Select a target Unused Unused First part of message Second part of message Unused Unused Unused Restrictions Special if Cancel button pressed Unused Selection Mode Unused|0..6 - PC, 100+ - monster Unused Special to Jump To Brings up a window asking the player to select a character. Once this is called, any Affect nodes during this special encounter only affect the selected character. Also, instead of bringing up a window, there are several non-interactive options. -------------------- Do Damage Unused Unused First part of message Second part of message Unused Unused Unused Number of dice Number of 'sides' on dice Unused Amount of extra damage Type of damage Sound to play Special to Jump To This special node damages a character, or the whole party. It has no effect when called during a talking special. When called during combat, and a Select a PC node has not been called, it only affects the active character. -------------------- Affect Health Unused Unused First part of message Second part of message Unused Unused Unused Amount 0 - raise, 1 - lower Unused Unused Unused Unused Special to Jump To Increases/decreases health. Health can be changed to a maximum of 250 or a minimum of 0. This special cannot kill anybody, only reduce their health to 0. -------------------- Affect Spell Points Unused Unused First part of message Second part of message Unused Unused Unused Amount 0 - raise, 1 - lower Unused Unused Unused Unused Special to Jump To Increases/decreases spell points. Spell points can be changed to a maximum of 100 or a minimum of 0. -------------------- Affect Experience Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 100) 0 - raise, 1 - lower Unused Unused Unused Unused Special to Jump To Adds/drains experience. If the target is a monster, this has no effect. -------------------- Affect Skill Points Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 10) 0 - raise, 1 - lower Unused Unused Unused Unused Special to Jump To Adds/drains skill points. If the target is a monster, this has no effect. -------------------- Kill/Raise Dead Unused Unused First part of message Second part of message Unused Unused Unused PC Status 0 - raise dead, 1 - hurt Unused Unused Unused Unused Special to Jump To Affects a PC's main status, such as "dead", "alive", or "fled combat". If the target is a monster, "dead" and "dust" are the same, and "fled" and "absent" are ignored. -------------------- Affect Status Effect Unused Unused First part of message Second part of message Unused Unused Unused Amount (usually 0 .. 8) 0 - help, 1 - harm Which effect Unused Unused Unused Special to Jump To Afflicts or cures a status effect on the party. Note, if harming the party, all resistances apply. You don't need to worry about whether the chosen status effect is inherently helpful or harmful - the game knows this, so just set Extra 1b to 0 if you want to help the party or 1 if you want to harm them. -------------------- Affect Traits Unused Unused First part of message Second part of message Unused Unused Unused Which trait 0 - give, 1 - take Unused Unused Unused Unused Special to Jump To Adds or removes a special trait. If the target is a monster, this has no effect. -------------------- Affect Action Points Unused Unused First part of message Second part of message Unused Unused Unused How many AP 0 - give, 1 - take Unused Unused Unused Unused Special to Jump To Adds or removes action points. -------------------- Affect Name Unused Unused First part of message Second part of message New name Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To Alters a PC or monster name. -------------------- Affect Level Unused Unused First part of message Second part of message Unused Unused Unused Number of levels 0 - add levels, 1 - remove Unused Unused Unused Unused Special to Jump To Alters the experience level of a monster or PC. -------------------- Affect Morale Unused Unused First part of message Second part of message Unused Unused Unused Amount to change 0 - increase, 1 - decrease Unused Unused Unused Unused Special to Jump To Changes a monster's morale. If the target is not a monster, this has no effect. Decreasing morale is the same as a Fear spell. -------------------- Affect Soul Crystal Unused Unused First part of message Second part of message Unused Unused Unused 0 - record, 1 - erase 0 - allow resist, 1 - force Unused Unused Unused Unused Special to Jump To Records the currently targeted monster in the party's soul crystal, or erases it if there is already a monster of the same kind recorded. If the current target is not a monster, this has no effect. Only works on monsters currently on the map. -------------------- Give Equipment Unused Unused First part of message Second part of message Unused Special to call if inventory full Unused Which item Which enchantment (if weapon) Number of charges (-1 = default) Identified? Cursed? Equip? Special to Jump To Gives some equipment to the currently targeted PC. If the target is a monster, this has no effect. This is different from the Forced Give or One-Time Give nodes in that you can choose which PC receives it; it also provides additional options. -------------------- Affect Monster Target Unused Unused First part of message Second part of message Unused Unused Unused New target (0-5 PC, 100+x monster x) Unused Unused Unused Unused Unused Special to Jump To Changes the monster's current target. If the target is not a monster, this has no effect. -------------------- Affect Monster Attack Unused Unused First part of message Second part of message Unused Unused Unused Attack to change (0 ... 2) Amount to change dice Amount to change sides 0 - increase, 1 - decrease Unused Unused Special to Jump To Changes the strength of one of a monster's attacks. If the target is not a monster, this has no effect. -------------------- Affect Monster Statistic Unused Unused First part of message Second part of message Unused Unused Unused Amount to change 0 - increase, 1 - decrease Unused Which stat Unused Unused Special to Jump To Changes one of a monster's inherent statistics. If the target is not a monster, this has no effect. -------------------- Affect Statistic Unused Unused First part of message Second part of message Unused Chance of changing (0 - 100) Unused Amount (0 .. 10) 0 - increase, 1 - decrease Unused Statistic to adjust Unused Unused Special to Jump To Changes the character's statistics. If the target is a monster, this has no effect. -------------------- Give Mage Spell Unused Unused First part of message Second part of message Unused Unused Unused Which Spell 1 - remove, 0 - give Unused Unused Unused Unused Special to Jump To Gives a mage spell. If the target is a monster, this has no effect. -------------------- Give Priest Spell Unused Unused First part of message Second part of message Unused Unused Unused Which Spell 1 - remove, 0 - give Unused Unused Unused Unused Special to Jump To Gives a priest spell. If the target is a monster, this has no effect. -------------------- Affect Gold Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 25000) 0 - increase, 1 - decrease Unused Unused Unused Unused Special to Jump To Adds/removes gold. -------------------- Affect Food Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 25000) 0 - increase, 1 - decrease Unused Unused Unused Unused Special to Jump To Adds/removes food. -------------------- Affect Alchemy Unused Unused First part of message Second part of message Unused Unused Unused Which Recipe 1 - remove, 0 - give Unused Unused Unused Unused Special to Jump To Gives an alchemy recipe. -------------------- Affect Party Status Effect Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 250) 0 - increase, 1 - decrease Unused Which effect Unused Unused Special to Jump To Adds or removes a status effect that affects the whole party, such as Stealth or Flight. -------------------- Create New PC Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message PC name Which graphic Special to call if no room PC health PC spell points PC race PC strength PC dexterity PC intelligence Special to Jump To This special node adds an entirely new PC to the party. After this node is called, the new PC is considered to be the selected PC, and any subsequent Affect nodes will apply only to the new PC. -------------------- Store PC Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Just store ID in SDF and leave PC in party? Unused Unused Unused Unused Unused Special to Jump To This special node removes a PC from the party and stores them away somewhere. -------------------- Unstore PC Unused Unused First part of message Second part of message Unused Unused Unused Unique ID of PC to unstore Special to call if no room Unused Unused Unused Unused Special to Jump To This special node takes a PC previously stored with the above node and, if there's space, puts it back into the party. --------------------