No Special Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Set Flag Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Value to change to Unused Unused Unused Unused Unused Special to Jump To -------------------- Increment Flag Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Increase/Decrease by 0 - increase, 1 - decrease Unused Unused Unused Unused Special to Jump To -------------------- Display Message Unused Unused First part of message Second part of message Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Start Shopping Unused Unused Name of Store Unused Unused Unused Unused Number of first item in store Store type (see docs. for list) Unused Number of items in store (1 .. 40) Cost adjust (0 .. 6, lower = cheaper) Unused Unused -------------------- Display Small Message Unused Unused First part of message Second part of message Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Flip Flag Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Set SDF to Random Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Minimum value Maximum value Unused Unused Unused Unused Special to Jump To -------------------- Addition Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Unused Second SDF part A, or second number Second SDF part B, or -1 for literal number Unused Special to Jump To -------------------- Subtraction Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Unused Second SDF part A, or second number Second SDF part B, or -1 for literal number Unused Special to Jump To -------------------- Story Dialog Unused Unused Dialog title string First string in dialog Last string in dialog Picture number Picture type Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Can't Enter Unused Unused First part of message Second part of message Unused Unused Unused 0 - can enter, 1 - no enter Unused Unused 0 - don't force, 1 - force if blocked Unused Unused Special to Jump To -------------------- Change Time Unused Unused First part of message Second part of message Unused Unused Unused Number of moves to set forward Unused Unused Unused Unused Unused Special to Jump To -------------------- Start General Timer Unused Unused First part of message Second part of message Unused Unused Unused Number of moves to set the timer Special to call when timer runs out Unused Unused Unused Unused Special to Jump To -------------------- Play a Sound Unused Unused Unused Unused Unused Unused Unused Which sound 0 - wait for sound to finish, 1 - don't wait Unused Unused Unused Unused Special to Jump To -------------------- Change Horse Possession Unused Unused First part of message Second part of message Unused Unused Unused Horse to set (0 .. 29) Unused Unused 0 - not property, 1 - becomes property Unused Unused Special to Jump To -------------------- Change Boat Possession Unused Unused First part of message Second part of message Unused Unused Unused Boat to set (0 .. 29) Unused Unused 0 - not property, 1 - becomes property Unused Unused Special to Jump To -------------------- Show/Hide Town Unused Unused First part of message Second part of message Unused Unused Unused Town to show/hide Unused Unused 0 - town hidden, 1 - town visible Unused Unused Special to Jump To -------------------- Major Event Has Occurred Unused Unused First part of message Second part of message Unused Unused Unused Number of Special Event (0 .. 9) Unused Unused Unused Unused Unused Special to Jump To -------------------- Forced Give Unused Unused First part of message Second part of message Unused Unused Unused Item To Give Special if item not given Unused Unused Unused Unused Special to Jump To -------------------- Buy Items of Type Unused Unused First part of message Second part of message Unused Unused Unused Item Class to Take Away Special to call if no items taken Unused Amount to pay for each item Unused Unused Special to Jump To -------------------- Call Global Special Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Set Many Flags Stuff Done Flag Part A Unused Unused Unused Unused Unused Unused Value to change the 10 flags to Unused Unused Unused Unused Unused Special to Jump To -------------------- Copy Flag Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused Unused Unused Flag to change to Part A Flag to change to Part B Unused Unused Unused Unused Special to Jump To -------------------- Display Picture Unused Unused Picture title string Unused Unused Unused Unused Number of large (full-sheet) pic to display Unused Unused Unused Unused Unused Special to Jump To -------------------- Have a Rest Unused Unused First part of message Second part of message Unused Unused Unused Number of moves that pass Health and spell pts. to give Unused Unused Unused Unused Special to Jump To -------------------- Wandering will fight Unused Unused Unused Unused Unused Unused Unused 0 - no attack, 1 - attack Unused Unused Unused Unused Unused Special to Jump To -------------------- End Scenario Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Set Pointer Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused Unused Unused Pointer to point to that flag (100-199) Unused Unused Unused Unused Unused Special to Jump To -------------------- Set/Retrieve Campaign Flag Stuff Done Flag Part A Stuff Done Flag Part B Scen. string with campaign ID (-1 - default) Unused Unused Unused Unused Campaign Flag Part A (0..24) Campaign Flag Part B (0..24) Unused 0 - Set Campaign Flag, 1 - Retrieve Flag Unused Unused Special to Jump To -------------------- Debug Print Numbers Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused 0 - SDF, 1 - extra1 values, 2 - monster hp/mp Unused Number of monster, or value to print Value to print (could be a pointer) Value to print (could be a pointer) Unused Unused Unused Special to Jump To -------------------- Multiplication Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Unused Second SDF part A, or second number Second SDF part B, or -1 for literal number Unused Special to Jump To -------------------- Division Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Remainder Stuff Done Flag Part A Second SDF part A, or second number Second SDF part B, or -1 for literal number Remainder Stuff Done Flag Part B Special to Jump To -------------------- Exponentiation Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Unused Second SDF part A, or second number Second SDF part B, or -1 for literal number Unused Special to Jump To -------------------- Change Terrain Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space Y coordinate of space Unused Terrain to change to Unused Unused Special to Jump To -------------------- Swap Terrain Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space Y coordinate of space Unused Swap this terrain ... With this terrain ... Unused Special to Jump To -------------------- Transform Terrain Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space Y coordinate of space Unused Unused Unused Unused Special to Jump To -------------------- Clear String Buffer Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Append String to Buffer Unused Unused Unused Unused Unused Unused Unused String to append Unused Unused Unused Unused Unused Special to Jump To -------------------- Append Number to Buffer Unused Unused Unused Unused Unused Unused Unused Number to append Unused Unused Unused Unused Unused Special to Jump To -------------------- Append Monster/PC Name to Buffer Unused Unused Unused Unused Unused Unused Unused Monster type, or 0 to used selected PC Unused Unused Unused Unused Unused Special to Jump To -------------------- Append Item Name to Buffer Unused Unused Unused Unused Unused Unused Unused Item type 0 - unidentified, 1 - full identified name Unused Unused Unused Unused Special to Jump To -------------------- Append Terrain Name to Buffer Unused Unused Unused Unused Unused Unused Unused Terrain type Unused Unused Unused Unused Unused Special to Jump To -------------------- Pause Unused Unused Unused Unused Unused Unused Unused How long (in milliseconds) Unused Unused Unused Unused Unused Special to Jump To -------------------- Start Conversation Unused Unused Unused Unused Unused Facial Picture Unused Personality Unused Unused Unused Unused Unused Unused -------------------- Special Name sdf1 sdf2 message1 message2 message3 pic pictype extra 1a extra 1b extra 1c extra 2a extra 2b extra 2c Special to Jump To --------------------