#include #include "stdio.h" #include "string.h" #include "global.h" #include "tGraphics.h" #include "math.h" #include "dlogtool.h" #include "keydlgs.h" #include "sound.h" void load_main_screen(); void load_terrain_template(); GWorldPtr load_pict(); short terrain_in_index(); void put_terrain_in_template(); void place_location(); //void draw_cur_string(); void undo_clip(); short find_index_spot(); Boolean is_s_d(); void sort_specials(); extern outdoor_record_type current_terrain; extern WindowPtr mainPtr; extern town_record_type current_town; extern short cen_x, cen_y,current_terrain_type,cur_town; extern town_record_type town; extern big_tr_type t_d; extern template_town_type town_template; extern short town_type; // 0 - big 1 - ave 2 - small extern short cur_viewing_mode,overall_mode; extern short available_dlog_buttons[NUM_DLOG_B]; extern Boolean editing_town; extern short max_dim[3]; extern short dungeon_font_num,geneva_font_num; extern Rect windRect; extern piles_of_stuff_dumping_type *data_store; extern scenario_data_type scenario; extern Rect world_screen; extern Rect left_button[NLS]; extern Rect right_buttons[NRSONPAGE]; extern Rect right_scrollbar_rect; extern Rect right_area_rect; extern unsigned char borders[4][50]; extern ControlHandle right_sbar; extern Boolean left_buttons_active,right_buttons_active; extern short left_button_status[NLS]; // 0 - clear, 1 - text, 2 - title text, +10 - button extern short right_button_status[NRS]; extern unsigned char m_pic_index[200]; extern char *button_strs[140]; extern location cur_out; short num_ir[3] = {12,10,4}; GWorldPtr monst_gworld[10],terrain_gworld[6],small_terrain_gworld,editor_mixed,terrain_buttons_gworld; GWorldPtr anim_gworld,field_gworld,dialog_gworld,items_gworld,tiny_obj_gworld,small_ter_gworld; GWorldPtr spec_scen_g = NULL,dlg_buttons_gworld[NUM_BUTTONS][2],ter_draw_gworld,dlogpics_gworld,talkfaces_gworld,mixed_gworld; PixPatHandle bg[14]; PixPatHandle map_pat[25]; short small_icons[24] = {0,23,37,38,39,35,33,34,30,0, 30,26,0,0,36,0,27,28,29,20, 21,22,0,0}; // begin new stuff Rect blue_button_from = {112,91,126,107}; Rect start_button_from = {112,70,119,91}; Rect base_small_button_from = {112,0,119,7}; extern Rect palette_buttons[8][6]; Rect palette_button_base = {0,0,18,25}; Rect terrain_buttons_rect = {0,0,410,294}; extern Rect left_buttons[NLS][2]; // 0 - whole, 1 - blue button Rect left_button_base = {5,5,21,200}; Rect right_button_base = {RIGHT_AREA_UL_Y,RIGHT_AREA_UL_X,17,RIGHT_AREA_UL_Y}; Rect terrain_rect = {0,0,340,272}; Str255 current_string = "\p"; Str255 current_string2 = "\p"; extern Rect terrain_rects[256]; short map_pats[220] = {50,50,1,1,1,6,6,6,6,6, 6,6,6,6,6,6,6,6,2,2, 2,2,2,2,2,2,2,2,2,2, 2,2,4,4,4,4,4,4,4,4, 4,4,4,4,4,4,3,3,3,3, 3,3,3,3,3,3,3,3,3,0, // 50 0,0,0,0,0,0,0,23,23,23, 15,15,50,50,0,0,0,0,0,7, 7,8,8,14,14,9,9,9,5,5, 0,0,0,0,0,0,0,0,0,0, 18,18,0,0,0,0,0,0,0,0, // 100 22,22,0,0,0,0,0,0,0,0, 0,0,0,10,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,11,0,0, // 150 0,0,0,12,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, // 200 0,0,0,0,0,0,0,0,0,0 }; unsigned char small_what_drawn[64][64]; extern Boolean small_any_drawn; void Set_up_win () { short i,j; for (i = 0; i < 8; i++) for (j = 0; j < 6; j++) { palette_buttons[i][j] = palette_button_base; OffsetRect(&palette_buttons[i][j],i * 25, j * 17); if (i == 7) palette_buttons[i][j].right++; } for (i = 0; i < 8; i++) for (j = 2; j < 6; j++) OffsetRect(&palette_buttons[i][j],0,3); for (i = 0; i < 8; i++) for (j = 3; j < 6; j++) OffsetRect(&palette_buttons[i][j],0,3); for (i = 0; i < 8; i++) for (j = 4; j < 6; j++) OffsetRect(&palette_buttons[i][j],0,3); for (i = 0; i < NLS; i++) { left_buttons[i][0] = left_button_base; OffsetRect(&left_buttons[i][0],0,i * 16); left_buttons[i][1] = left_buttons[i][0]; left_buttons[i][1].top += 1; left_buttons[i][1].bottom -= 1; left_buttons[i][1].left += 0; left_buttons[i][1].right = left_buttons[i][1].left + 16; } right_button_base.left = RIGHT_AREA_UL_X + 1; right_button_base.top = RIGHT_AREA_UL_Y + 1; right_button_base.bottom = right_button_base.top + 12; right_button_base.right = right_button_base.left + RIGHT_AREA_WIDTH - 20; for (i = 0; i < NRSONPAGE; i++) { right_buttons[i] = right_button_base; OffsetRect(&right_buttons[i],0,i * 12); } load_main_screen(); } void run_startup_g() { Rect pict_rect = {0,0,480,640}; PicHandle pict_to_draw; SetPortWindowPort(mainPtr); OffsetRect(&pict_rect,-25,-25); pict_to_draw = GetPicture(3002); DrawPicture(pict_to_draw, &pict_rect); ReleaseResource((Handle) pict_to_draw); play_sound(-95); EventRecord event; WaitNextEvent(keyDownMask + mDownMask + mUpMask,&event,120,NULL); } void load_main_screen() { Str255 fn1 = "\pGeneva"; Str255 fn2 = "\pDungeon Bold"; Str255 fn3 = "\pPalatino"; short i,j; GetFNum(fn1,&geneva_font_num); if (geneva_font_num == 0) GetFNum(fn3,&geneva_font_num); GetFNum(fn2,&dungeon_font_num); if (dungeon_font_num == 0) GetFNum(fn3,&dungeon_font_num); NewGWorld(&terrain_buttons_gworld, 0,&terrain_buttons_rect, NIL, NIL, 0); SetPort( terrain_buttons_gworld); TextFont(geneva_font_num); TextSize(10); TextFace(bold); SetPortWindowPort(mainPtr); NewGWorld(&ter_draw_gworld, 0,&terrain_rect, NIL, NIL, 0); world_screen = terrain_rect; OffsetRect(&world_screen,TER_RECT_UL_X,TER_RECT_UL_Y); for (i = 0; i < NUM_BUTTONS; i++) for (j = 0; j < 2; j++) dlg_buttons_gworld[i][j] = load_pict(2000 + (2 * i) + j); for (i = 0; i < 14; i++) bg[i] = GetPixPat (128 + i); for (i = 0; i < 25; i++) map_pat[i] = GetPixPat (200 + i); for (i = 0; i < 10; i++) monst_gworld[i] = load_pict(1100 + i); for (i = 0; i < 6; i++) terrain_gworld[i] = load_pict(800 + i); small_terrain_gworld = load_pict(904); editor_mixed = load_pict(906); anim_gworld = load_pict(820); field_gworld = load_pict(821); talkfaces_gworld = load_pict(860); items_gworld = load_pict(901); tiny_obj_gworld = load_pict(900); dlogpics_gworld = load_pict(850); small_ter_gworld = load_pict(904); mixed_gworld = load_pict(903); //draw_main_screen(); } void redraw_screen() { GrafPtr old_port; GetPort (&old_port); SetPortWindowPort (mainPtr); FillCRect(&windRect,bg[12]); draw_main_screen(); if (overall_mode < 60); draw_terrain(); SetPort (old_port); } void draw_main_screen() { short i; Rect draw_rect; // draw left buttons (always active) //for (i = 0; i < NLS; i++) { // draw_lb_slot(i); // } draw_lb(); // draw right buttons (only when not editing terrain) if (overall_mode >= 60) { draw_rect.left = RIGHT_AREA_UL_X; draw_rect.top = RIGHT_AREA_UL_Y; draw_rect.right = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 16; draw_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT; FrameRect(&draw_rect); InsetRect(&draw_rect,1,1); FillCRect(&draw_rect,bg[6]); draw_rb(); Draw1Control(right_sbar); } // draw terrain palette if ((overall_mode < 60) || (overall_mode == 62)) { //draw_rect = terrain_buttons_rect; //OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); //rect_draw_some_item(terrain_buttons_gworld,terrain_buttons_rect, // terrain_buttons_gworld,draw_rect,0,1); place_location(); } } void draw_lb() { Rect temp_rect; short i; temp_rect = windRect; temp_rect.right = RIGHT_AREA_UL_X - 2; FillCRect(&temp_rect,bg[12]); for (i = 0; i < NLS; i++) draw_lb_slot(i,0); } // mode 0 normal 1 click void draw_lb_slot (short which,short mode) { Rect text_rect,from_rect; FillCRect(&left_buttons[which][0],bg[12]); if (left_button_status[which] == 0) return; text_rect = left_buttons[which][0]; if (left_button_status[which] >= 10) { text_rect.left += 18; from_rect = blue_button_from; if (mode > 0) OffsetRect(&from_rect,from_rect.right - from_rect.left,0); rect_draw_some_item(editor_mixed,from_rect,editor_mixed,left_buttons[which][1],0,1); } if (left_button_status[which] % 10 == 3) text_rect.left += 16; if (left_button_status[which] % 10 == 2) { TextSize(14); TextFace(bold); } else OffsetRect(&text_rect,0,2); if (mode > 0) ForeColor(blueColor); char_win_draw_string(mainPtr,text_rect,(char *)data_store->strings_ls[which],0,12); ForeColor(blackColor); //char_win_draw_string(mainPtr,text_rect,"FIsh.",1,12); TextSize(10); TextFace(bold); } void draw_rb() { short i,pos; pos = GetControlValue(right_sbar); for (i = pos; i < pos + NRSONPAGE; i++) draw_rb_slot(i,0); } // mode 0 normal 1 pressed void draw_rb_slot (short which,short mode) { Rect text_rect; short pos; pos = GetControlValue(right_sbar); if ((which < pos) || (which >= pos + NRSONPAGE)) return; FillCRect(&right_buttons[which - pos],bg[6]); if (right_button_status[which] == 0) return; text_rect = right_buttons[which - pos]; if (mode > 0) ForeColor(redColor); char_win_draw_string(mainPtr,text_rect,(char *)data_store->strings_rs[which],0,12); ForeColor(blackColor); TextSize(10); TextFace(bold); } void set_up_terrain_buttons() { short i,pic,small_i; Rect ter_from,ter_to,ter_from_base = {0,0,36,28}; Rect tiny_from,tiny_to; Rect palette_from = {0,0,0,0},palette_to; SetPort( terrain_buttons_gworld); FillCRect(&terrain_buttons_rect,bg[6]); FrameRect(&terrain_buttons_rect); // first make terrain buttons for (i = 0; i < 256; i++) { ter_from = ter_from_base; pic = scenario.ter_types[i].picture; if (pic >= 1000) { ter_from = get_custom_rect(pic % 1000); rect_draw_some_item(spec_scen_g, ter_from,terrain_buttons_gworld,terrain_rects[i],0,0); } else if (pic < 400) { pic = pic % 50; OffsetRect(&ter_from,28 * (pic % 10), 36 * (pic / 10)); rect_draw_some_item(terrain_gworld[scenario.ter_types[i].picture/50], ter_from,terrain_buttons_gworld,terrain_rects[i],0,0); } else { pic = pic % 50; ter_from.left = 112 * (pic / 5); ter_from.right = ter_from.left + 28; ter_from.top = 36 * (pic % 5); ter_from.bottom = ter_from.top + 36; rect_draw_some_item(anim_gworld, ter_from,terrain_buttons_gworld,terrain_rects[i],0,0); } small_i = small_icons[scenario.ter_types[i].special]; if ((small_i == 30) && (scenario.ter_types[i].flag2 >= 5)) small_i = 31; if ((small_i == 31) && (scenario.ter_types[i].flag2 == 10)) small_i = 32; if (i == 82) small_i = 3; if (i == 83) small_i = 2; if ((i == 7) || (i == 10) || (i == 13) || (i == 16)) small_i = 23; tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (small_i % 10),7 * (small_i / 10)); tiny_to = terrain_rects[i]; tiny_to.top = tiny_to.bottom - 7; tiny_to.left = tiny_to.right - 7; if (small_i > 0) rect_draw_some_item(editor_mixed, tiny_from,terrain_buttons_gworld,tiny_to,0,0); } if (overall_mode < 60) { palette_to.left = 5; palette_to.top = terrain_rects[255].bottom + 5; if (editing_town == TRUE) { palette_from.bottom = palette_buttons[0][5].bottom; palette_from.right = palette_buttons[7][5].right; } else { palette_from.bottom = palette_buttons[0][2].bottom; palette_from.right = palette_buttons[7][2].right; } palette_to.right = palette_to.left + palette_from.right; palette_to.bottom = palette_to.top + palette_from.bottom; rect_draw_some_item(editor_mixed, palette_from,terrain_buttons_gworld,palette_to,1,0); } SetPortWindowPort(mainPtr); } unsigned short readUShort(unsigned char ** ptr) { unsigned short ret = CFSwapInt16LittleToHost(*(unsigned short*)*ptr); *ptr += 2; return ret; } unsigned int readUInt(unsigned char **ptr) { unsigned int ret = CFSwapInt32LittleToHost(*(unsigned int*)*ptr); *ptr += 4; return ret; } GWorldPtr load_bmp(unsigned char *data, long length) { if (length < 54) { return NULL; // Too short for headers } unsigned char * cur = data + 10; unsigned int offset = readUInt(&cur); cur+=4; unsigned int width = readUInt(&cur); unsigned int height = readUInt(&cur); cur += 2; unsigned short bitCount = readUShort(&cur); cur+=24; int indexed; unsigned int colourTable[256]; int i; if (bitCount == 8) { if (length < 54 + 256 * 4) { return NULL; } for (i = 0; i<256; ++i) { unsigned char blue = *cur++; unsigned char green = *cur++; unsigned char red = *cur++; cur++; colourTable[i] = (red << 16) + (green << 8) + blue; } indexed = TRUE; } else if (bitCount == 24) { indexed = FALSE; } else { return NULL; } int bmppadding = (width * bitCount / 8) % 4; if (bmppadding != 0) { bmppadding = 4 - bmppadding; } if (length < offset + height * (bmppadding + width * bitCount / 8)) { return NULL; } cur = data + offset; GWorldPtr newGWorld; Rect picRext = {0, 0, height, width}; NewGWorld(&newGWorld,32,&picRext,NULL,NULL,0); if (newGWorld == NULL) { return NULL; } PixMapHandle pixMap = GetGWorldPixMap(newGWorld); LockPixels(pixMap); unsigned int * picBuf = (unsigned int*) GetPixBaseAddr(pixMap); int pixrow = ((*pixMap)->rowBytes & 0x3FFF) / 4; int j; for (i = height - 1; i>= 0 ; --i) { for (j=0; j= 60) return; OffsetRect(&boat_rect[0],61,0); if (cur_viewing_mode == 0) { SetPort( ter_draw_gworld); FillCRect(&terrain_rect,bg[6]); FrameRect(&terrain_rect); SetPortWindowPort(mainPtr); for (q = 0; q < 9; q++) for (r = 0; r < 9; r++) { where_draw.x = q; where_draw.y = r; if (editing_town == TRUE) { t_to_draw = t_d.terrain[cen_x + q - 4][cen_y + r - 4]; } else { if (cen_x + q - 4 == -1) t_to_draw = borders[3][cen_y + r - 4]; else if (cen_x + q - 4 == 48) t_to_draw = borders[1][cen_y + r - 4]; else if (cen_y + r - 4 == -1) t_to_draw = borders[0][cen_x + q - 4]; else if (cen_y + r - 4 == 48) t_to_draw = borders[2][cen_x + q - 4]; else t_to_draw = current_terrain.terrain[cen_x + q - 4][cen_y + r - 4]; } draw_one_terrain_spot(q,r,t_to_draw); which_pt.x = cen_x + q - 4; which_pt.y =cen_y + r - 4; tiny_to = tiny_to_base; OffsetRect(&tiny_to,28 * q, 36 * r); // draw start icon, if starting point if ((editing_town == TRUE) && (cur_town == scenario.which_town_start) && (scenario.where_start.x == cen_x + q - 4) && (scenario.where_start.y == cen_y + r - 4)) { from_rect = start_button_from; to_rect = tiny_to; to_rect.left -= 14; rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect,0,0); OffsetRect(&tiny_to,0,-7); } if ((editing_town == FALSE) && (scenario.out_sec_start.x == cur_out.x) && (scenario.out_sec_start.y == cur_out.y) && (scenario.out_start.x == cen_x + q - 4) && (scenario.out_start.y == cen_y + r - 4)) { from_rect = start_button_from; to_rect = tiny_to; to_rect.left -= 14; rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect,0,0); OffsetRect(&tiny_to,0,-7); } small_i = small_icons[scenario.ter_types[t_to_draw].special]; if ((small_i == 30) && (scenario.ter_types[t_to_draw].flag2 >= 5)) small_i = 31; if ((small_i == 31) && (scenario.ter_types[t_to_draw].flag2 == 10)) small_i = 32; tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (small_i % 10),7 * (small_i / 10)); if (small_i > 0) { rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); } if (is_special(cen_x + q - 4,cen_y + r - 4) == TRUE) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (7),7 * (0)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); } if ((t_to_draw == 7) || (t_to_draw == 10) || (t_to_draw == 13) || (t_to_draw == 16)) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (3),7 * (2)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); } //if (is_s_d(cen_x + q - 4,cen_y + r - 4) == TRUE) { // } if (editing_town == FALSE) { for (i = 0; i < 4; i++) if ((cen_x + q - 4 == current_terrain.wandering_locs[i].x) && (cen_y + r - 4 == current_terrain.wandering_locs[i].y)) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (2),7 * (1)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); i = 4; } } if (editing_town == TRUE) { for (i = 0; i < 30; i++) { if ((scenario.scen_boats[i].which_town == cur_town) && (scenario.scen_boats[i].boat_loc.x == cen_x + q - 4) && (scenario.scen_boats[i].boat_loc.y == cen_y + r - 4)) Draw_Some_Item(mixed_gworld,boat_rect[0],ter_draw_gworld,where_draw,1,0); } for (i = 0; i < 30; i++) { source_rect = boat_rect[0]; OffsetRect(&source_rect,0,74); OffsetRect(&source_rect,56,36); if ((scenario.scen_horses[i].which_town == cur_town) && (scenario.scen_horses[i].horse_loc.x == cen_x + q - 4) && (scenario.scen_horses[i].horse_loc.y == cen_y + r - 4)) Draw_Some_Item(mixed_gworld,source_rect,ter_draw_gworld,where_draw,1,0); } for (i = 0; i < 4; i++) if ((cen_x + q - 4 == town.start_locs[i].x) && (cen_y + r - 4 == town.start_locs[i].y)) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (6 + i),7 * (1)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); } for (i = 0; i < 4; i++) if ((cen_x + q - 4 == town.wandering_locs[i].x) && (cen_y + r - 4 == town.wandering_locs[i].y)) { tiny_from = base_small_button_from; OffsetRect(&tiny_from,7 * (2),7 * (1)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0); OffsetRect(&tiny_to,0,-7); i = 4; } if (is_web(cen_x + q - 4,cen_y + r - 4) == TRUE) { from_rect = calc_rect(5,0); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_crate(cen_x + q - 4,cen_y + r - 4) == TRUE) { from_rect = calc_rect(6,0); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_barrel(cen_x + q - 4,cen_y + r - 4) == TRUE) { from_rect = calc_rect(7,0); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_fire_barrier(cen_x + q - 4,cen_y + r - 4) == TRUE) { from_rect = calc_rect(0,2); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_quickfire(cen_x + q - 4,cen_y + r - 4) == TRUE) { from_rect = calc_rect(7,1); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } if (is_force_barrier(cen_x + q - 4,cen_y + r - 4) == TRUE) { from_rect = calc_rect(2,2); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } for (i = 0; i < 8; i++) if (is_sfx(cen_x + q - 4,cen_y + r - 4,i)) { from_rect = calc_rect(i,3); Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0); } for (x = 0; x < 64; x++) if ((cen_x + q - 4 == town.preset_items[x].item_loc.x) && (cen_y + r - 4 == town.preset_items[x].item_loc.y) && (town.preset_items[x].item_code >= 0)) { } for (x = 0; x < 60; x++) if ((cen_x + q - 4 == t_d.creatures[x].start_loc.x) && (cen_y + r - 4 == t_d.creatures[x].start_loc.y) && (t_d.creatures[x].number != 0)) { } } } if (editing_town == TRUE) { draw_monsts(); draw_items(); } SetPort( ter_draw_gworld); ClipRect(&clipping_rect); if (editing_town == TRUE) { // draw info rects for (i = 0; i < 16; i++) if (t_d.room_rect[i].left > 0) { draw_rect.left = 22 + 28 * (t_d.room_rect[i].left - cen_x + 4); draw_rect.right = 22 + 28 * (t_d.room_rect[i].right - cen_x + 4); draw_rect.top = 24 + 36 * (t_d.room_rect[i].top - cen_y + 4); draw_rect.bottom = 24 + 36 * (t_d.room_rect[i].bottom - cen_y + 4); ForeColor(redColor); FrameRect(&draw_rect); ForeColor(blackColor); } // draw border rect draw_rect.left = 21 + 28 * (town.in_town_rect.left - cen_x + 4); draw_rect.right = 21 + 28 * (town.in_town_rect.right - cen_x + 4); draw_rect.top = 25 + 36 * (town.in_town_rect.top - cen_y + 4); draw_rect.bottom = 25 + 36 * (town.in_town_rect.bottom - cen_y + 4); ForeColor(whiteColor); FrameRect(&draw_rect); ForeColor(blackColor); } if (editing_town == FALSE) { // draw info rects for (i = 0; i < 8; i++) if (current_terrain.info_rect[i].left > 0) { draw_rect.left = 22 + 28 * (current_terrain.info_rect[i].left - cen_x + 4); draw_rect.right = 22 + 28 * (current_terrain.info_rect[i].right - cen_x + 4); draw_rect.top = 24 + 36 * (current_terrain.info_rect[i].top - cen_y + 4); draw_rect.bottom = 24 + 36 * (current_terrain.info_rect[i].bottom - cen_y + 4); ForeColor(redColor); FrameRect(&draw_rect); ForeColor(blackColor); } } ClipRect(&terrain_rect); SetPortWindowPort(mainPtr); small_any_drawn = FALSE; //if (cur_viewing_mode == 0) // draw_frames(); } if (cur_viewing_mode == 1) { SetPort( ter_draw_gworld); if (small_any_drawn == FALSE) { FillCRect(&terrain_rect,bg[6]); FrameRect(&terrain_rect); } for (q = 0; q < ((editing_town == TRUE) ? max_dim[town_type] : 48); q++) for (r = 0; r < ((editing_town == TRUE) ? max_dim[town_type] : 48); r++) { t_to_draw = (editing_town == TRUE) ? t_d.terrain[q][r] : current_terrain.terrain[q][r]; if ((small_what_drawn[q][r] != t_to_draw) || (small_any_drawn == FALSE)) { draw_one_tiny_terrain_spot(q,r,t_to_draw); small_what_drawn[q][r] = t_to_draw; } } SetPortWindowPort(mainPtr); small_any_drawn = TRUE; } //draw_cur_string(); place_location(); //to_rect = world_screen; //OffsetRect(&to_rect,TER_RECT_UL_X,TER_RECT_UL_Y); rect_draw_some_item(ter_draw_gworld,terrain_rect,ter_draw_gworld,world_screen,0,1); } void draw_monsts() { short i,k,width,height,m_start_pic; GWorldPtr from_gworld; Rect source_rect,draw_rect; location where_draw,store_loc; GrafPtr cur_port; for (i = 0; i < 60; i++) if (t_d.creatures[i].number != 0) { where_draw.x = t_d.creatures[i].start_loc.x - cen_x + 4; where_draw.y = t_d.creatures[i].start_loc.y - cen_y + 4; width = scenario.scen_monsters[t_d.creatures[i].number].x_width; height = scenario.scen_monsters[t_d.creatures[i].number].y_width; for (k = 0; k < width * height; k++) { store_loc = where_draw; if ((where_draw.x == minmax(0,8,where_draw.x)) && (where_draw.y == minmax(0,8,where_draw.y)) && (scenario.scen_monsters[t_d.creatures[i].number].picture_num >= 1000)) { source_rect = get_custom_rect((scenario.scen_monsters[t_d.creatures[i].number].picture_num + k) % 1000); store_loc.x += k % width; store_loc.y += k / width; Draw_Some_Item(spec_scen_g, source_rect, ter_draw_gworld, store_loc, 1, 0); } else if (scenario.scen_monsters[t_d.creatures[i].number].picture_num < 1000) { m_start_pic = m_pic_index[scenario.scen_monsters[t_d.creatures[i].number].picture_num] + k; from_gworld = monst_gworld[m_start_pic / 20]; m_start_pic = m_start_pic % 20; source_rect = calc_rect(2 * (m_start_pic / 10), m_start_pic % 10); store_loc.x += k % width; store_loc.y += k / width; Draw_Some_Item(from_gworld, source_rect, ter_draw_gworld, store_loc, 1, 0); } } } } // Returns rect for drawing an item, if num < 25, rect is in big item template, // otherwise in small item template Rect get_item_template_rect (short type_wanted) { Rect store_rect; if (type_wanted < 45) { store_rect.top = (type_wanted / 5) * BITMAP_HEIGHT; store_rect.bottom = store_rect.top + BITMAP_HEIGHT; store_rect.left = (type_wanted % 5) * BITMAP_WIDTH; store_rect.right = store_rect.left + BITMAP_WIDTH; } else { store_rect.top = (type_wanted / 10) * 18; store_rect.bottom = store_rect.top + 18; store_rect.left = (type_wanted % 10) * 18; store_rect.right = store_rect.left + 18; } return store_rect; } void draw_items() { short i; Rect source_rect,dest_rect; location where_draw; short pic_num; GrafPtr cur_port; for (i = 0; i < 64; i++) { if (town.preset_items[i].item_code >= 0) { where_draw.x = town.preset_items[i].item_loc.x - cen_x + 4; where_draw.y = town.preset_items[i].item_loc.y - cen_y + 4; pic_num = data_store->scen_item_list.scen_items[town.preset_items[i].item_code].graphic_num; if ((where_draw.x >= 0) && (where_draw.x <= 8) && (where_draw.y >= 0) && (where_draw.y <= 8)) { if (pic_num >= 150) { source_rect = get_custom_rect(pic_num - 150); dest_rect = calc_rect(where_draw.x,where_draw.y); rect_draw_some_item(spec_scen_g, source_rect, ter_draw_gworld, dest_rect, 1, 0); } else { source_rect = get_item_template_rect(pic_num); dest_rect = calc_rect(where_draw.x,where_draw.y); OffsetRect(&dest_rect,8,8); if (pic_num >= 45) { dest_rect.top += 9; dest_rect.bottom -= 9; dest_rect.left += 5; dest_rect.right -= 5; } rect_draw_some_item((pic_num < 45) ? items_gworld : tiny_obj_gworld, source_rect, ter_draw_gworld, dest_rect, 1, 0); } } } } } void force_tiny_redraw() { // short q,r; // for (q = 0; q < 8; q++) // for (r = 0; r < 64; r++) // ter_changed[q][r] = 255; } void redraw_selected_ter() { // draw_one_terrain_spot(18,8,(unsigned char) current_terrain_type); } void draw_one_terrain_spot (short i,short j,unsigned char terrain_to_draw) { location where_draw; Rect source_rect; short picture_wanted; GWorldPtr source_gworld; picture_wanted = scenario.ter_types[terrain_to_draw].picture; // if (picture_wanted >= 1000) { // terrain_to_draw = 90; // picture_wanted = 74; // } where_draw.x = (char) i; where_draw.y = (char) j; if ((picture_wanted >= 1000) && (spec_scen_g != NULL)) { source_gworld = spec_scen_g; source_rect = get_custom_rect(picture_wanted % 1000); } else if (picture_wanted >= 400) { source_gworld = anim_gworld; picture_wanted -= 400; source_rect.left = 112 * (picture_wanted / 5); source_rect.right = source_rect.left + 28; source_rect.top = 36 * (picture_wanted % 5); source_rect.bottom = source_rect.top + 36; } else { source_rect = get_template_rect(terrain_to_draw); source_gworld = terrain_gworld[picture_wanted / 50]; } Draw_Some_Item(source_gworld, source_rect, ter_draw_gworld, where_draw, 0, 0); } void draw_one_tiny_terrain_spot (short i,short j,unsigned char terrain_to_draw) { location where_draw; Rect source_rect,dest_rect = {0,0,4,4},from_rect = {0,0,4,4}; short picture_wanted,k; GWorldPtr source_gworld; picture_wanted = scenario.ter_types[terrain_to_draw].picture; where_draw.x = (char) i; where_draw.y = (char) j; OffsetRect(&dest_rect,8 + 4 * i,8 + 4 * j); switch (picture_wanted) { case 0: case 1: case 73: case 72: FillCRect(&dest_rect,map_pat[0]); break; case 2: case 3: case 4: FillCRect(&dest_rect,map_pat[1]); break; default: if ((picture_wanted < 170) && (map_pats[picture_wanted] > 0)) { FillCRect(&dest_rect,map_pat[map_pats[picture_wanted]]); } else if (picture_wanted >= 1000) { from_rect = get_custom_rect(picture_wanted % 1000); rect_draw_some_item(spec_scen_g, from_rect, ter_draw_gworld, dest_rect, 0, 0); } else if (picture_wanted >= 400) { source_gworld = anim_gworld; picture_wanted -= 400; if (picture_wanted == 0) FillCRect(&dest_rect,map_pat[13]); else if (picture_wanted == 4) FillCRect(&dest_rect,map_pat[21]); else if (picture_wanted == 7) FillCRect(&dest_rect,map_pat[20]); else if (picture_wanted == 8) FillCRect(&dest_rect,map_pat[19]); else if (picture_wanted == 9) FillCRect(&dest_rect,map_pat[20]); else if (picture_wanted == 10) FillCRect(&dest_rect,map_pat[19]); else { //source_rect.left = 112 * (picture_wanted / 5); //source_rect.right = source_rect.left + 28; //source_rect.top = 36 * (picture_wanted % 5); //source_rect.bottom = source_rect.top + 36; OffsetRect(&from_rect,(picture_wanted / 5) * 24 + 1,(picture_wanted % 5) * 6 + 1 + 156); rect_draw_some_item(small_ter_gworld, from_rect, ter_draw_gworld, dest_rect, 0, 0); //rect_draw_some_item(source_gworld, source_rect, ter_draw_gworld, dest_rect, 0, 0); } } else { //source_rect = get_template_rect(terrain_to_draw); //source_gworld = terrain_gworld[picture_wanted / 50]; OffsetRect(&from_rect,(picture_wanted % 10) * 6 + 1,(picture_wanted / 10) * 6 + 1); rect_draw_some_item(small_ter_gworld, from_rect, ter_draw_gworld, dest_rect, 0, 0); } break; } } /* Draw a bitmap in the world window. hor in 0 .. 