2,3, // 20 4,2,1,1,1,1,1,2,1,1, // 30 1,2,1,2,3,1,2,1,2,2, // 40 2,3,3,4,1,2,4,2,0,0, // 50 0,0,0,0,0,0,1,2,3,4, // 60 0,0,0,2,2,0,0,0,0,0, // 70 0,0,0,2,2,2,3,4,2,1, // 80 0,2,2,2,2,2,2,3,4,0, // 90 0,2,2,0,0,0,0,0,0,0, // 100 0,0,0,0,0,0,0,0,0,0, // 110 1,0,0,0,0,0,0,2,3,0, // 120 0,0,0,0,0,3,3,3,0,0, // 130 0,0,0,0,0,0,0,0,0,1, // 140 2,2,2,2,4,1,2,2,4,0, // 150 0,0,0,0,0,0,0,0,3,2, // 160 3,2,1,2,0,0,0,4,2,3, // 170 3,0,0,0,1,2,3,0,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_abil[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,3,0,0,0,0,0,0,2, // 10 20,0,0,0,0,0,0,0,0,0, // 20 0,0,0,0,0,0,0,0,0,0, // 30 0,0,2,0,0,0,0,0,3,0, // 40 0,0,0,0,4,5,6,5,0,10, // 50 0,0,18,18,18,0,16,17,17,17, // 60 0,0,0,0,0,0,15,12,0,14, // 70 0,27,0,0,0,0,9,0,0,0, // 80 0,0,7,0,0,0,0,0,0,0, // 90 0,0,9,8,8,13,13,0,0,0, // 100 0,0,0,0,0,0,0,0,19,19, // 110 21,11,11,12,0,0,0,22,23,23, // 120 27,0,24,33,25,26,29,22,27,31, // 130 28,0,35,30,30,25,0,25,25,0, // 140 0,0,0,0,0,4,5,5,6,0, // 150 0,0,33,28,24,9,0,0,29,0, // 160 0,34,0,32,0,0,31,13,0,0, // 170 0,0,28,29,0,0,0,33,0,0, // 180 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_pict[200] = { 149,0,1,2,3,4,5,6,7,8, // 0 9,10,11,12,13,14,15,16,17,18, // 10 19,20,21,21,22,23,23,24,25,26, // 20 27,28,29,30,31,3,32,33,34,35, // 30 36,37,38,39,40,41,43,44,45,46, // 40 47,46,47,48,49,50,51,52,53,54, // 50 55,42,57,58,58,56,59,60,61,62, // 60 63,64,65,66,67,68,69,68,70,70, // 70 70,71,72,73,74,75,76,76,77,78, // 80 79,80,81,82,83,84,85,86,87,88, // 90 88,89,89,90,90,91,91,92,93,94, // 100 95,96,97,98,99,100,106,101,102,102, // 110 103,56,149,104,71,56,60,66,105,69, // 120 107,108,109,110,71,111,112,113,114,115, // 130 116,117,118,119,120,121,120,121,122,123, // 140 124,125,126,127,128,49,51,50,51,129, // 150 130,131,132,133,134,135,136,137,138,139, // 160 140,141,142,143,144,55,68,140,157,156, // 170 158,159,166,165,170,155,155,171,149,149, // 180 149,149,149,149,149,149,149,149,149,149}; // 190 unsigned char m_magic_r[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,1,0,0,0,0,0,0,0, // 10 0,1,1,1,1,1,1,1,1,2, // 20 2,1,1,0,0,0,0,1,0,0, // 30 0,0,0,0,0,0,1,0,0,0, 0,1,1,0,0,0,0,0,0,0, // 50 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,1,0,0,1,1,0,0, 0,0,0,0,0,0,0,1,1,0, 0,2,2,0,0,0,0,2,0,0, //100 0,0,0,0,0,0,0,0,0,0, 0,0,0,2,0,0,0,0,0,0, 0,0,0,0,0,2,1,1,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, // 150 1,1,1,1,2,2,0,0,1,2, 1,0,0,1,0,0,1,2,0,0, 0,0,2,1,0,0,0,2,0,0, 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_fire_r[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,1,0,0,0,0,0,0,0, // 10 0,0,0,1,0,0,1,1,1,1, // 20 2,0,0,0,0,0,0,1,0,0, // 30 0,0,0,0,0,0,1,0,0,0, 0,1,1,0,0,0,0,0,0,2, // 50 0,0,0,0,0,0,0,0,0,1, 0,0,0,2,0,0,0,0,0,0, 0,0,0,2,2,2,2,2,2,0, 0,0,0,0,0,1,1,1,1,0, 0,1,1,0,0,0,0,2,0,0, //100 0,0,0,0,0,0,0,0,0,0, 0,0,0,2,0,0,0,2,0,0, 0,0,0,0,0,2,1,2,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, // 150 2,0,0,1,2,2,0,0,0,0, 2,0,0,0,0,0,1,2,0,2, 0,0,2,1,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_cold_r[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,1,0,0,0,0,0,0,0, // 10 0,0,0,1,0,0,1,0,1,1, // 20 2,0,0,0,0,0,0,1,0,0, // 30 0,0,0,0,0,0,1,0,0,0, 0,1,1,0,0,0,0,0,2,2, // 50 2,2,2,2,2,2,2,2,2,2, 2,2,0,0,2,0,2,0,0,0, 0,1,0,0,0,0,1,1,0,0, 0,0,0,0,0,1,1,1,1,0, 0,1,1,0,0,0,0,2,0,0, //100 0,0,0,0,0,0,0,0,0,0, 0,2,2,2,0,2,2,0,2,2, 1,1,1,0,0,2,1,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, // 150 0,2,0,1,2,2,0,0,0,0, 0,0,0,0,0,2,0,1,0,0, 2,0,2,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_poison_r[200] = { 0,0,0,0,0,0,0,0,0,0, // 0 0,0,1,0,0,0,0,0,0,0, // 10 0,0,0,0,0,0,0,0,0,0, // 20 1,0,0,0,0,0,1,1,0,0, // 30 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,2,2,2, // 50 2,2,2,2,2,2,2,2,2,2, 2,2,0,0,0,2,2,2,0,0, 2,2,0,0,2,2,2,2,2,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,2,2,2,0,0, //100 0,0,0,0,0,0,0,0,0,0, 0,2,2,2,2,2,2,0,0,0, 0,0,0,0,2,1,1,2,2,2, 2,2,2,1,1,1,1,0,0,0, 0,0,0,0,0,0,0,0,0,2, // 150 2,2,2,1,2,2,0,0,0,0, 1,1,0,0,0,2,2,1,0,0, 0,0,2,2,0,0,0,2,0,0, 0,0,0,0,0,0,0,0,0,0}; // 190 unsigned char m_pic_index[200] = { 1,2,3,4,5,6,7,8,9,10, 11,12,13,14,15,16,17,18,19,20, //10 21,22,23,24,25, 26,27,28,29,30, //20 31,32,33,34,35, 36,37,38,39,40, //30 41,42,43,44,46,47,48,49,50,51, //40 53,55,57,59,60,61,62,63,64,65, //50 66,67,68,69,70, 71,72,73,74,75, //60 76,77,78,79,81, 82,83,85,86,87, //70 88,89,90,91,92, 93,94,95,96,97, //80 98,99,100,101,102, 103,104,105,106,107, //90 108,109,111,112,113, 114,116,117,118,119, //100 120,122,123,125,127, 128,129,130,131,135, //110 136,137,139,140,141,142,143,144,145,146, //120 147,148,149,150,151,152,153,154,155,159, //130 160,164,166,168,170,171,172,173,174,175, //140 176,177,178,179,180,181,182,183,184,185, //150 186,187,188,189,190,191,192,193,194,195, //160 196,197,198,199,0,0,0,0,0,0, //170 0,0,0,0,0,0,0,0,0,0, //180 0,0,0,0,0,0,0,0,0,0}; //190 unsigned char m_pic_index_x[200] = { 1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1, //10 1,1,1,1,1,1,1,1,1,1, //20 1,1,1,1,1,1,1,1,1,1, //30 1,1,1,1,1,1,1,1,1,1, //40 1,1,1,1,1,1,1,1,1,1, //50 1,1,1,1,1,1,1,1,1,1, //60 1,1,1,2,1,1,1,1,1,1, //70 1,1,1,1,1,1,1,1,1,1, //80 1,1,1,1,1,1,1,1,1,1, //90 1,2,1,1,1,2,1,1,1,1, // 100 2,1,1,1,1,1,1,1,2,1, //110 1,2,1,1,1,1,1,1,1,1, //120 1,1,1,1,1,1,1,1,2,1, //130 2,2,2,1,1,1,1,1,1,1, //140 1,1,1,1,1,1,1,1,1,1, //150 1,1,1,1,1,1,1,1,1,1, //160 1,1,1,1,1,1,1,1,1,1, //170 1,1,1,1,1,1,1,1,1,1, //180 1,1,1,1,1,1,1,1,1,1}; //190 unsigned char m_pic_index_y[200] = { 1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1, //10 1,1,1,1,1,1,1,1,1,1, //20 1,1,1,1,1,1,1,1,1,1, //30 1,1,1,1,1,1,1,1,1,2, //40 2,2,2,1,1,1,1,1,1,1, //50 1,1,1,1,1,1,1,1,1,1, //60 1,1,1,1,1,1,2,1,1,1, //70 1,1,1,1,1,1,1,1,1,1, //80 1,1,1,1,1,1,1,1,1,1, //90 1,1,1,1,1,1,1,1,1,1, //100 1,1,2,2,1,1,1,1,2,1, //110 1,1,1,1,1,1,1,1,1,1, //120 1,1,1,1,1,1,1,1,2,1, //130 2,1,1,2,1,1,1,1,1,1, //140 1,1,1,1,1,1,1,1,1,1, //150 1,1,1,1,1,1,1,1,1,1, //160 1,1,1,1,1,1,1,1,1,1, //170 1,1,1,1,1,1,1,1,1,1, //180 1,1,1,1,1,1,1,1,1,1}; //190 short ter_pics[256] = {0,1,2,3,4,5,6,6,7,8, 8,9,10,10,11,12,12,13,14,15, 16,17,18,19,20,21,22,23,24,25, 26,27,28,29,30,31,32,33,34,35, 36,37,38,39,40,41,42,43,44,45, 46,47,48,49,50,51,52,53,54,55, 56,57,58,59,60,61,62,63,64,65, 66,400,401,402,403,404,404,405,406,202, 203,204,215,216,67,68,69,85,86,87, 74,70,71,72,73,75,76,83,84,121, 122,178,179,180,411,182,183,184,185,186, 79,80,81,82,83,84,198,199,181,205, 206,227,88,88,89,90,90,90,90,91, 92,93,94,95,96,88,97,98,99,100, 100,101,102,102,102,102,103,104,105,106, 107,108,100,109,110,110,111,112,112,112, 112,113,114,115,116,117,118,110,119,120, 123,123,123,124,125,126,127,128,129,150, 151,152,146,147,148,149,130,131,132,133, 134,135,136,137,138,139,140,141,142,143, 144,145,153,154,155,156,412,413,213,214, 157,157,158,159,160,161,162,163,164,165, 166,167,168,169,170,171,172,173,174,175, 176,177,187,188,189,190,2,192,193,195, 194,196,197,191,200,201,207,208,209,210, 211,212,407,408,409,410}; short ter_block[256] = { 0,0,0,0,0,5,5,1,5,5, 1,5,5,1,5,5,1,5,5,5, 5,5,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 3,3,3,3,3,3,3,3,3,3, 3,3,3,0,3,0,0,0,0,0, 0,3,0,0,3,2,2,4,2,0, 0,0,0,0,0,0,0,0,0,0, 3,4,0,0,0,4,0,4,0,4, 4,4,0,0,4,0,4,4,0,4, 4,0,4,4,0,0,5,5,0,4, 4,4,5,5,1,5,5,5,5,0, 4,0,5,4,5,5,5,5,4,5, 5,1,5,5,5,5,0,4,0,5, 5,5,5,4,5,5,1,5,5,5, 5,0,4,0,5,5,5,5,5,4, 0,2,2,0,4,4,4,4,4,4, 4,4,4,4,4,4,4,4,4,4, 4,5,4,4,4,0,0,0,0,0, 0,4,4,4,0,4,0,0,2,2, 0,2,4,4,4,0,4,0,4,0, 0,0,4,4,0,0,4,4,4,4, 4,4,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,2,2,2,2, 2,2,0,0,0,0}; short ter_traits[256] = { 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,2,0,15,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,5,0,0,0, 0,14,14,0,0,0,11,11,0,0, 0,5,0,0,0,0,0,0,0,0, 0,11,0,1,0,1,10,10,10,22, 9,8,11,7,7,7,0,0,0,0, 1,0,1,10,10,10,22,9,8,11, 7,7,7,0,0,1,0,1,10,10, 10,22,9,8,11,7,7,7,0,0, 