# Sample special node sequence. def Varn = 3 @if-gold # The first node is node 0 ex1 50, 5 # If they have 50 gold, take it and jump to node 5 goto 1 # Otherwise, jump to node 1 @disp-msg # Subsequent nodes increment from the previous one msg 2 # Shows string 2; the omitted argument is assumed to be -1 @town-visible = 5 # Explicitly specify node number msg 3,4 # Shows strings 3 and 4 in the message dialog ex1 Varn,1 # Town 3, set visibility to true