/* * pict.h * BoE * * Created by Celtic Minstrel on 11/05/09. * */ #ifndef PICT_H #define PICT_H #include #include enum ePicType { PIC_TER = 1, // 28x36 terrain graphic from the preset sheets PIC_TER_ANIM = 2, // 28x36 terrain graphic from the preset animated terrain sheet PIC_MONST = 3, // 28x36 monster graphic from the preset sheets PIC_DLOG = 4, // 36x36 dialog graphic from the preset sheet PIC_TALK = 5, // 32x32 talking portrait from the preset sheet PIC_SCEN = 6, // 32x32 scenario graphic from the scenario sheet PIC_ITEM = 7, // 28x36 item graphic from the large item sheet, or 18x18 item graphic from the small sheet centred in a 28x36 space PIC_PC = 8, // 28x36 pc graphic from the player sheet PIC_FIELD = 9, // 28x36 field graphic from the fields sheet PIC_BOOM = 10, // 28x36 boom graphic from the booms sheet PIC_FULL = 11, // entire sheet graphic; number is the resource ID PIC_MISSILE = 12, // 18x18 missile graphic from the missiles sheet PIC_DLOG_LG = 13, // 72x72 dialog graphic from the dialog sheet PIC_SCEN_LG = 14, // 64x64 scenario graphic (currently each is on its own sheet) PIC_TER_MAP = 15, // 12x12 map graphic... or should it be 6x6? PIC_MONST_WIDE = 23, // 56x36 monster graphic from the preset sheets, resized to fit and centred in a 28x36 space PIC_MONST_TALL = 43, // 28x72 monster graphic from the preset sheets, resized to fit and centred in a 28x36 space PIC_MONST_LG = 63, // 56x72 monster graphic from the preset sheets, resized to fit in a 28x36 space PIC_CUSTOM_TER = 101, // 28x36 custom graphic from the custom sheets PIC_CUSTOM_TER_ANIM = 102, PIC_CUSTOM_MONST = 103, PIC_CUSTOM_DLOG = 104, // 36x36 dialog graphic drawn from two 18x26 halves in the custom sheets PIC_CUSTOM_TALK = 105, // 32x32 talking portrait drawn from two 16x32 halves in the custom sheets PIC_CUSTOM_SCEN = 106, // 32x32 scenario portrait loading from scenname.exr/scenario.png PIC_CUSTOM_ITEM = 107, PIC_CUSTOM_FULL = 111, // entire sheet graphic, drawn from scenname.exr/sheetxxx.png where xxx is the number PIC_CUSTOM_MISSILE = 112, // 18x18 missile graphic drawn from the the custom sheets PIC_CUSTOM_DLOG_LG = 113, // 72x72 dialog graphic from the custom sheet, taken from 8 successive slots PIC_CUSTOM_TER_MAP = 115, // 12x12 map graphic (should it be 6x6?) taken from the custom sheet PIC_CUSTOM_MONST_WIDE = 123, // 56x36 monster graphic from the custom sheets, resized to fit and centred in a 28x36 space PIC_CUSTOM_MONST_TALL = 143, // 28x72 monster graphic from the custom sheets, resized to fit and centred in a 28x36 space PIC_CUSTOM_MONST_LG = 163, // 56x72 monster graphic from the custom sheets, resized to fit in a 28x36 space PIC_PARTY_MONST = 203, // 28x36 graphic drawn from the savegame sheet PIC_PARTY_SCEN = 206, // 32x32 graphic drawn from the scenario headers sheet PIC_PARTY_ITEM = 207, PIC_PARTY_PC = 208, PIC_PARTY_MONST_WIDE = 223, // 56x36 monster graphic from the savegame sheet, resized to fit and centred in a 28x36 space PIC_PARTY_MONST_TALL = 243, // 28x72 monster graphic from the savegame sheet, resized to fit and centred in a 28x36 space PIC_PARTY_MONST_LG = 263, // 56x72 monster graphic from the savegame sheet, resized to fit in a 28x36 space }; enum ePicTypeMod { // Can be added to or subtracted from ePicType enums, returning an ePicType. PIC_PRESET = 0, // just for good measure PIC_WIDE = 20, // if applied to any derivative of PIC_MONST, makes the x-dimension 2 instead of 1 PIC_TALL = 40, // if applied to any derivative of PIC_MONST, makes the y-dimension 2 instead of 1 PIC_CUSTOM = 100, // if applied to any customizable graphic, makes it custom instead of preset PIC_PARTY = 200, // similar to above }; enum eSheetType { SHEET_TER, SHEET_TER_ANIM, SHEET_MONST, SHEET_DLOG, SHEET_TALK, SHEET_SCEN, SHEET_SCEN_LG, SHEET_ITEM, SHEET_TINY_ITEM, SHEET_PC, SHEET_FIELD, SHEET_BOOM, SHEET_MISSILE, SHEET_PARTY, SHEET_HEADER, SHEET_TER_MAP, SHEET_FULL, SHEET_CUSTOM, }; class