0,20,4,20,0,14,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,14,0,0,14,0,0,0,0,0, 0,14,0,0,0,0,0,0,0,0, 0,20,0,0,0,0,0,0,0,0, 0,14,0,14,20,0,0,0,0,0, 0,0,21,21,21,21,21,21,21,21, 21,21,21,21,21,21,0,0,0,0, 0,0,16,17,18,19}; monster_record_type return_monster_template(unsigned char store) { monster_record_type monst; short m_num,i; m_num = store; monst.m_num = m_num; if (m_num >= 187) m_num = 187; monst.level = m_level[m_num]; monst.m_health = m_health[m_num]; monst.health = monst.m_health; monst.max_mp = 0; monst.mp = monst.max_mp; monst.armor = m_armor[m_num]; monst.skill = m_skill[m_num]; monst.a[0] = m_a1[m_num]; monst.a[1] = m_a2[m_num]; monst.a[2] = m_a3[m_num]; if (monst.a[0] > 0) monst.a[0] += 100; if (monst.a[1] > 0) monst.a[1] += 100; if (monst.a[2] > 0) monst.a[2] += 100; monst.a1_type = m_a1t[m_num]; monst.a23_type = m_a23t[m_num]; monst.m_type = m_type[m_num]; monst.speed = m_speed[m_num]; monst.ap = 0; monst.mu = m_mu[m_num]; monst.cl = m_cl[m_num]; if ((monst.mu > 0) || (monst.cl > 0)) monst.max_mp = monst.mp = 14 * m_level[m_num]; monst.breath = m_breath[m_num] % 100; monst.breath_type = m_breath[m_num] / 100; monst.treasure = m_treas[m_num]; monst.spec_skill = m_abil[m_num]; monst.m_morale = 10 * m_level[m_num]; if (m_level[m_num] >= 20) monst.m_morale += 10 * (m_level[m_num] - 20); monst.morale = monst.m_morale; monst.poison = m_poison[m_num]; monst.picture_num = m_pict[m_num]; monst.direction = 0; monst.corpse_item = -1; monst.corpse_item_chance = -1; for (i = 0; i < 15; i++) monst.status[i] = 0; monst.x_width = monst.y_width = 1; for (i = 0; i < 200; i++) if (m_pict[m_num] == m_pic_index[i]) { monst.picture_num = i; monst.x_width = m_pic_index_x[i]; monst.y_width = m_pic_index_y[i]; i = 200; } // monst.x_width = xdim[m_num]; // monst.y_width = ydim[m_num]; monst.radiate_1 = 0; monst.radiate_2 = 0; monst.default_attitude = 0; monst.summon_type = 0; monst.default_facial_pic = 0; monst.res1 = 0; monst.res2 = 0; monst.res3 = 0; monst.immunities = 0; if (m_magic_r[m_num] == 1) monst.immunities = monst.immunities | 1; if (m_magic_r[m_num] == 2) monst.immunities = monst.immunities | 2; if (m_fire_r[m_num] == 1) monst.immunities = monst.immunities | 4; if (m_fire_r[m_num] == 2) monst.immunities = monst.immunities | 8; if (m_cold_r[m_num] == 1) monst.immunities = monst.immunities | 16; if (m_cold_r[m_num] == 2) monst.immunities = monst.immunities | 32; if (m_poison_r[m_num] == 1) monst.immunities = monst.immunities | 64; if (m_poison_r[m_num] == 2) monst.immunities = monst.immunities | 128; return monst; } void init_scenario() { short i; RECT dummy_rect = {0,0,0,0}; char temp_str[256]; boat_record_type null_boat = {{0,0},{0,0},{0,0},-1,FALSE,FALSE}; horse_record_type null_horse = {{0,0},{0,0},{0,0},-1,FALSE,FALSE}; item_storage_shortcut_type null_item_s ={-1,{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},{0,0,0,0,0,0,0,0,0,0},0}; short j,item_to_hide[13] = {214,233,270,271,280,281,286,290,291,297,304,311,348}; scenario.ver[0] = 1; scenario.ver[1] = 0; scenario.ver[2] = 0; scenario.min_run_ver = 1; scenario.prog_make_ver[0] = 1; scenario.prog_make_ver[1] = 0; scenario.prog_make_ver[2] = 0; scenario.num_towns = 1; scenario.out_width = 1; scenario.out_height = 1; scenario.difficulty = 0; scenario.intro_pic = 0; scenario.default_ground = 1; for (i = 0; i < 200; i++) { scenario.town_size[i] = 1; scenario.town_hidden[i] = 0; scenario.town_data_size[i][0] = 0; scenario.town_data_size[i][1] = 0; scenario.town_data_size[i][2] = 0; scenario.town_data_size[i][3] = 0; scenario.town_data_size[i][4] = 0; } scenario.intro_mess_len = 0; scenario.where_start.x = 24; scenario.where_start.y = 24; scenario.out_sec_start.x = 0; scenario.out_sec_start.y = 0; scenario.out_start = scenario.where_start; scenario.which_town_start = 0; for (i = 0; i < 10; i++) { scenario.town_to_add_to[i] = -1; scenario.flag_to_add_to_town[i][0] = 0; scenario.flag_to_add_to_town[i][1] = 0; } for (i = 0; i < 100; i++) { scenario.out_data_size[i][0] = 0; scenario.out_data_size[i][1] = 0; } for (i = 0; i < 3; i++) { scenario.store_item_rects[i] = dummy_rect; scenario.store_item_towns[i] = -1; } for (i = 0; i < 50; i++) { scenario.special_items[i] = 0; scenario.special_item_special[i] = -1; } scenario.rating = 0; scenario.uses_custom_graphics = 0; for (i = 0; i < 256; i++) { scenario.scen_monsters[i] = return_monster_template(i); get_str(temp_str,2,i); if ((i > 187) || (i == 0)) sprintf((char *)scen_item_list.monst_names[i], "Unused"); else sprintf((char *)scen_item_list.monst_names[i], "%s", temp_str); if (i == 0) sprintf((char *)scen_item_list.monst_names[i], "Empty"); } for (i = 0; i < 30; i++) { scenario.scen_boats[i] = null_boat; scenario.scen_horses[i] = null_horse; } for (i = 0; i < 256; i++) { scenario.ter_types[i].picture = ter_pics[i]; scenario.ter_types[i].blockage = ter_block[i]; scenario.ter_types[i].special = ter_traits[i]; get_str(temp_str,1,i + 1); sprintf((char *)scen_item_list.ter_names[i], "%s", temp_str); scenario.scen_specials[i] = null_spec_node; } for (i = 0; i < 20; i++) { scenario.scenario_timer_times[i] = 0; scenario.scenario_timer_specs[i] = -1; } for (i = 0; i < 10; i++) { scenario.storage_shortcuts[i] = null_item_s; } scenario.last_out_edited.x = 0; scenario.last_out_edited.y = 0; scenario.last_town_edited = 0; for (i = 0; i < 400; i++) { scen_item_list.scen_items[i].variety = 0; // = for (j = 0; j < 13; j++) if (i == item_to_hide[j]) scen_item_list.scen_items[i].item_properties = scen_item_list.scen_items[i].item_properties | 32; } for (i = 0; i < 270; i++) { get_str(temp_str,35,i + 1); if (i < 160) { sprintf((char *)scen_strs[i], "%s", temp_str); scenario.scen_str_len[i] = strlen((char *) scen_strs[i]); } else { sprintf((char *)scen_strs2[i - 160], "%s", temp_str); scenario.scen_str_len[i] = strlen((char *) scen_strs[i - 160]); } } } void put_ter_info_in_dlog() { char str[256]; cdsin(813,12,store_which_ter); CDST(813,2,scen_item_list.ter_names[store_which_ter]); CDSN(813,5,store_ter.picture); cd_set_led_range(813,19,24,store_ter.blockage); cd_set_led(813,25,store_ter.fly_over); cd_set_led(813,26,store_ter.boat_over); cd_set_led(813,27,store_ter.block_horse); cd_set_led_range(813,28,31,store_ter.step_sound); str[0] = store_ter.shortcut_key; str[1] = 0; CDST(813,3, str); CDSN(813,4,store_ter.trans_to_what); CDSN(813,8,store_ter.light_radius); cd_set_led_range(813,32,55,store_ter.special); CDSN(813,6,store_ter.flag1); CDSN(813,7,store_ter.flag2); get_str(str,21,40 + store_ter.special); csit(813,67, str); get_str(str,21,80 + store_ter.special); csit(813,68, str); if (store_ter.picture >= 2000) csp(813,14,store_ter.picture-2000, 5); else if (store_ter.picture >= 1000) csp(813,14,store_ter.picture-1000, 1); else if (store_ter.picture >= 400) csp(813,14,store_ter.picture - 100, 0); else csp(813,14,store_ter.picture, 0); } Boolean save_ter_info() { char str[256]; short i; store_ter.picture = CDGN(813,5); if ((store_ter.picture < 0) || ((store_ter.picture > 413) && (store_ter.picture < 1000))) { give_error("Picture number isn't in the proper range.","",813); return FALSE; } if (store_which_ter >= 0) { store_ter.blockage = cd_get_led_range(813,19,24); store_ter.special = cd_get_led_range(813,32,55); i = CDGN(813,6); if ((store_ter.special < 2) || (store_ter.special > 6)) { // 0, 1, >= 7 if (cre(i,0,256,"First special flag must be from 0 to 255.","",813) == TRUE) return FALSE; } else if ((store_ter.special > 1) && (store_ter.special <= 4)) { // 2, 3, 4 if (cre(i,0,256,"First special flag must be from 0 to 100.","",813) == TRUE) return FALSE; } else if ((store_ter.special > 4) && (store_ter.special <= 7)) { // 5, 6, 7 if (cre(i,0,256,"First special flag must be from 0 to 8.","",813) == TRUE) return FALSE; } store_ter.flag1 = CDGN(813,6); i = CDGN(813,7); if ((store_ter.special == 1) || (store_ter.special == 21)) { if (cre(i,0,256,"Second special flag must be from 0 to 200.","",813) == TRUE) return FALSE; } else if ((store_ter.special > 1) && (store_ter.special <= 7)) { // 2,3,4,5,6,7 if (cre(i,0,256,"Second special flag must be from 0 to 100.","",813) == TRUE) return FALSE; } store_ter.flag2 = CDGN(813,7); i = CDGN(813,4); if (cre(i,0,255,"Transform To What must be from 0 to 255.","",813) == TRUE) return FALSE; store_ter.trans_to_what = CDGN(813,4); store_ter.fly_over = cd_get_led(813,25); store_ter.boat_over = cd_get_led(813,26); store_ter.block_horse = cd_get_led(813,27); store_ter.light_radius = CDGN(813,8); if (cre(store_ter.light_radius,0,8,"Light radius must be from 0 to 8.","",813) == TRUE) return FALSE; store_ter.step_sound = cd_get_led_range(813,28,31); } CDGT(813,3,(char *) str); store_ter.shortcut_key = str[0]; CDGT(813,2,(char *) str); str[29] = 0; sprintf(scen_item_list.ter_names[store_which_ter],"%s",str); scenario.ter_types[store_which_ter] = store_ter; return TRUE; } void edit_ter_type_event_filter (short item_hit) { char str[256]; short i; switch (item_hit) { case 9: dialog_not_toast = FALSE; store_ter.picture = 0; break; case 62: if (save_ter_info() == TRUE) dialog_not_toast = FALSE; store_ter.picture = 0; break; case 10: if (save_ter_info() == FALSE) break; store_which_ter--; if (store_which_ter < 0) store_which_ter = 255; store_ter = scenario.ter_types[store_which_ter]; put_ter_info_in_dlog(); break; case 11: if (save_ter_info() == FALSE) break; store_which_ter++; if (store_which_ter > 255) store_which_ter = 0; store_ter = scenario.ter_types[store_which_ter]; put_ter_info_in_dlog(); break; case 13: case 70: if (item_hit == 13){ // Pick Picture i = choose_graphic(0,252,store_ter.picture,813); } else { do_choose_anim = TRUE; i = choose_graphic(300,313,store_ter.picture,813); // Animated } if (i >= 0) { if (i >= 300) i += 100; store_ter.picture = i; } else break; CDSN(813,5,store_ter.picture); if(store_ter.picture >= 2000) csp(813,14,store_ter.picture-2000, 2); else if (store_ter.picture >= 1000) csp(813,14,store_ter.picture-1000, 1); else { if (store_ter.picture >= 400) csp(813,14,store_ter.picture - 100, 0); else csp(813,14,store_ter.picture, 0); } break; default: cd_hit_led_range(813,32,55,item_hit); cd_hit_led_range(813,28,31,item_hit); cd_hit_led_range(813,19,24,item_hit); cd_flip_led(813,25,item_hit); cd_flip_led(813,26,item_hit); cd_flip_led(813,27,item_hit); if ((item_hit >= 32) && (item_hit <= 55)) { get_str(str,21,40 + item_hit - 32); csit(813,67,(char *) str); get_str(str,21,80 + item_hit - 32); csit(813,68,(char *) str); } break; } } short edit_ter_type(short which_ter) // ignore parent in Mac version { short i; char temp_str[256]; char const *blocked_strs[6] = {"Clear","Walk through, Opaque","Clear, Special","Clear, Blocked","Blocked, Obstructed", "Blocked, Opaque"}; char const *sound_strs[4] = {"Footstep","Squish","Crunch","Silence"}; store_which_ter = which_ter; store_ter = scenario.ter_types[which_ter]; //make_cursor_sword(); cd_create_dialog_parent_num(813,0); put_ter_info_in_dlog(); for (i = 0; i < 24; i++) { get_str(temp_str,21,i + 1); cd_add_label(813,32 + i,(char *) temp_str,57); } for (i = 0; i < 4; i++) cd_add_label(813,28 + i,sound_strs[i],35); for (i = 0; i < 6; i++) cd_add_label(813,19 + i,blocked_strs[i],57); cd_attach_key(813,10,0); cd_attach_key(813,11,0); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(813,0); return 0; } void put_monst_info_in_dlog() { char str[256]; if (store_monst.picture_num < 1000) csp(814,34,400 + store_monst.picture_num, 0); else csp(814,34,store_monst.picture_num % 1000, store_monst.picture_num / 1000); cdsin(814,33,store_which_monst); CDST(814,2,scen_item_list.monst_names[store_which_monst]); CDSN(814,3,store_monst.picture_num); sprintf(str,"Width = %d",store_monst.x_width); csit(814,40, str); sprintf(str,"Height = %d",store_monst.y_width); csit(814,41, str); CDSN(814,4,store_monst.level); CDSN(814,5,store_monst.health); CDSN(814,6,store_monst.armor); CDSN(814,7,store_monst.skill); CDSN(814,8,store_monst.speed); CDSN(814,9,store_monst.mu); CDSN(814,10,store_monst.cl); CDSN(814,11,store_monst.a[0] / 100); CDSN(814,12,store_monst.a[0] % 100); CDSN(814,13,store_monst.a[1] / 100); CDSN(814,14,store_monst.a[1] % 100); CDSN(814,15,store_monst.a[2] / 100); CDSN(814,16,store_monst.a[2] % 100); CDSN(814,17,store_monst.default_facial_pic); CDSN(814,18,store_monst.treasure); cd_set_led_range(814,29,32,store_monst.default_attitude); get_str(str,20,150 + store_monst.m_type); csit(814,42, str); get_str(str,20,130 + store_monst.a1_type); csit(814,43, str); get_str(str,20,130 + store_monst.a23_type); csit(814,44, str); } Boolean save_monst_info() { char str[256]; short i; CDGT(814,2,(char *) str); str[19] = 0; sprintf(scen_item_list.monst_names[store_which_monst],"%s",str); //CDGT(814,2,scen_item_list.monst_names[store_which_monst]); store_monst.picture_num = CDGN(814,3); if (cre(store_monst.picture_num,0,5000,"Monster pic must be from 0 to 5000.","",814) > 0) return FALSE; // later check pic num for error, and assign widths if custom if (store_monst.picture_num >= 1000) { if ((store_monst.picture_num >= 1000) && (store_monst.picture_num < 2000)) { store_monst.x_width = 1; store_monst.y_width = 1; } if ((store_monst.picture_num >= 2000) && (store_monst.picture_num < 3000)) { store_monst.x_width = 2; store_monst.y_width = 1; } if ((store_monst.picture_num >= 3000) && (store_monst.picture_num < 4000)) { store_monst.x_width = 1; store_monst.y_width = 2; } if ((store_monst.picture_num >= 4000) && (store_monst.picture_num < 5000)) { store_monst.x_width = 2; store_monst.y_width = 2; } } else { if (cre(store_monst.picture_num,0,174,"Non-customized monster pic must be from 0 to 173.","",814) > 0) return FALSE; store_monst.x_width = m_pic_index_x[store_monst.picture_num]; store_monst.y_width = m_pic_index_y[store_monst.picture_num]; } store_monst.level = CDGN(814,4); if (cre(store_monst.level,0,40,"Level must be from 0 to 40.","",814) > 0) return FALSE; store_monst.m_health = store_monst.health = CDGN(814,5); if (cre(store_monst.health,0,2500,"Health must be from 0 to 2500.","",814) > 0) return FALSE; store_monst.armor = CDGN(814,6); if (cre(store_monst.armor,0,50,"Armor must be from 0 to 50.","",814) > 0) return FALSE; store_monst.skill = CDGN(814,7); if (cre(store_monst.skill,0,40,"Skill must be from 0 to 40.","",814) > 0) return FALSE; store_monst.speed = CDGN(814,8); if (cre(store_monst.speed,1,12,"Speed must be from 2 to 12.","",814) > 0) return FALSE; store_monst.mu = CDGN(814,9); if (cre(store_monst.mu,0,7,"Magic Spells must be from 0 to 7.","",814) > 0) return FALSE; store_monst.cl = CDGN(814,10); if (cre(store_monst.cl,0,7,"Priest Spells must be from 0 to 7.","",814) > 0) return FALSE; i = CDGN(814,11); if (cre(i,0,20,"Attack 1 number of dice must be from 0 to 20 (0 means no attack).","",814) > 0) return FALSE; i = CDGN(814,13); if (cre(i,0,20,"Attack 2 number of dice must be from 0 to 20 (0 means no attack).","",814) > 0) return FALSE; i = CDGN(814,15); if (cre(i,0,20,"Attack 3 number of dice must be from 0 to 20 (0 means no attack).","",814) > 0) return FALSE; i = CDGN(814,12); if (cre(i,0,50,"Attack 1 damage per die must be from 1 to 50.","",814) > 0) return FALSE; i = CDGN(814,14); if (cre(i,0,50,"Attack 2 damage per die must be from 1 to 50.","",814) > 0) return FALSE; i = CDGN(814,16); if (cre(i,0,50,"Attack 3 damage per die must be from 1 to 50.","",814) > 0) return FALSE; store_monst.a[0] = CDGN(814,11) * 100 + CDGN(814,12); store_monst.a[1] = CDGN(814,13) * 100 + CDGN(814,14); store_monst.a[2] = CDGN(814,15) * 100 + CDGN(814,16); store_monst.default_facial_pic = CDGN(814,17); // later store_monst.treasure = CDGN(814,18); if (cre(store_monst.treasure,0,4,"Treasure must be from 0 to 4.","",814) > 0) return FALSE; store_monst.default_attitude = cd_get_led_range(814,29,32); return TRUE; } void edit_monst_type_event_filter (short item_hit) { short i; monster_record_type temp_monst; switch (item_hit) { case 20: dialog_not_toast = FALSE; break; case 19: if (save_monst_info() == TRUE) { scenario.scen_monsters[store_which_monst] = store_monst; dialog_not_toast = FALSE; } break; case 23: // abils if (save_monst_info() == FALSE) break; temp_monst = edit_monst_abil(store_monst,814); store_monst = temp_monst; put_monst_info_in_dlog(); break; case 21://previous monster if (save_monst_info() == FALSE) break; scenario.scen_monsters[store_which_monst] = store_monst; store_which_monst--; if (store_which_monst < 1) store_which_monst = 255; store_monst = scenario.scen_monsters[store_which_monst]; put_monst_info_in_dlog(); break; case 22://next monster if (save_monst_info() == FALSE) break; scenario.scen_monsters[store_which_monst] = store_monst; store_which_monst++; if (store_which_monst > 255) store_which_monst = 1; store_monst = scenario.scen_monsters[store_which_monst]; put_monst_info_in_dlog(); break; case 24: // picture if (save_monst_info() == FALSE) break; i = choose_graphic(400,572,store_monst.picture_num + 400,814); if (i >= 0) { store_monst.picture_num = i - 400; } else{ put_monst_info_in_dlog(); break; } store_monst.x_width = m_pic_index_x[i-400]; store_monst.y_width = m_pic_index_y[i-400]; put_monst_info_in_dlog(); break; case 25: // m type if (save_monst_info() == FALSE) break; i = choose_text_res(20,150,164,store_monst.m_type + 150,814,"Choose Monster Type:"); if (i >= 0) { store_monst.m_type = i - 150; } put_monst_info_in_dlog(); break; case 26: // att type 1 if (save_monst_info() == FALSE) break; i = choose_text_res(20,130,139,store_monst.a1_type + 130,814,"Choose Attack 1 Type:"); if (i >= 0) { store_monst.a1_type = i - 130; } put_monst_info_in_dlog(); break; case 27: // att type 23 if (save_monst_info() == FALSE) break; i = choose_text_res(20,130,139,store_monst.a23_type + 130,814,"Choose Attack 2 & 3 Type:"); if (i >= 0) { store_monst.a23_type = i - 130; } put_monst_info_in_dlog(); break; case 28: // talk pic if (save_monst_info() == FALSE) break; i = choose_graphic(1001,1084,store_monst.default_facial_pic + 1000,814); if (i >= 0) { store_monst.default_facial_pic = i - 1000; } else{ put_monst_info_in_dlog(); break; } put_monst_info_in_dlog(); break; default: cd_hit_led_range(814,29,32,item_hit); break; } } short edit_monst_type(short which_monst) // ignore parent in Mac version { short i; char const *attitude[4] = {"Friendly, Docile","Hostile, Type A","Friendly, Will Fight","Hostile, Type B"}; store_which_monst = which_monst; store_monst = scenario.scen_monsters[which_monst]; //make_cursor_sword(); cd_create_dialog_parent_num(814,0); put_monst_info_in_dlog(); for (i = 0; i < 4; i++) cd_add_label(814,29 + i,attitude[i],57); cd_attach_key(814,21,0); cd_attach_key(814,22,0); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(814,0); return 0; } void put_monst_abils_in_dlog() { char str[256]; short i; cdsin(815,24,store_which_monst); CDSN(815,2,store_monst2.poison); CDSN(815,3,store_monst2.breath); get_str(str,20,store_monst2.spec_skill + 1); csit(815,30,(char *) str); get_str(str,20,store_monst2.radiate_1 + 50); csit(815,33,(char *) str); get_str(str,20,store_monst2.radiate_1 + 80); csit(815,36,(char *) str); CDSN(815,4,store_monst2.radiate_2); CDSN(815,5,store_monst2.corpse_item); CDSN(815,6,store_monst2.corpse_item_chance); cd_set_led_range(815,9,12,store_monst2.breath_type); cd_set_led_range(815,41,44,store_monst2.summon_type); for (i = 0; i < 8; i++) cd_set_led(815,13 + i,0); if (store_monst2.immunities & 1 ) cd_set_led(815,13,1); if (store_monst2.immunities & 2 ) cd_set_led(815,14,1); if (store_monst2.immunities & 4 ) cd_set_led(815,15,1); if (store_monst2.immunities & 8 ) cd_set_led(815,16,1); if (store_monst2.immunities & 16 ) cd_set_led(815,17,1); if (store_monst2.immunities & 32 ) cd_set_led(815,18,1); if (store_monst2.immunities & 64 ) cd_set_led(815,19,1); if (store_monst2.immunities & 128 ) cd_set_led(815,20,1); } Boolean save_monst_abils() { store_monst2.poison = CDGN(815,2); if (cre(store_monst2.poison,0,8,"Poison must be from 0 to 8.","",815) > 0) return FALSE; store_monst2.breath = CDGN(815,3); if (cre(store_monst2.poison,0,40,"Breath Damage must be from 0 to 4.","",815) > 0) return FALSE; store_monst2.breath_type = cd_get_led_range(815,9,12); store_monst2.summon_type = cd_get_led_range(815,41,44); store_monst2.radiate_2 = CDGN(815,4); if ((store_monst2.radiate_1 >= 1) && (store_monst2.radiate_1 <= 6)) if (cre(store_monst2.radiate_2,0,100,"Radiation Chance must be from 0 to 100.","",815) > 0) return FALSE; if ((store_monst2.radiate_1 >= 10) && (store_monst2.radiate_1 <= 12)) if (cre(store_monst2.radiate_2,0,255,"Summoned Monster must be from 0 to 255.","",815) > 0) return FALSE; store_monst2.corpse_item = CDGN(815,5); if (cre(store_monst2.corpse_item,-1,399,"Item To Drop must be from 0 to 399 (or -1 for no item).","",815) > 0) return FALSE; store_monst2.corpse_item_chance = CDGN(815,6); if (cre(store_monst2.corpse_item_chance,-1,100,"Dropping Chance must be from 0 to 100 (or -1 for no item).","",815) > 0) return FALSE; store_monst2.immunities = 0; if (cd_get_led(815,13) == 1) store_monst2.immunities = store_monst2.immunities | 1; if (cd_get_led(815,14) == 1) store_monst2.immunities = store_monst2.immunities | 2; if (cd_get_led(815,15) == 1) store_monst2.immunities = store_monst2.immunities | 4; if (cd_get_led(815,16) == 1) store_monst2.immunities = store_monst2.immunities | 8; if (cd_get_led(815,17) == 1) store_monst2.immunities = store_monst2.immunities | 16; if (cd_get_led(815,18) == 1) store_monst2.immunities = store_monst2.immunities | 32; if (cd_get_led(815,19) == 1) store_monst2.immunities = store_monst2.immunities | 64; if (cd_get_led(815,20) == 1) store_monst2.immunities = store_monst2.immunities | 128; return TRUE; } void edit_monst_abil_event_filter (short item_hit) { short i; switch (item_hit) { case 8: dialog_not_toast = FALSE; break; case 7: if (save_monst_abils() == TRUE) dialog_not_toast = FALSE; break; case 31: // abils if (save_monst_abils() == FALSE) break; i = choose_text_res(20,1,38,store_monst2.spec_skill + 1,815,"Choose Monster Ability:"); if (i >= 0) { store_monst2.spec_skill = i - 1; put_monst_abils_in_dlog(); } break; case 34: // radiate if (save_monst_abils() == FALSE) break; i = choose_text_res(20,50,65,store_monst2.radiate_1 + 50,815,"Choose Radiation Ability:"); if (i >= 0) { store_monst2.radiate_1 = i - 50; put_monst_abils_in_dlog(); } break; default: cd_hit_led_range(815,9,12,item_hit); cd_hit_led_range(815,41,44,item_hit); for (i = 13; i < 21; i++) cd_flip_led(815,i,item_hit); break; } } monster_record_type edit_monst_abil(monster_record_type starting_record,short parent_num) // ignore parent in Mac version { //store_which_monst = which_monst; store_monst2 = starting_record; //make_cursor_sword(); cd_create_dialog_parent_num(815,parent_num); put_monst_abils_in_dlog(); cd_add_label(815,9,"Fire",35); cd_add_label(815,10,"Cold",35); cd_add_label(815,11,"Electricity",35); cd_add_label(815,12,"Darkness",35); cd_add_label(815,41,"No Summon",35); cd_add_label(815,42,"Type 1",35); cd_add_label(815,43,"Type 2",35); cd_add_label(815,44,"Type 3",35); cd_add_label(815,13,"Resist Magic",55); cd_add_label(815,15,"Resist Fire",55); cd_add_label(815,17,"Resist Cold",55); cd_add_label(815,19,"Resist Poison",55); cd_add_label(815,14,"Immune To Magic",55); cd_add_label(815,16,"Immune To Fire",55); cd_add_label(815,18,"Immune To Cold",55); cd_add_label(815,20,"Immune To Poison",55); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(815,0); return store_monst2; } void put_item_info_in_dlog() { cdsin(818,52,store_which_item); CDST(818,2,store_item.full_name); CDST(818,3,store_item.name); if (store_item.graphic_num >= 150) //150 is too large if the base item bitmap is not expanded, should be 122 ... csp(818,49, store_item.graphic_num - 150, 1); else csp(818,49,1800 + store_item.graphic_num, 