/* * monster.cpp * BoE * * Created by Celtic Minstrel on 20/04/09. * */ #include #include #include #include #include "classes.h" #include "oldstructs.h" __attribute__((deprecated)) cMonster& cMonster::operator = (legacy::monster_record_type& old){ int i; m_num = old.m_num; level = old.level; //m_name = old.m_name; health = old.health; m_health = old.m_health; mp = old.mp; max_mp = old.max_mp; armor = old.armor; skill = old.skill; for(i = 0; i < 3; i++) a[i] = old.a[i]; a1_type = old.a1_type; a23_type = old.a23_type; m_type = (eMonsterType) old.m_type; speed = old.speed; ap = old.ap; mu = old.mu; cl = old.cl; breath = old.breath; breath_type = old.breath_type; treasure = old.treasure; spec_skill = old.spec_skill; poison = old.poison; morale = old.morale; m_morale = old.m_morale; corpse_item = old.corpse_item; corpse_item_chance = old.corpse_item_chance; for(i = 0; i < 15; i++) status[i] = old.status[i]; direction = old.direction; immunities = old.immunities; x_width = old.x_width; y_width = old.y_width; radiate_1 = old.radiate_1; radiate_2 = old.radiate_2; default_attitude = old.default_attitude; summon_type = old.summon_type; default_facial_pic = old.default_facial_pic; res1 = old.res1; res2 = old.res2; res3 = old.res3; picture_num = old.picture_num; if(picture_num == 122) picture_num = 119; return *this; } cCreature::cCreature(){ // short personality; // short special_on_kill,facial_pic; //{-1,-1,-1} id = number = active = attitude = start_attitude = 0; start_loc.x = start_loc.y = cur_loc.x = cur_loc.y = targ_loc.x = targ_loc.y = 80; mobility = 1; time_flag = summoned = extra1 = extra2 = 0; spec1 = spec2 = spec_enc_code = time_code = monster_time = 0; personality = special_on_kill = facial_pic = -1; target = 6; } cCreature& cCreature::operator = (legacy::creature_start_type old){ number = old.number; start_attitude = old.start_attitude; start_loc.x = old.start_loc.x; start_loc.y = old.start_loc.y; mobility = old.mobile; time_flag = old.time_flag; extra1 = old.extra1; extra2 = old.extra2; spec1 = old.spec1; spec2 = old.spec2; spec_enc_code = old.spec_enc_code; time_code = old.time_code; monster_time = old.monster_time; personality = old.personality; special_on_kill = old.special_on_kill; facial_pic = old.facial_pic; return *this; } __attribute__((deprecated)) cCreature& cCreature::operator = (legacy::creature_data_type old){ active = old.active; attitude = old.attitude; number = old.number; cur_loc.x = old.m_loc.x; cur_loc.y = old.m_loc.y; m_d = old.m_d; mobility = old.mobile; summoned = old.summoned; number = old.monst_start.number; start_attitude = old.monst_start.start_attitude; start_loc.x = old.monst_start.start_loc.x; start_loc.y = old.monst_start.start_loc.y; mobility = old.monst_start.mobile; time_flag = old.monst_start.time_flag; extra1 = old.monst_start.extra1; extra2 = old.monst_start.extra2; spec1 = old.monst_start.spec1; spec2 = old.monst_start.spec2; spec_enc_code = old.monst_start.spec_enc_code; time_code = old.monst_start.time_code; monster_time = old.monst_start.monster_time; personality = old.monst_start.personality; special_on_kill = old.monst_start.special_on_kill; facial_pic = old.monst_start.facial_pic; return *this; }