Boolean is_explored(short i,short j); void make_explored(short i,short j); void take_explored(short i,short j); Boolean is_out(); Boolean is_town(); Boolean is_combat(); Boolean special(short i,short j); void flip_special(short i,short j); void make_special(short i,short j); void take_special(short i,short j); Boolean is_web(short i,short j); void make_web(short i,short j); void take_web(short i,short j); Boolean is_crate(short i,short j); void make_crate(short i,short j); void take_crate(short i,short j); Boolean is_barrel(short i,short j); void make_barrel(short i,short j); void take_barrel(short i,short j); Boolean is_fire_barrier(short i,short j); void make_fire_barrier(short i,short j); void take_fire_barrier(short i,short j); Boolean is_force_barrier(short i,short j); void make_force_barrier(short i,short j); void take_force_barrier(short i,short j); Boolean is_quickfire(short i,short j); void make_quickfire(short i,short j); void take_quickfire(short i,short j); Boolean is_force_wall(short i,short j); void make_force_wall(short i,short j); void take_force_wall(short i,short j); Boolean is_fire_wall(short i,short j); void make_fire_wall(short i,short j); void take_fire_wall(short i,short j); Boolean is_antimagic(short i,short j); void make_antimagic(short i,short j); void take_antimagic(short i,short j); Boolean is_scloud(short i,short j); void make_scloud(short i,short j); void take_scloud(short i,short j); Boolean is_ice_wall(short i,short j); void make_ice_wall(short i,short j); void take_ice_wall(short i,short j); Boolean is_blade_wall(short i,short j); void make_blade_wall(short i,short j); void take_blade_wall(short i,short j); Boolean is_sleep_cloud(short i,short j); void make_sleep_cloud(short i,short j); void take_sleep_cloud(short i,short j); Boolean is_small_blood(short i,short j); Boolean is_medium_blood(short i,short j); Boolean is_large_blood(short i,short j); Boolean is_small_slime(short i,short j); Boolean is_big_slime(short i,short j); Boolean is_ash(short i,short j); Boolean is_bones(short i,short j); Boolean is_rubble(short i,short j); void make_sfx(short i,short j, short type); void spread_sfx(short type,short prob);