0); CDSN(818,4,store_item.graphic_num); cd_set_led_range(818,18,45,store_item.variety); CDSN(818,5,store_item.item_level); CDSN(818,6,store_item.awkward); CDSN(818,7,store_item.bonus); CDSN(818,8,store_item.protection); CDSN(818,9,store_item.charges); CDSN(818,10,store_item.type_flag); CDSN(818,11,store_item.value); CDSN(818,12,store_item.weight); CDSN(818,13,store_item.special_class); cd_set_led_range(818,46,48,store_item.type - 1); } Boolean save_item_info() { char str[256]; CDGT(818,2,(char *) str); str[24] = 0; sprintf(store_item.full_name,"%s",str); CDGT(818,3,(char *) str); str[14] = 0; sprintf(store_item.name,"%s",str); store_item.graphic_num = CDGN(818,4); store_item.variety = cd_get_led_range(818,18,45); store_item.type = cd_get_led_range(818,46,48) + 1; store_item.item_level = CDGN(818,5); if (cre(store_item.item_level,0,50,"Item Level must be from 0 to 50.","",818) > 0) return FALSE; if (((store_item.variety == 3) || (store_item.variety == 11)) && (store_item.item_level == 0)) store_item.item_level = 1; store_item.awkward = CDGN(818,6); if (cre(store_item.awkward,0,20,"Awkward must be from 0 to 20.","",818) > 0) return FALSE; store_item.bonus = CDGN(818,7); if (cre(store_item.bonus,0,60,"Bonus must be from 0 to 60.","",818) > 0) return FALSE; store_item.protection = CDGN(818,8); if (cre(store_item.protection,-10,20,"Protection must be from -10 to 20.","",818) > 0) return FALSE; store_item.charges = CDGN(818,9); if (cre(store_item.charges,0,100,"Charges must be from 0 to 100.","",818) > 0) return FALSE; store_item.type_flag = CDGN(818,10); if (cre(store_item.type_flag,0,255,"Type Flag must be from 0 to 255.","",818) > 0) return FALSE; store_item.value = CDGN(818,11); if (cre(store_item.value,0,10000,"Value must be from 0 to 10000.","",818) > 0) return FALSE; store_item.weight = CDGN(818,12); if (cre(store_item.weight,0,250,"Weight must be from 0 to 250.","",818) > 0) return FALSE; store_item.special_class = CDGN(818,13); if (cre(store_item.special_class,0,100,"Special Class must be from 0 to 100.","",818) > 0) return FALSE; if ((store_item.type_flag > 0) && (store_item.charges == 0)) { give_error("If the Type Flag is greater than 0, the Charges must also be greater than 0.","",818); return FALSE; } if (store_item.variety > 25) { give_error("The Unused item varieties are reserved for later expansions, and can't be used now.","",818); return FALSE; } if ((store_item.ability >= 70) && (store_item.ability < 170) && (store_item.ability != 95) && (store_item.charges == 0)) { give_error("An item with the special ability selected must have at least 1 charge.","",818); return FALSE; } scen_item_list.scen_items[store_which_item] = store_item ; return TRUE; } void edit_item_type_event_filter (short item_hit) { short i; item_record_type temp_item; switch (item_hit) { case 15: dialog_not_toast = FALSE; break; case 14: if (save_item_info() == TRUE) dialog_not_toast = FALSE; break; break; case 16: if (save_item_info() == FALSE) break; store_which_item--; if (store_which_item < 0) store_which_item = 399; store_item = scen_item_list.scen_items[store_which_item]; put_item_info_in_dlog(); break; case 17: if (save_item_info() == FALSE) break; store_which_item++; if (store_which_item > 399) store_which_item = 0; store_item = scen_item_list.scen_items[store_which_item]; put_item_info_in_dlog(); break; case 56: if (save_item_info() == FALSE) break; i = choose_graphic(1800,1922,store_item.graphic_num + 1800,818); if (i >= 0) { store_item.graphic_num = i - 1800; } put_item_info_in_dlog(); break; case 69: if (store_item.variety == 0) { give_error("You must give the item a type (weapon, armor, etc.) before you can choose its abilities.","",818); break; } if ((store_item.variety == 3) || (store_item.variety == 11)) { give_error("Gold and Food cannot be given special abilities.","",818); break; } if(save_item_info() == FALSE) break; temp_item = edit_item_abil(store_item,818); if (temp_item.variety != 0) store_item = temp_item; put_item_info_in_dlog(); break; default: cd_hit_led_range(818,18,45,item_hit); store_item.variety = cd_get_led_range(818,18,45); if ((store_item.variety == 1) || (store_item.variety == 2)) store_item.type = 1; cd_hit_led_range(818,46,48,item_hit); break; } } short edit_item_type(short which_item) // ignore parent in Mac version { short i; store_which_item = which_item; store_item = scen_item_list.scen_items[store_which_item]; //make_cursor_sword(); cd_create_dialog_parent_num(818,0); put_item_info_in_dlog(); for (i = 18; i < 46; i++) cd_add_label(818, i,item_types[i - 18],47); cd_add_label(818,46,"Edged",23); cd_add_label(818,47,"Bashing",23); cd_add_label(818,48,"Pole",23); cd_attach_key(818,16,0); cd_attach_key(818,17,0); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(818,0); return 0; } void put_item_abils_in_dlog() { char str[256]; cdsin(824,16,store_which_item); csit(824,32,store_item2.full_name); csit(824,34,item_types[store_item2.variety]); get_str(str,23,store_item2.ability + 1); csit(824,19,(char *) str); cd_set_led_range(824,5,8,store_item2.magic_use_type); cd_set_led_range(824,26,30,store_item2.treas_class); CDSN(824,2,store_item2.ability_strength); if (store_item2.item_properties & 1) cd_set_led(824,9,1); else cd_set_led(824,9,0); if (store_item2.item_properties & 4) cd_set_led(824,10,1); else cd_set_led(824,10,0); if (store_item2.item_properties & 16) cd_set_led(824,11,1); else cd_set_led(824,11,0); if (store_item2.item_properties & 32) cd_set_led(824,12,1); else cd_set_led(824,12,0); } Boolean save_item_abils() { store_item2.magic_use_type = cd_get_led_range(824,5,8); store_item2.treas_class = cd_get_led_range(824,26,30); store_item2.ability_strength = CDGN(824,2); if ((store_item2.ability != 119) && (store_item2.ability != 120) && (store_item2.ability != 95)) { if (cre(store_item2.ability_strength,0,10,"Ability Strength must always be a number from 0 to 10.","",824) > 0) return FALSE; } // else if (cre(store_item2.ability_strength,0,255,"Ability Strength must be 0 to 255 - the number of the monster to summon.","",824) > 0) return FALSE; => useless, ability strength is an unsigned char store_item2.item_properties = 0; store_item2.item_properties |= (cd_get_led(824,9) == 1) ? 1 : 0; store_item2.item_properties |= (cd_get_led(824,10) == 1) ? 4 : 0; store_item2.item_properties |= (cd_get_led(824,11) == 1) ? 16 : 0; store_item2.item_properties |= (cd_get_led(824,12) == 1) ? 32 : 0; return TRUE; } void edit_item_abil_event_filter (short item_hit) { short i; switch (item_hit) { case 4: dialog_not_toast = FALSE; break; case 3: if (save_item_abils() == TRUE) dialog_not_toast = FALSE; break; case 17: if (save_item_abils() == FALSE) break; if((store_item.variety == 4) || (store_item.variety == 23)){//bow and crossbow special case i = choose_text_res(23,20,21,((store_item2.ability == 0) ? 20 : 21),824,"Choose Ranged Weapon Ability (inherent)"); if(i >= 0) store_item2.ability = ((i==20) ? 