8, vert in 0 .. 8, object is ptr. to bitmap to be drawn, and masking is for Copybits. */ void Draw_Some_Item ( GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,location target, char masked,short main_win) { Rect destrec; PixMapHandle test1, test2; RGBColor test_color, store_color; BitMap store_dest; if ((target.x < 0) || (target.x > 8) || (target.y < 0) || (target.y > 8)) return; destrec.left = 8 + BITMAP_WIDTH * target.x; destrec.right = destrec.left + BITMAP_WIDTH; destrec.top = 8 + BITMAP_HEIGHT * target.y; destrec.bottom = destrec.top + BITMAP_HEIGHT; destrec.left = destrec.right - (src_rect.right - src_rect.left); destrec.top = destrec.bottom - (src_rect.bottom - src_rect.top); rect_draw_some_item(src_gworld,src_rect,ter_draw_gworld,destrec,masked,0); } void rect_draw_some_item (GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,Rect targ_rect, char masked,short main_win) { Rect destrec; PixMapHandle test1, test2; const BitMap * store_dest; GrafPtr cur_port; RGBColor store_color; if (main_win == 2) { GetBackColor(&store_color); BackColor(whiteColor); } GetPort(&cur_port); store_dest = GetPortBitMapForCopyBits(cur_port); test1 = GetPortPixMap(src_gworld); LockPixels(test1); if (main_win == 0) { test2 = GetPortPixMap(targ_gworld); LockPixels(test2); if (masked == 1) CopyBits ( (BitMap*)* test1 , (BitMap*)*test2 , &src_rect, &targ_rect, transparent , NULL); else CopyBits ( (BitMap*)* test1 , (BitMap*)*test2 , &src_rect, &targ_rect, (masked == 10) ? addOver : 0, NULL); UnlockPixels(test2); } else { if (masked == 1) CopyBits ( (BitMap*)*test1 , store_dest , &src_rect, &targ_rect, transparent , NULL); else CopyBits ((BitMap*) *test1 , store_dest , &src_rect, &targ_rect, (masked == 10) ? addOver : 0, NULL); } UnlockPixels(test1); if (main_win == 2) RGBBackColor(&store_color); } void discard_graphics() { } /* Input terrain currently trying to draw. Get back Rect in terrain template containing desired pixmap, or Rect to darkness if desired map not present */ Rect get_template_rect (unsigned char type_wanted) { Rect store_rect; short i,j; short picture_wanted; picture_wanted = scenario.ter_types[type_wanted].picture; if (picture_wanted >= 1000) picture_wanted = 0; picture_wanted = picture_wanted % 50; store_rect.top = 0 + (picture_wanted / 10) * BITMAP_HEIGHT; store_rect.bottom = store_rect.top + BITMAP_HEIGHT; store_rect.left = 0 + (picture_wanted % 10) * BITMAP_WIDTH; store_rect.right = store_rect.left + BITMAP_WIDTH; return store_rect; } void draw_frames() { char q,r,i,k; location which_pt; Rect draw_rect; for (q = 0; q < 9; q++) { for (r = 0; r < 9; r++) { which_pt.x = cen_x + q - 4; which_pt.y = cen_y + r - 4; draw_rect.top = 23 + r * 36; draw_rect.bottom = 58 + r * 36; draw_rect.left = 23 + q * 28; draw_rect.right = 50 + q * 28; for (i = 0; i < 4; i++) if ((which_pt.x == town.wandering_locs[i].x) && (which_pt.y == town.wandering_locs[i].y)) { ForeColor(redColor); FrameRect(&draw_rect); ForeColor(blackColor); } for (i = 0; i < 4; i++) if ((which_pt.x == town.start_locs[i].x) && (which_pt.y == town.start_locs[i].y)) { ForeColor(magentaColor); FrameRect(&draw_rect); ForeColor(blackColor); } } } } void place_location() { Rect text_rect = {367,290,384,510}; Str255 draw_str; Rect from_rect,draw_rect,source_rect,erase_rect; short picture_wanted; /* from_rect = terrain_buttons_rect; from_rect.top = from_rect.bottom - 150; draw_rect = from_rect; OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); rect_draw_some_item(terrain_buttons_gworld,from_rect, terrain_buttons_gworld,draw_rect,0,1); */ //EraseRect(&text_rect); SetPort( terrain_buttons_gworld); erase_rect.left = terrain_rects[255].left + 17; erase_rect.right = RIGHT_AREA_WIDTH - 1; erase_rect.top = terrain_rects[255].top + 12 - 9; erase_rect.bottom = erase_rect.top + 12; FillCRect(&erase_rect,bg[6]); MoveTo(terrain_rects[255].left + 20 ,terrain_rects[255].top + 12); if (overall_mode < 60) sprintf((char *) draw_str,"Center: x = %d, y = %d ",cen_x,cen_y); else { MoveTo(5 ,terrain_rects[255].top + 28); sprintf((char *) draw_str,"Click terrain to edit. ",cen_x,cen_y); } c2p(draw_str); DrawString(draw_str); //draw_cur_string(); erase_rect.left = 2; erase_rect.right = RIGHT_AREA_WIDTH - 1; erase_rect.top = terrain_rects[255].bottom + 117; erase_rect.bottom = RIGHT_AREA_HEIGHT + 6; FillCRect(&erase_rect,bg[6]); if (overall_mode < 60) { MoveTo(5,terrain_rects[255].bottom + 129); DrawString(current_string); MoveTo(RIGHT_AREA_WIDTH / 2,terrain_rects[255].bottom + 129); DrawString(current_string2); } SetPortWindowPort(mainPtr); draw_rect.top = palette_buttons[0][0].top + terrain_rects[255].bottom + 5; draw_rect.left = palette_buttons[7][0].right + 17; draw_rect.bottom = draw_rect.top + 36; draw_rect.right = draw_rect.left + 28; picture_wanted = scenario.ter_types[current_terrain_type].picture; if (overall_mode < 60) { if (picture_wanted >= 1000) { source_rect = get_custom_rect(picture_wanted % 1000); rect_draw_some_item(spec_scen_g, source_rect,terrain_buttons_gworld,draw_rect,0,0); } else if (picture_wanted >= 400) { picture_wanted -= 400; source_rect.left = 112 * (picture_wanted / 5); source_rect.right = source_rect.left + 28; source_rect.top = 36 * (picture_wanted % 5); source_rect.bottom = source_rect.top + 36; rect_draw_some_item(anim_gworld,source_rect,terrain_buttons_gworld,draw_rect,0,0); } else { source_rect = get_template_rect(current_terrain_type); rect_draw_some_item(terrain_gworld[picture_wanted / 50],source_rect, terrain_buttons_gworld,draw_rect,0,0); } } draw_rect = terrain_buttons_rect; OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); rect_draw_some_item(terrain_buttons_gworld,terrain_buttons_rect, terrain_buttons_gworld,draw_rect,0,1); } // klugde for speed ...exactly like place location above, but just writes location void place_just_location() { Rect text_rect = {367,290,384,510}; Str255 draw_str; Rect from_rect,draw_rect,source_rect,erase_rect; short picture_wanted; SetPort( terrain_buttons_gworld); erase_rect.left = terrain_rects[255].left + 17; erase_rect.right = RIGHT_AREA_WIDTH - 1; erase_rect.top = terrain_rects[255].top + 12 - 9; erase_rect.bottom = erase_rect.top + 12; FillCRect(&erase_rect,bg[6]); MoveTo(terrain_rects[255].left + 20 ,terrain_rects[255].top + 12); if (overall_mode < 60) sprintf((char *) draw_str,"Center: x = %d, y = %d ",cen_x,cen_y); else { MoveTo(5 ,terrain_rects[255].top + 28); sprintf((char *) draw_str,"Click terrain to edit. ",cen_x,cen_y); } c2p(draw_str); DrawString(draw_str); SetPortWindowPort(mainPtr); from_rect = terrain_buttons_rect; from_rect.top = erase_rect.top; from_rect.bottom = erase_rect.bottom; draw_rect = from_rect; OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); rect_draw_some_item(terrain_buttons_gworld,from_rect, terrain_buttons_gworld,draw_rect,0,1); } void set_string(char *string,char *string2) { strcpy((char *)current_string,string); c2p(current_string); // if (strlen(string2) == 0) // current_string2[0] = 0; // else // sprintf((char *)current_string2,"Bob"); strcpy((char *)current_string2,string2); c2p(current_string2); place_location(); } /* void draw_cur_string() { Rect from_rect,draw_rect; from_rect = terrain_buttons_rect; from_rect.top = from_rect.bottom - 40; draw_rect = from_rect; OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); rect_draw_some_item(terrain_buttons_gworld,from_rect, terrain_buttons_gworld,draw_rect,0,1); MoveTo(RIGHT_AREA_UL_X + 5,terrain_rects[255].bottom + 120); DrawString(current_string); MoveTo(RIGHT_AREA_UL_X + 5,terrain_rects[255].bottom + 132); DrawString(current_string2); } */ void undo_clip() { Rect c = {0,0,480,640}; ClipRect(&c); } Boolean is_special(short i,short j) { short k; if (editing_town == TRUE) for (k = 0; k < 50; k++) if ((town.special_locs[k].x == i) && (town.special_locs[k].y == j)) return TRUE; if (editing_town == FALSE) for (k = 0; k < 18; k++) if ((current_terrain.special_locs[k].x == i) && (current_terrain.special_locs[k].y == j)) return TRUE; return FALSE; } void take_special(short i,short j) {} void make_special(short i,short j) {} void sort_specials() {} Boolean is_field_type(short i,short j,short field_type) { short k; for (k = 0; k < 50; k++) if ((town.preset_fields[k].field_type == field_type) && (town.preset_fields[k].field_loc.x == i) && (town.preset_fields[k].field_loc.y == j)) return TRUE; return FALSE; } void make_field_type(short i,short j,short field_type) { short k; if (is_field_type(i,j,field_type) == TRUE) return; for (k = 0; k < 50; k++) if (town.preset_fields[k].field_type == 0) { town.preset_fields[k].field_loc.x = i; town.preset_fields[k].field_loc.y = j; town.preset_fields[k].field_type = field_type; return; } give_error("Each town can have at most 50 fields and special effects (webs, barrels, blood stains, etc.). To place more, use the eraser first.","",0); } void take_field_type(short i,short j,short field_type) { short k; for (k = 0; k < 50; k++) if ((town.preset_fields[k].field_type == field_type) && (town.preset_fields[k].field_loc.x == i) && (town.preset_fields[k].field_loc.y == j)) { town.preset_fields[k].field_type = 0; return; } } Boolean is_web(short i,short j) { return is_field_type(i,j,3); } void make_web(short i,short j) { make_field_type(i,j,3); } void take_web(short i,short j) { take_field_type(i,j,3); } Boolean is_crate(short i,short j) { return is_field_type(i,j,4); } void make_crate(short i,short j) { make_field_type(i,j,4); } void take_crate(short i,short j) { take_field_type(i,j,4); } Boolean is_barrel(short i,short j) { return is_field_type(i,j,5); } void make_barrel(short i,short j) { make_field_type(i,j,5); } void take_barrel(short i,short j) { take_field_type(i,j,5); } Boolean is_fire_barrier(short i,short j) { return is_field_type(i,j,6); } void make_fire_barrier(short i,short j) { make_field_type(i,j,6); } void take_fire_barrier(short i,short j) { take_field_type(i,j,6); } Boolean is_force_barrier(short i,short j) { return is_field_type(i,j,7); } void make_force_barrier(short i,short j) { make_field_type(i,j,7); } void take_force_barrier(short i,short j) { take_field_type(i,j,7); } Boolean is_sfx(short i,short j,short type) { return is_field_type(i,j,type + 14); } void make_sfx(short i,short j,short type) { make_field_type(i,j,type + 14); } void take_sfx(short i,short j,short type) { take_field_type(i,j,type + 14); } Boolean is_quickfire(short i,short j) { return is_field_type(i,j,8); } void make_quickfire(short i,short j) { make_field_type(i,j,8); } void take_quickfire(short