void init_scenario() __attribute__((deprecated)); short edit_ter_type(ter_num_t which_ter); short edit_monst_type(short which_monst); cMonster edit_monst_abil(cMonster starting_record,short parent_num); short edit_item_type(short which_item); cItemRec edit_item_abil(cItemRec starting_record,short parent_num); void edit_spec_item(short which_item); void edit_save_rects(); void edit_horses(); void edit_add_town(); void edit_item_placement(); void edit_scen_details(); short edit_make_scen_2(short *val_array); short edit_make_scen_1(char *filename,char *title,short *grass); void edit_scenario_events(); bool build_scenario(); void set_starting_loc(); void edit_boats();