0 : 11); put_item_abils_in_dlog(); } else{ if (store_item.variety > 2) { give_error("You can only give an ability of this sort to a melee or ranged weapon.","",824); break; } i = choose_text_res(23,1,15,store_item2.ability + 1,824,"Choose Weapon Ability (inherent)"); if (i >= 0) store_item2.ability = i - 1; put_item_abils_in_dlog(); } break; case 35: if (save_item_abils() == FALSE) break; if ((store_item.variety == 5) || (store_item.variety == 6)|| (store_item.variety == 7) || (store_item.variety == 8) || (store_item.variety == 9) || (store_item.variety == 10) || (store_item.variety == 20) || (store_item.variety == 21) || (store_item.variety == 24)){ give_error("You can only give an ability of this sort to an non-missile item which can be equipped (like armor, or a ring).","",824); break; } i = choose_text_res(23,31,63,store_item2.ability + 1,824,"Choose General Ability (inherent)"); if (i >= 0) store_item2.ability = i - 1; put_item_abils_in_dlog(); break; case 36: if (save_item_abils() == FALSE) break; if ((store_item.variety == 5) || (store_item.variety == 6) || (store_item.variety == 24)){ give_error("You can only give an ability of this sort to an item which isn't a missile.","",824); break; } i = choose_text_res(23,71,96,store_item2.ability + 1,824,"Choose Usable Ability (Not spell)"); if (i >= 0) store_item2.ability = i - 1; put_item_abils_in_dlog(); break; case 39: if (save_item_abils() == FALSE) break; if ((store_item.variety == 5) || (store_item.variety == 6) || (store_item.variety == 24)){ give_error("You can only give an ability of this sort to an item which isn't a missile.","",824); break; } i = choose_text_res(23,111,136,store_item2.ability + 1,824,"Choose Usable Ability (Spell)"); if (i >= 0) store_item2.ability = i - 1; put_item_abils_in_dlog(); break; case 38: if (save_item_abils() == FALSE) break; if (store_item.variety != 21){ give_error("You can only give an ability of this sort to an item of type Non-Use Object.","",824); break; } i = choose_text_res(23,151,162,store_item2.ability + 1,824,"Choose Reagent Ability"); if (i >= 0) store_item2.ability = i - 1; put_item_abils_in_dlog(); break; case 37: if (save_item_abils() == FALSE) break; if ((store_item.variety != 5) && (store_item.variety != 6) && (store_item.variety != 24)){ give_error("You can only give an ability of this sort to an item which isn't a missile.","",824); break; } i = choose_text_res(23,171,177,store_item2.ability + 1,824,"Choose Missile Ability"); if (i >= 0) store_item2.ability = i - 1; put_item_abils_in_dlog(); break; default: cd_hit_led_range(824,26,30,item_hit); cd_hit_led_range(824,5,8,item_hit); for (i = 9; i < 13; i++) cd_flip_led(824,i,item_hit); break; } } item_record_type edit_item_abil(item_record_type starting_record,short parent_num) // ignore parent in Mac version { //store_which_item = which_item; store_item2 = starting_record; //make_cursor_sword(); cd_create_dialog_parent_num(824,parent_num); put_item_abils_in_dlog(); cd_add_label(824,26,"Type 0: Junk, Not left",68); cd_add_label(824,27,"Type 1: Lousy, 1 - 20 gp",68); cd_add_label(824,28,"Type 2: So-so, 20-200 gp",68); cd_add_label(824,29,"Type 3: Good, 200+ gp",68); cd_add_label(824,30,"Type 4: Great, 2500+ gp",68); cd_add_label(824,5,"Help using PC",50); cd_add_label(824,6,"Harm using PC",50); cd_add_label(824,7,"Help whole party",50); cd_add_label(824,8,"Harm whole party",50); cd_add_label(824,9,"Always identified",50); cd_add_label(824,10,"Magical",50); cd_add_label(824,11,"Cursed",50); cd_add_label(824,12,"Conceal ability",50); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(824,0); return store_item2; } void put_spec_item_in_dlog() { cdsin(806,19,store_which_spec_item); CDST(806,2,scen_strs[60 + store_which_spec_item * 2]); CDST(806,3,scen_strs[60 + store_which_spec_item * 2 + 1]); CDSN(806,4,scenario.special_item_special[store_which_spec_item]); if (scenario.special_items[store_which_spec_item] >= 10) cd_set_led(806,15,1); else cd_set_led(806,15,0); if (scenario.special_items[store_which_spec_item] % 10 > 0) cd_set_led(806,17,1); else cd_set_led(806,17,0); } Boolean save_spec_item() { char str[256]; CDGT(806,2,(char *) str); str[25] = 0; sprintf(scen_strs[60 + store_which_spec_item * 2 + 0],"%s",str); CDGT(806,3,scen_strs[60 + store_which_spec_item * 2 + 1]); spec_item_spec = CDGN(806,4); if (cre(scenario.special_item_special[store_which_spec_item], -1,255,"Scenario special node called must be from 0 to 255 (or -1 for no special).","",806) > 0) return FALSE; scenario.special_item_special[store_which_spec_item] = spec_item_spec; scenario.special_items[store_which_spec_item] = 0; if (cd_get_led(806,15) == 1) scenario.special_items[store_which_spec_item] += 10; if (cd_get_led(806,17) == 1) scenario.special_items[store_which_spec_item] += 1; return TRUE; } void edit_spec_item_event_filter (short spec_item_hit) { short spec; switch (spec_item_hit) { case 11: dialog_not_toast = FALSE; break; case 5: if (save_spec_item() == TRUE) dialog_not_toast = FALSE; break; case 20: if (save_spec_item() == FALSE) break; store_which_spec_item--; if (store_which_spec_item < 0) store_which_spec_item = 49; spec_item_spec = scenario.special_item_special[store_which_spec_item]; put_spec_item_in_dlog(); break; case 21: if (save_spec_item() == FALSE) break; store_which_spec_item++; if (store_which_spec_item > 49) store_which_spec_item = 0; spec_item_spec = scenario.special_item_special[store_which_spec_item]; put_spec_item_in_dlog(); break; case 13: //choose edit if (save_spec_item() == FALSE) break; spec = CDGN(806,4); if ((spec < 0) || (spec >= 256)) { spec = get_fresh_spec(0); if (spec < 0) { give_error("You can't create a new special encounter because there are no more free scenario special nodes.", "To free a special node, set its type to No Special and set its Jump To special to -1.",806); break; } CDSN(806,4,spec); } edit_spec_enc(spec,0,806); if ((spec >= 0) && (spec < 256) && (scenario.scen_specials[spec].pic < 0)) CDSN(806,4,-1); if (save_spec_item() == FALSE) break; break; default: cd_flip_led(806,15,spec_item_hit); cd_flip_led(806,17,spec_item_hit); break; } } void edit_spec_item(short which_item) // ignore parent in Mac version { //store_which_spec_item = which_spec_item; store_which_spec_item = which_item; spec_item_spec = scenario.special_item_special[store_which_spec_item]; cd_create_dialog_parent_num(806,0); put_spec_item_in_dlog(); cd_attach_key(806,20,0); cd_attach_key(806,21,0); cd_activate_item(806,12,0); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(806,0); } void put_save_rects_in_dlog() { short i; for (i = 0; i < 3; i++) { CDSN(807,3 + 5 * i,scenario.store_item_rects[i].top); CDSN(807,4 + 5 * i,scenario.store_item_rects[i].left); CDSN(807,5 + 5 * i,scenario.store_item_rects[i].bottom); CDSN(807,6 + 5 * i,scenario.store_item_rects[i].right); CDSN(807,2 + 5 * i,scenario.store_item_towns[i]); } } Boolean save_save_rects() { short i; for (i = 0; i < 3; i++) { scenario.store_item_rects[i].top = CDGN(807,3 + 5 * i); scenario.store_item_rects[i].left = CDGN(807,4 + 5 * i); scenario.store_item_rects[i].bottom = CDGN(807,5 + 5 * i); scenario.store_item_rects[i].right = CDGN(807,6 + 5 * i); scenario.store_item_towns[i] = CDGN(807,2 + 5 * i); if ((scenario.store_item_towns[i] < -1) || (scenario.store_item_towns[i] >= 200)) { give_error("Towns must be in 0 to 200 range (or -1 for no save items rectangle).","",807); return FALSE; } } if (((scenario.store_item_towns[0] == scenario.store_item_towns[1]) && (scenario.store_item_towns[0] >= 0) && (scenario.store_item_towns[1] >= 0)) || ((scenario.store_item_towns[2] == scenario.store_item_towns[1]) && (scenario.store_item_towns[2] >= 0) && (scenario.store_item_towns[1] >= 0)) || ((scenario.store_item_towns[2] == scenario.store_item_towns[0]) && (scenario.store_item_towns[2] >= 0) && (scenario.store_item_towns[0] >= 0)) ) { give_error("The three towns towns with saved item rectangles must be different.","",807); return FALSE; } return TRUE; } void edit_save_rects_event_filter (short save_rects_hit) { switch (save_rects_hit) { case 18: dialog_not_toast = FALSE; break; case 17: if (save_save_rects() == TRUE) dialog_not_toast = FALSE; break; } } void edit_save_rects() // ignore parent in Mac version { cd_create_dialog_parent_num(807,0); put_save_rects_in_dlog(); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(807,0); } Boolean save_horses() { short i; for (i = 0; i < 6; i++) { scenario.scen_horses[6 * store_horse_page + i].which_town = CDGN(808,2 + i); if (cre(scenario.scen_horses[6 * store_horse_page + i].which_town, -1,199,"Town number must be from 0 to 199 (or -1 for horse to not exist).","",808) == TRUE) return FALSE; scenario.scen_horses[6 * store_horse_page + i].horse_loc.x = CDGN(808,8 + i); if (cre(scenario.scen_horses[6 * store_horse_page + i].horse_loc.x, 0,63,"Horse location coordinates must be from 0 to 63.","",808) == TRUE) return FALSE; scenario.scen_horses[6 * store_horse_page + i].horse_loc.y = CDGN(808,14 + i); if (cre(scenario.scen_horses[6 * store_horse_page + i].horse_loc.y, 0,63,"Horse location coordinates must be from 0 to 63.","",808) == TRUE) return FALSE; scenario.scen_horses[6 * store_horse_page + i].property = cd_get_led(808,43 + i); } return TRUE; } void put_horses_in_dlog() { short i; for (i = 0; i < 6; i++) { cdsin(808,23 + i,6 * store_horse_page + i); CDSN(808,2 + i,scenario.scen_horses[6 * store_horse_page + i].which_town); CDSN(808,8 + i,scenario.scen_horses[6 * store_horse_page + i].horse_loc.x); CDSN(808,14 + i,scenario.scen_horses[6 * store_horse_page + i].horse_loc.y); cd_set_led(808,43 + i,scenario.scen_horses[6 * store_horse_page + i].property); } } void edit_horses_event_filter (short item_hit) { short i; switch (item_hit) { case 20: if (save_horses() == TRUE) dialog_not_toast = FALSE; break; case 21: if (save_horses() == FALSE) break; store_horse_page--; if (store_horse_page < 0) store_horse_page = 4; put_horses_in_dlog(); break; case 22: if (save_horses() == FALSE) break; store_horse_page++; if (store_horse_page > 4) store_horse_page = 0; put_horses_in_dlog(); break; default: for (i = 0; i < 6; i++) cd_flip_led(808,43 + i,item_hit); break; } } void edit_horses() // ignore parent in Mac version { store_horse_page = 0; cd_create_dialog_parent_num(808,0); put_horses_in_dlog(); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(808,0); } Boolean save_boats() { short i; for (i = 0; i < 6; i++) { scenario.scen_boats[6 * store_boat_page + i].which_town = CDGN(809,2 + i); if (cre(scenario.scen_boats[6 * store_boat_page + i].which_town, -1,199,"Town number must be from 0 to 199 (or -1 for boat to not exist).","",809) == TRUE) return FALSE; scenario.scen_boats[6 * store_boat_page + i].boat_loc.x = CDGN(809,8 + i); if (cre(scenario.scen_boats[6 * store_boat_page + i].boat_loc.x, 0,63,"boat location coordinates must be from 0 to 63.","",809) == TRUE) return FALSE; scenario.scen_boats[6 * store_boat_page + i].boat_loc.y = CDGN(809,14 + i); if (cre(scenario.scen_boats[6 * store_boat_page + i].boat_loc.y, 0,63,"boat location coordinates must be from 0 to 63.","",809) == TRUE) return FALSE; scenario.scen_boats[6 * store_boat_page + i].property = cd_get_led(809,43 + i); } return TRUE; } void put_boats_in_dlog() { short i; for (i = 0; i < 6; i++) { cdsin(809,24 + i,6 * store_boat_page + i); CDSN(809,2 + i,scenario.scen_boats[6 * store_boat_page + i].which_town); CDSN(809,8 + i,scenario.scen_boats[6 * store_boat_page + i].boat_loc.x); CDSN(809,14 + i,scenario.scen_boats[6 * store_boat_page + i].boat_loc.y); cd_set_led(809,43 + i,scenario.scen_boats[6 * store_boat_page + i].property); } } void edit_boats_event_filter (short item_hit) { short i; switch (item_hit) { case 20: if (save_boats() == TRUE) dialog_not_toast = FALSE; break; case 22: if (save_boats() == FALSE) break; store_boat_page--; if (store_boat_page < 0) store_boat_page = 4; put_boats_in_dlog(); break; case 23: if (save_boats() == FALSE) break; store_boat_page++; if (store_boat_page > 4) store_boat_page = 0; put_boats_in_dlog(); break; default: for (i = 0; i < 6; i++) cd_flip_led(809,43 + i,item_hit); break; } } void edit_boats() // ignore parent in Mac version { store_boat_page = 0; cd_create_dialog_parent_num(809,0); put_boats_in_dlog(); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(809,0); } Boolean save_add_town() { short i; for (i = 0; i < 10; i++) { scenario.town_to_add_to[i] = CDGN(810,2 + i); if (cre(scenario.town_to_add_to[i], -1,199,"Town number must be from 0 to 199 (or -1 for no effect).","",810) == TRUE) return FALSE; scenario.flag_to_add_to_town[i][0] = CDGN(810,12 + i); if (cre(scenario.flag_to_add_to_town[i][0], 0,299,"First part of flag must be from 0 to 299.","",810) == TRUE) return FALSE; scenario.flag_to_add_to_town[i][1] = CDGN(810,22 + i); if (cre(scenario.flag_to_add_to_town[i][1], 0,9,"Second part of flag must be from 0 to 9.","",810) == TRUE) return FALSE; } return TRUE; } void put_add_town_in_dlog() { short i; for (i = 0; i < 10; i++) { CDSN(810,2 + i,scenario.town_to_add_to[i]); CDSN(810,12 + i,scenario.flag_to_add_to_town[i][0]); CDSN(810,22 + i,scenario.flag_to_add_to_town[i][1]); } } void edit_add_town_event_filter (short item_hit) { switch (item_hit) { case 32: if (save_add_town() == TRUE) dialog_not_toast = FALSE; break; } } void edit_add_town() // ignore parent in Mac version { cd_create_dialog_parent_num(810,0); put_add_town_in_dlog(); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(810,0); } Boolean save_item_placement() { short i; store_storage.property = cd_get_led(812,38); store_storage.ter_type = CDGN(812,22); if (cre(store_storage.ter_type, -1,255,"Terrain Type must be from 0 to 255 (or -1 for No Shortcut).","",812) == TRUE) return FALSE; for (i = 0; i < 10; i++) { store_storage.item_num[i] = CDGN(812,2 + i); if (cre(store_storage.item_num[i], -1,399,"All item numbers must be from 0 to 399 (or -1 for No Item).","",812) == TRUE) return FALSE; store_storage.item_odds[i] = CDGN(812,12 + i); if (cre(store_storage.item_odds[i], 0,100,"All item chances must bve from 0 to 100.","",812) == TRUE) return FALSE; } scenario.storage_shortcuts[cur_shortcut] = store_storage; return TRUE; } void put_item_placement_in_dlog() { short i; cdsin(812,27,cur_shortcut); cd_set_led(812,38,store_storage.property); CDSN(812,22,store_storage.ter_type); for (i = 0; i < 10; i++) { CDSN(812,2 + i,store_storage.item_num[i]); CDSN(812,12 + i,store_storage.item_odds[i]); } } void edit_item_placement_event_filter (short item_hit) { short i; switch (item_hit) { case 23: if (save_item_placement() == TRUE) dialog_not_toast = FALSE; break; case 24: dialog_not_toast = FALSE; break; case 26: if (save_item_placement() == FALSE) break; cur_shortcut--; if (cur_shortcut < 0) cur_shortcut = 9; store_storage = scenario.storage_shortcuts[cur_shortcut]; put_item_placement_in_dlog(); break; case 25: if (save_item_placement() == FALSE) break; cur_shortcut++; if (cur_shortcut > 9) cur_shortcut = 0; store_storage = scenario.storage_shortcuts[cur_shortcut]; put_item_placement_in_dlog(); break; case 41: store_storage.ter_type = CDGN(812,22); i = choose_text_res(-4,0,255,store_storage.ter_type,812,"Which Terrain?"); store_storage.ter_type = i; CDSN(812,22,i); break; default: if ((item_hit >= 42) && (item_hit <= 51)) { i = CDGN(812,2 + item_hit - 42); i = choose_text_res(-2,0,399,i,812,"Place which item?"); if (i >= 0) CDSN(812,2 + item_hit - 42,i); break; } cd_flip_led(812,38,item_hit); break; } } void edit_item_placement() // ignore parent in Mac version { store_storage = scenario.storage_shortcuts[0]; cur_shortcut = 0; cd_create_dialog_parent_num(812,0); put_item_placement_in_dlog(); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(812,0); } Boolean save_scen_details() { char str[256]; short i; scenario.difficulty = cd_get_led_range(803,30,33); scenario.rating = cd_get_led_range(803,21,24); scenario.adjust_diff = cd_get_led(803,35); scenario.ver[0] = CDGN(803,2); scenario.ver[1] = CDGN(803,3); scenario.ver[2] = CDGN(803,4); for (i = 0; i < 3; i++) if (cre(scenario.ver[i], 0,9,"The digits in the version number must be in the 0 to 9 range.","",803) == true) return false; CDGT(803,5,(char *) str); str[59] = 0; strcpy(scen_strs[1],(char *) str); CDGT(803,6,(char *) str); str[59] = 0; strcpy(scen_strs[2],(char *) str); CDGT(803,7,scen_strs[3]); //enable legacy compatibility switch if(cd_get_led(803,37) == 1) scenario.prog_make_ver[0]=1; else scenario.prog_make_ver[0]=2; return true; } void put_scen_details_in_dlog() { cd_set_led_range(803,30,33,scenario.difficulty); cd_set_led_range(803,21,24,scenario.rating); cd_set_led(803,35,scenario.adjust_diff); CDSN(803,2,scenario.ver[0]); CDSN(803,3,scenario.ver[1]); CDSN(803,4,scenario.ver[2]); CDST(803,5,scen_strs[1]); CDST(803,6,scen_strs[2]); CDST(803,7,scen_strs[3]); //enable legacy compatibility switch if(scenario.prog_make_ver[0]==1) cd_set_led(803,37,1); else cd_set_led(803,37,0); } void edit_scen_details_event_filter (short item_hit) { switch (item_hit) { case 8: if (save_scen_details() == TRUE) dialog_not_toast = FALSE; break; case 35: cd_set_led(803,35,1 - cd_get_led(803,35)); break; case 37://enable legacy compatibility switch cd_set_led(803,37,1 - cd_get_led(803,37)); break; default: cd_hit_led_range(803,21,24,item_hit); cd_hit_led_range(803,30,33,item_hit); break; } } void edit_scen_details() // ignore parent in Mac version { cd_create_dialog_parent_num(803,0); put_scen_details_in_dlog(); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(803,0); } void put_make_scen_1_in_dlog() { CDST(800,2,"Scenario name"); CDST(800,3,"filename"); } void edit_make_scen_1_event_filter (short item_hit) { char str[256]; short i,j; switch (item_hit) { case 4: CDGT(800,3,(char *) str); j = strlen((char *) str); if (j == 0) { give_error("You've left the file name empty.","",800); break; } if (j > 28) { give_error("The file name can be at most 28 characters long.","",800); break; } for (i = 0; i < j; i++) if ((str[i] < 33) || (str[i] == 34) || (str[i] == 42) || (str[i] == 47) || (str[i] == 58) || (str[i] == 60) || (str[i] == 62) || (str[i] == 63) || (str[i] == 92) || (str[i] == 124) || (str[i] > 126)) { give_error("The file name must not include these symbols: \\, /, :, *, ?, \", <, >, |","",800); return; } dialog_answer = 1; dialog_not_toast = FALSE; break; case 9: dialog_answer = 0; dialog_not_toast = FALSE; break; default: cd_flip_led(800,11,item_hit); break; } } short edit_make_scen_1(char *filename,char *title,short *grass) // ignore parent in Mac version { cd_create_dialog_parent_num(800,0); put_make_scen_1_in_dlog(); while (dialog_not_toast) ModalDialog(); CDGT(800,2,title); title[30] = 0; CDGT(800,3,filename); *grass = cd_get_led(800,11); cd_kill_dialog(800,0); return dialog_answer; } void put_make_scen_2_in_dlog() { CDSN(801,2,1); CDSN(801,3,1); CDSN(801,4,0); CDSN(801,5,1); CDSN(801,6,0); } void edit_make_scen_2_event_filter (short item_hit) { short i,j,k; switch (item_hit) { case 11: i = CDGN(801,2); if (cre(i, 1,50,"Outdoors width must be between 1 and 50.","",801) == TRUE) return ; j = CDGN(801,3); if (cre(j, 1,50,"Outdoors height must be between 1 and 50.","",801) == TRUE) return ; if (cre(i * j, 1,100,"The total number of outdoor sections (width times height) must be between 1 and 100.","",801) == TRUE) return ; i = CDGN(801,4); j = CDGN(801,5); k = CDGN(801,6); if (cre(i, 0,200,"Number of small towns must be between 0 and 200.","",801) == TRUE) return ; if (cre(j, 1,200,"Number of medium towns must be between 0 and 200. The first town (Town 0) must always be of medium size.","",801) == TRUE) return ; if (cre(k, 0,200,"Number of large towns must be between 0 and 200.","",801) == TRUE) return ; if (cre(i + j + k, 1,200,"The total number of towns must be from 1 to 200 (you must have at least 1 town).","",801) == TRUE) return ; dialog_not_toast = FALSE; break; case 10: dialog_answer = 0; dialog_not_toast = FALSE; break; default: cd_flip_led(801,26,item_hit); break; } } short edit_make_scen_2(short *val_array) // ignore parent in Mac version { short i; cd_create_dialog_parent_num(801,0); put_make_scen_2_in_dlog(); while (dialog_not_toast) ModalDialog(); for (i = 0; i < 5; i++) val_array[i] = CDGN(801,2 + i); val_array[5] = cd_get_led(801,26); cd_kill_dialog(801,0); return dialog_answer; } void build_scenario() { short two_flags[6]; // width, height, large, med, small, default_town char f_name[256],f_name2[256],title[256]; short grass,which_town; short i,j; if (edit_make_scen_1((char *) f_name,(char *) title,&grass) == FALSE) return; sprintf((char *) f_name2,"%s.exs",f_name); if (edit_make_scen_2((short *) two_flags) == FALSE) return; if (fancy_choice_dialog(860,0) == 2) return; init_out(); init_scenario(); strcpy((char *) scen_strs[0],(char *) title); if (two_flags[5] == 0) { init_town(1); if (grass == 0) for (i = 0; i < 48; i++) for (j = 0; j < 48; j++) t_d.terrain[i][j] = 0; } else { import_town(-1); } if (two_flags[3] > 0) two_flags[3]--; make_new_scenario(f_name2,two_flags[0],two_flags[1],two_flags[5],grass,title); //strcpy((char *) scen_strs[0],(char *) title); //scenario.scen_str_len[0] = strlen(scen_strs[0]); // now make sure correct outdoors is in memory, because we're going to be saving scenarios // for a while if (strlen(f_name2) == 0) return; overall_mode = 60; cur_out.x = 0; cur_out.y = 0; load_outdoors(cur_out,0); for (i = 0; i < two_flags[2]; i++) { which_town = scenario.num_towns; scenario.num_towns++; scenario.town_size[which_town] = 0; scenario.town_hidden[which_town] = 0; cur_town = which_town; init_town(0); strcpy(town_strs[0],"Large town"); town_type = 0; save_scenario(); } for (i = 0; i < two_flags[3]; i++) { which_town = scenario.num_towns; scenario.num_towns++; scenario.town_size[which_town] = 1; scenario.town_hidden[which_town] = 0; cur_town = which_town; init_town(1); strcpy(town_strs[0],"Medium town"); town_type = 1; save_scenario(); } for (i = 0; i < two_flags[4]; i++) { which_town = scenario.num_towns; scenario.num_towns++; scenario.town_size[which_town] = 2; scenario.town_hidden[which_town] = 0; cur_town = which_town; init_town(2); strcpy(town_strs[0],"Small town"); town_type = 2; save_scenario(); } //Delay(200,&dummy); load_town(0); augment_terrain(cur_out); update_item_menu(); } void set_starting_loc_filter (short item_hit) { char str[256]; short i,j,k; switch (item_hit) { case 5: i = CDGN(805,2); j = CDGN(805,3); k = CDGN(805,4); if ((i < 0) || (i >= scenario.num_towns)) { sprintf((char *) str,"The starting town must be from 0 to %d.",scenario.num_towns - 1); give_error((char *) str,"",805); break; } if ((j < 0) || (j >= max_dim[scenario.town_size[i]] - 1) || (k < 0) || (k >= max_dim[scenario.town_size[i]] - 1)) { give_error("This coordinate is not inside the bounds of the town.","",805); break; } scenario.which_town_start = i; scenario.where_start.x = j; scenario.where_start.y = k; dialog_not_toast = FALSE; break; case 12: dialog_not_toast = FALSE; break; } } void set_starting_loc() // ignore parent in Mac version { cd_create_dialog_parent_num(805,0); CDSN(805,2,scenario.which_town_start); CDSN(805,3,scenario.where_start.x); CDSN(805,4,scenario.where_start.y); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(805,0); } Boolean save_scenario_events() { short i; for (i = 0; i < 10; i++) { scenario.scenario_timer_times[i] = CDGN(811,2 + i); if ((scenario.scenario_timer_times[i] > 0) && (scenario.scenario_timer_times[i] % 10 != 0)) { give_error("All scenario event times must be multiples of 10 (e.g. 100, 150, 1000, etc.).","",811); return FALSE; } scenario.scenario_timer_specs[i] = CDGN(811,12 + i); if (cre(scenario.scenario_timer_specs[i],-1,255,"The scenario special nodes must be between 0 at 255 (or -1 for no special)." ,"",811) == TRUE) return FALSE; } return TRUE; } void put_scenario_events_in_dlog() { short i; for (i = 0; i < 10; i++) { CDSN(811,2 + i,scenario.scenario_timer_times[i]); CDSN(811,12 + i,scenario.scenario_timer_specs[i]); } } void edit_scenario_events_event_filter (short item_hit) { short spec; switch (item_hit) { case 22: if (save_scenario_events() == TRUE) dialog_not_toast = FALSE; break; default: if ((item_hit >= 30) && (item_hit <= 39)) { if (save_scenario_events() == FALSE) break; spec = CDGN(811,item_hit - 30 + 12); if ((spec < 0) || (spec > 255)) { spec = get_fresh_spec(0); if (spec < 0) { give_error("You can't create a new scenario special encounter because there are no more free special nodes.", "To free a special node, set its type to No Special and set its Jump To special to -1.",811); break; } CDSN(811,item_hit - 30 + 12,spec); } edit_spec_enc(spec,0,811); if ((spec >= 0) && (spec < 256) && (scenario.scen_specials[spec].pic < 0)) CDSN(811,item_hit - 30 + 12,-1); } break; } } void edit_scenario_events() // ignore parent in Mac version { cd_create_dialog_parent_num(811,0); put_scenario_events_in_dlog(); while (dialog_not_toast) ModalDialog(); cd_kill_dialog(811,0); }