i,short j) { take_field_type(i,j,8); } Boolean container_there(location l) { unsigned char ter; if (editing_town == FALSE) return FALSE; if (scenario.ter_types[t_d.terrain[l.x][l.y]].special == 14) return TRUE; if (is_barrel(l.x,l.y) == TRUE) return TRUE; if (is_crate(l.x,l.y) == TRUE) return TRUE; return 0; } void char_win_draw_string(WindowPtr dest_window,Rect dest_rect,char *str,short mode,short line_height) { char_port_draw_string(GetWindowPort(dest_window),dest_rect,str,mode,line_height); } void char_port_draw_string(GrafPtr dest_window,Rect dest_rect,char *str,short mode,short line_height) { Str255 store_s; strcpy((char *) store_s,str); win_draw_string( dest_window, dest_rect,store_s, mode, line_height); } // mode: 0 - align up and left, 1 - center on one line // str is a c string, 256 characters // uses current font void win_draw_string(GrafPtr dest_window,Rect dest_rect,Str255 str,short mode,short line_height) { GrafPtr old_port; Str255 p_str,str_to_draw,str_to_draw2,c_str; Str255 null_s = " "; short str_len,i; short last_line_break = 0,last_word_break = 0,on_what_line = 0; short text_len[257]; short total_width = 0; Boolean end_loop,force_skip = FALSE; KeyMap key_state; long dummy3; RgnHandle current_clip; short adjust_x = 0,adjust_y = 0; strcpy((char *) p_str,(char *) str); strcpy((char *) c_str,(char *) str); c2p(p_str); for (i = 0; i < 257; i++) text_len[i]= 0; MeasureText(256,p_str,text_len); str_len = (short) strlen((char *)str); if (str_len == 0) { return; } GetPort(&old_port); SetPort( dest_window); //FrameRect(&dest_rect); //current_clip = NewRgn(); //GetClip(current_clip); dest_rect.bottom += 5; //ClipRect(&dest_rect); dest_rect.bottom -= 5; for (i = 0; i < 257; i++) if ((text_len[i] > total_width) && (i <= str_len)) total_width = text_len[i]; if ((mode == 0) && (total_width < dest_rect.right - dest_rect.left)) mode = 2; for (i = 0; i < 257; i++) if ((i <= str_len) && (c_str[i] == '|') && (mode == 2)) mode = 0; switch (mode) { case 0: MoveTo(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + line_height * on_what_line + adjust_y + 9); for (i = 0;text_len[i] != text_len[i + 1], i < str_len;i++) { if (((text_len[i] - text_len[last_line_break] > (dest_rect.right - dest_rect.left - 6)) && (last_word_break > last_line_break)) || (c_str[i] == '|')) { if (c_str[i] == '|') { c_str[i] = ' '; force_skip = TRUE; } sprintf((char *)str_to_draw,"%s",(char *)null_s); strncpy ((char *) str_to_draw,(char *) c_str + last_line_break,(size_t) (last_word_break - last_line_break - 1)); sprintf((char *)str_to_draw2," %s",str_to_draw); str_to_draw2[0] = (char) strlen((char *)str_to_draw); DrawString(str_to_draw2); on_what_line++; MoveTo(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + line_height * on_what_line + adjust_y + 9); last_line_break = last_word_break; if (force_skip == TRUE) { force_skip = FALSE; i++; last_line_break++; last_word_break++; } } if (c_str[i] == ' ') last_word_break = i + 1; //if (on_what_line == LINES_IN_TEXT_WIN - 1) // i = 10000; } if (i - last_line_break > 1) { strcpy((char *)str_to_draw,(char *)null_s); strncpy ((char *) str_to_draw,(char *) c_str + last_line_break,(size_t) (i - last_line_break)); sprintf((char *)str_to_draw2," %s",str_to_draw); if (strlen((char *) str_to_draw2) > 3) { str_to_draw2[0] = (char) strlen((char *)str_to_draw); DrawString(str_to_draw2); } } break; case 1: MoveTo((dest_rect.right + dest_rect.left) / 2 - (4 * total_width) / 9 + adjust_x, (dest_rect.bottom + dest_rect.top - line_height) / 2 + 9 + adjust_y); DrawString(p_str); break; case 2: MoveTo(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + adjust_y + 9); DrawString(p_str); break; case 3: MoveTo(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + adjust_y + 9 + (dest_rect.bottom - dest_rect.top) / 6); DrawString(p_str); break; } //SetClip(current_clip); //DisposeRgn(current_clip); SetPort(old_port); } void c2p(Str255 str) { Str255 str2; short len; len = strlen((char *) str); strcpy((char *) str2,(char *) str); str[0] = (unsigned char) len; strncpy((char *) (str + 1), (char *) str2,len); } void p2c(Str255 str) { Str255 str2; short len; len = (short) str[0]; strncpy((char *) str2,(char *) (str + 1), len); str2[len] = 0; strcpy((char *) str,(char *) str2); } void get_str(Str255 str,short i, short j) { if (i == -1) { strcpy((char *) str,data_store->scen_item_list.monst_names[j]); return; } if (i == -2) { strcpy((char *) str,data_store->scen_item_list.scen_items[j].full_name); return; } if (i == -3) { strcpy((char *) str,button_strs[available_dlog_buttons[j]]); return; } if (i == -4) { strcpy((char *) str,data_store->scen_item_list.ter_names[j]); return; } if (i == -5) { get_str(str,40,j * 7 + 1); return; } GetIndString(str, i, j); p2c(str); } short string_length(char *str) { short text_len[257]; short total_width = 0,i,len; Str255 p_str; for (i = 0; i < 257; i++) text_len[i]= 0; strcpy((char *) p_str,str); c2p(p_str); MeasureText(256,p_str,text_len); len = strlen((char *)str); for (i = 0; i < 257; i++) if ((text_len[i] > total_width) && (i <= len)) total_width = text_len[i]; return total_width; } Rect get_custom_rect (short which_rect) //// { Rect store_rect = {0,0,36,28}; OffsetRect(&store_rect,28 * (which_rect % 10),36 * (which_rect / 10)); return store_rect; }