Place Fields/Objects/Sfx Chance of placing (0 - 100) Which field type First part of message Second part of message Unused 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Special to Jump To Fills the rectangle with some sort of field, barrier, object, or sfx. This only works in town. -------------------- Set Explored 0 - clear, 1 - explore Unused First part of message Second part of message Unused 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Special to Jump To This node alters your map, marking spaces as having been explored or not. -------------------- Move Items X of space to move to Y of space to move to First part of message Second part of message Place in container, if present? 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Special to Jump To Moves all of the items in the rectangle to a specified space. Items inside containers are not moved. This only works in town. -------------------- Destroy Items Unused Unused First part of message Second part of message Unused 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Special to Jump To Destroys all of the items in the rectangle. Be careful not to destroy something the party needs to finish the scenario. Only works in town. -------------------- Change Rectange Terrain Terrain to change to Chance of changing (0 - 100) First part of message Second part of message Unused 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Special to Jump To Changes the terrain in the rectangle to a given terrain type. -------------------- Swap Rectangle Terrain Switch this ter. type with this ter. type First part of message Second part of message Unused 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Special to Jump To Changes the terrain in the rectangle from a given terrain type to another, or back. -------------------- Transform Rectangle Terrain Unused Unused First part of message Second part of message Unused 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Special to Jump To Every square of terrain in the rectangle given is changed to the terrain type given in its Transform To What field. -------------------- Lock Rectangle Unused Unused First part of message Second part of message Unused 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Special to Jump To If the terrain in the rectangle has Special Type lockable, it becomes locked (i.e. is changed to its locked terrain type). -------------------- Unlock Rectangle Unused Unused First part of message Second part of message Unused 0 - entire rectangle, 1 - just borders Unused Top of rectangle Left of rectangle Unused Bottom of rectangle Right of rectangle Unused Special to Jump To If the terrain in the rectangle has Special Type unlockable, it becomes unlocked (i.e. is changed to its locked terrain type). --------------------