void draw_one_terrain_spot (short i,short j,short terrain_to_draw); void draw_monsters(); void play_see_monster_str(unsigned short m); void draw_pcs(location center,short mode); void draw_outd_boats(location center); void draw_town_boat(location center) ; void draw_party_symbol(short mode,location center); RECT get_monster_rect (pic_num_t type_wanted,short mode) ; RECT get_monster_template_rect (pic_num_t type_wanted,short mode,short which_part) ; RECT get_item_template_rect (short type_wanted); bool is_fluid(ter_num_t ter_type); bool is_shore(ter_num_t ter_type); bool is_wall(ter_num_t ter_type); bool is_ground(ter_num_t ter_type); char get_fluid_trim(location where,ter_num_t ter_type); void check_if_monst_seen(unsigned short m_num); void play_ambient_sound(); void draw_items(location where); void draw_fields(location where);