cPict : public cControl { public: static void init(); void attachClickHandler(click_callback_t f) throw(); void attachFocusHandler(focus_callback_t f) throw(xHandlerNotSupported); bool triggerClickHandler(cDialog& me, std::string id, eKeyMod mods); void setFormat(eFormat prop, short val) throw(xUnsupportedProp); short getFormat(eFormat prop) throw(xUnsupportedProp); static void setSheet(eSheetType type, short n, GWorldPtr sheet); static bool isSheetSet(eSheetType type, size_t n); void setPict(short num, ePicType type); cPict(cDialog* parent); bool isClickable(); static void advanceAnim(); virtual ~cPict(); protected: void draw(); private: static short animFrame; short picNum; ePicType picType; bool clickable, drawFramed; friend class cDialog; static GWorldPtr teranim, dlog, talk, scen, largeScen, item, tinyItem, pc, field, boom, missile, save, header, map; static std::vector ter, monst, customSheets; static std::map largeSheets; // map instead of vector because it'll be a sparse array static void drawPresetTer(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetTerAnim(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetMonstSm(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetMonstWide(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetMonstTall(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetMonstLg(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetDlog(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetDlogLg(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetTalk(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetScen(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetScenLg(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetItem(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetPc(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetField(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetBoom(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetMissile(short num, GWorldPtr to_gw, Rect to_rect); static void drawPresetTerMap(short num, GWorldPtr to_gw, Rect to_rect); static void drawFullSheet(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomTer(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomTerAnim(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomMonstSm(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomMonstWide(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomMonstTall(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomMonstLg(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomDlog(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomDlogLg(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomTalk(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomItem(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomMissile(short num, GWorldPtr to_gw, Rect to_rect); static void drawCustomTerMap(short num, GWorldPtr to_gw, Rect to_rect); static void drawPartyMonstSm(short num, GWorldPtr to_gw, Rect to_rect); static void drawPartyMonstWide(short num, GWorldPtr to_gw, Rect to_rect); static void drawPartyMonstTall(short num, GWorldPtr to_gw, Rect to_rect); static void drawPartyMonstLg(short num, GWorldPtr to_gw, Rect to_rect); static void drawPartyScen(short num, GWorldPtr to_gw, Rect to_rect); static void drawPartyItem(short num, GWorldPtr to_gw, Rect to_rect); static void drawPartyPc(short num, GWorldPtr to_gw, Rect to_rect); static std::map drawPict; click_callback_t onClick; }; ePicType operator + (ePicType lhs, ePicTypeMod rhs); ePicType operator - (ePicType lhs, ePicTypeMod rhs); ePicType operator + (ePicTypeMod lhs, ePicType rhs); ePicType operator - (ePicTypeMod lhs, ePicType rhs); ePicType&operator +=(ePicType&lhs, ePicTypeMod rhs); ePicType&operator -=(ePicType&lhs, ePicTypeMod rhs); #endif