#include "dialog.h" #include "pict.h" void sort_pc_items(short pc_num); bool give_to_pc(short pc_num,cItemRec item,short print_result); bool forced_give(short item_num,eItemAbil abil); bool GTP(short item_num); bool silent_GTP(short item_num); void give_gold(short amount,bool print_result); bool take_gold(short amount,bool print_result); short pc_has_abil_equip(short pc_num,short abil); short pc_has_abil(short pc_num,short abil); bool party_has_abil(short abil); bool party_take_abil(short abil); bool party_check_class(short item_class,short mode); short pc_carry_weight(short pc_num); short amount_pc_can_carry(short pc_num); void give_food(short amount,bool print_result); short take_food(short amount,bool print_result); short pc_has_space(short pc_num); short pc_ok_to_buy(short pc_num,short cost,cItemRec item); void take_item(short pc_num,short which_item); void remove_charge(short pc_num,short which_item); void enchant_weapon(short pc_num,short item_hit,short enchant_type,short new_val); void equip_item(short pc_num,short item_num); void drop_item(short pc_num,short item_num,location where_drop); bool place_item(cItemRec item,location where,bool forced); void destroy_an_item(); void give_thing(short pc_num, short item_num); void combine_things(short pc_num); short dist_from_party(location where); void set_item_flag(cItemRec *item); short get_item(location place,short pc_num,bool check_container); short get_prot_level(short pc_num,short abil); void make_town_hostile(); bool display_item(location from_loc,short pc_num,short mode, bool check_container); short custom_choice_dialog(std::array& strs,short pic_num,ePicType pic_type,std::array& buttons) ; //short fancy_choice_dialog(short which_dlog,short parent); short get_num_of_items(short max_num); void init_mini_map(); void put_pc_effects_on_dialog(cDialog& dialog,short item); void draw_help_dialog_item_buttons(cDialog& dialog,short item); void draw_help_dialog_forcefields(cDialog& dialog,short item); void make_cursor_watch() ; void place_glands(location where,m_num_t m_type); short party_total_level() ; void reset_item_max(); short item_val(cItemRec item); bool give_to_party(cItemRec item, short print_result); void place_treasure(location where,short level,short loot,short mode); short luck_total(); cItemRec return_treasure(short loot,short level,short mode); void refresh_store_items(); std::string get_text_response(short dlg,short parent_num); // These are defined in pc.editors.cpp since they are also used by the character editor short char_select_pc(short active_only,short free_inv_only,const char *title); short select_pc(short active_only,short free_inv_only);