#include #include "pict.hpp" // for ePicType class cDialog; enum eStrType { STRT_MONST, STRT_ITEM, STRT_TER, STRT_BUTTON, STRT_SPEC_ITEM, STRT_MAGE, STRT_PRIEST, STRT_ALCHEMY, STRT_TOWN, STRT_SECTOR, STRT_SKILL, STRT_TRAIT, STRT_RACE, STRT_PICT, STRT_SND, STRT_CMP, STRT_ACCUM, STRT_TRAP, STRT_ATTITUDE, STRT_STAIR, STRT_LIGHT, STRT_CONTEXT, STRT_SHOP, STRT_COST_ADJ, STRT_STAIR_MODE, STRT_TALK_NODE, STRT_STATUS, STRT_SPELL_PAT, STRT_SUMMON, STRT_TALK, STRT_ENCHANT, STRT_DIR, STRT_QUEST, STRT_QUEST_STATUS, STRT_HEALING, STRT_TREASURE, }; bool cre(short val,short min,short max,std::string text1,std::string text2,cDialog* parent) ; void display_strings(char *text1, char *text2, char *title,short sound_num,short graphic_num,short graphic_type,cDialog* parent); void put_choice_pics(short g_type); pic_num_t choose_graphic(short cur_choice,ePicType g_type,cDialog* parent); short choose_background(short cur_choice, cDialog* parent); short choose_text_res(std::string res_list,short first_t,short last_t,unsigned short cur_choice,cDialog* parent,const char *title); short choose_text(eStrType list, unsigned short cur_choice, cDialog* parent,std::string title); void edit_text_str(short which_str,short mode); bool edit_spec_enc(short which_node,short mode,cDialog* parent); short get_fresh_spec(short which_mode); void edit_spec_text(short mode,short *str1,short *str2,cDialog* parent); void edit_dialog_text(short mode,short *str1,cDialog* parent); void edit_spec_text(short mode,short *str1,short *str2,cDialog* parent); short edit_special_num(short mode,short what_start); void edit_scen_intro(); bool edit_area_rect_str(short which_str,short mode); void make_cursor_sword() ; void edit_dialog_text(short mode,short *str1,cDialog* parent); size_t num_strs(short str_mode); pic_num_t choose_damage_type(short cur, cDialog* parent); short choose_field_type(short cur, cDialog* parent, bool includeSpec); pic_num_t choose_status_effect(short cur, bool party, cDialog* parent);