// // scen.menus.mm // BoE // // Created by Celtic Minstrel on 14-04-22. // // #include "scen.menus.h" #include "scenario.h" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here #include #include "winutil.hpp" using MenuHandle = NSMenu*; MenuHandle menu_bar_handle; MenuHandle item_menu[5], mon_menu[4]; MenuHandle file_menu, edit_menu, app_menu, scen_menu, town_menu, out_menu, help_menu; extern cScenario scenario; @interface MenuHandler : NSObject -(void) menuChoice:(id) sender; -(void) itemMenu:(id) sender; -(void) monstMenu:(id) sender; @end static void setMenuCallback(NSMenuItem* item, id targ, SEL selector, int num) { [item setTarget: targ]; [item setAction: selector]; [item setRepresentedObject: [[NSNumber numberWithInt: num] retain]]; } void init_menubar() { static bool inited = false; if(inited) return; inited = true; NSApplication* app = [NSApplication sharedApplication]; [NSBundle loadNibNamed: @"scen.menu" owner: app]; menu_bar_handle = [app mainMenu]; app_menu = [[menu_bar_handle itemWithTitle: @"BoE Scenario Editor"] submenu]; file_menu = [[menu_bar_handle itemWithTitle: @"File"] submenu]; edit_menu = [[menu_bar_handle itemWithTitle: @"Edit"] submenu]; scen_menu = [[menu_bar_handle itemWithTitle: @"Scenario"] submenu]; town_menu = [[menu_bar_handle itemWithTitle: @"Town"] submenu]; out_menu = [[menu_bar_handle itemWithTitle: @"Outdoors"] submenu]; help_menu = [[menu_bar_handle itemWithTitle: @"Help"] submenu]; item_menu[0] = [[menu_bar_handle itemWithTitle: @"I1"] submenu]; item_menu[1] = [[menu_bar_handle itemWithTitle: @"I2"] submenu]; item_menu[2] = [[menu_bar_handle itemWithTitle: @"I3"] submenu]; item_menu[3] = [[menu_bar_handle itemWithTitle: @"I4"] submenu]; item_menu[4] = [[menu_bar_handle itemWithTitle: @"I5"] submenu]; mon_menu[0] = [[menu_bar_handle itemWithTitle: @"M1"] submenu]; mon_menu[1] = [[menu_bar_handle itemWithTitle: @"M2"] submenu]; mon_menu[2] = [[menu_bar_handle itemWithTitle: @"M3"] submenu]; mon_menu[3] = [[menu_bar_handle itemWithTitle: @"M4"] submenu]; static const eMenu file_choices[] = { eMenu::FILE_NEW, eMenu::FILE_OPEN, eMenu::NONE, eMenu::FILE_CLOSE, eMenu::FILE_SAVE, eMenu::FILE_REVERT, }; static const eMenu edit_choices[] = { eMenu::EDIT_UNDO, eMenu::EDIT_REDO, eMenu::NONE, eMenu::EDIT_CUT, eMenu::EDIT_COPY, eMenu::EDIT_PASTE, eMenu::EDIT_DELETE, eMenu::EDIT_SELECT_ALL, }; static const eMenu scen_choices[] = { eMenu::TOWN_CREATE, eMenu::NONE, eMenu::SCEN_DETAILS, eMenu::SCEN_INTRO, eMenu::TOWN_START, eMenu::SCEN_PICS, eMenu::NONE, eMenu::NONE, eMenu::SCEN_SPECIALS, eMenu::SCEN_TEXT, eMenu::SCEN_JOURNALS, eMenu::TOWN_IMPORT, eMenu::SCEN_SAVE_ITEM_RECTS, eMenu::SCEN_HORSES, eMenu::SCEN_BOATS, eMenu::TOWN_VARYING, eMenu::SCEN_TIMERS, eMenu::SCEN_ITEM_SHORTCUTS, eMenu::TOWN_DELETE, eMenu::SCEN_DATA_DUMP, eMenu::SCEN_TEXT_DUMP, }; static const eMenu town_choices[] = { eMenu::TOWN_DETAILS, eMenu::TOWN_WANDERING, eMenu::TOWN_BOUNDARIES, eMenu::FRILL, eMenu::UNFRILL, eMenu::TOWN_AREAS, eMenu::NONE, eMenu::TOWN_ITEMS_RANDOM, eMenu::TOWN_ITEMS_NOT_PROPERTY, eMenu::TOWN_ITEMS_CLEAR, eMenu::NONE, eMenu::NONE, eMenu::TOWN_SPECIALS, eMenu::TOWN_TEXT, eMenu::TOWN_SIGNS, eMenu::TOWN_ADVANCED, eMenu::TOWN_TIMERS, }; static const eMenu out_choices[] = { eMenu::OUT_DETAILS, eMenu::OUT_WANDERING, eMenu::OUT_ENCOUNTERS, eMenu::FRILL, eMenu::UNFRILL, eMenu::OUT_AREAS, eMenu::NONE, eMenu::OUT_START, eMenu::NONE, eMenu::NONE, eMenu::OUT_SPECIALS, eMenu::OUT_TEXT, eMenu::OUT_SIGNS, }; static const eMenu help_choices[] = { eMenu::HELP_TOC, eMenu::NONE, eMenu::HELP_START, eMenu::HELP_TEST, eMenu::HELP_DIST, eMenu::NONE, eMenu::HELP_CONTEST, }; MenuHandler* handler = [[[MenuHandler alloc] init] retain]; setMenuCallback([app_menu itemWithTitle: @"About BoE Scenario Editor"], handler, @selector(menuChoice:), int(eMenu::ABOUT)); setMenuCallback([app_menu itemWithTitle: @"Quit BoE Scenario Editor"], handler, @selector(menuChoice:), int(eMenu::QUIT)); int i = 0; for(eMenu opt : file_choices) setMenuCallback([file_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt)); i = 0; for(eMenu opt : edit_choices) setMenuCallback([edit_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt)); i = 0; for(eMenu opt : scen_choices) setMenuCallback([scen_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt)); i = 0; for(eMenu opt : town_choices) setMenuCallback([town_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt)); i = 0; for(eMenu opt : out_choices) setMenuCallback([out_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt)); i = 0; for(eMenu opt : help_choices) setMenuCallback([help_menu itemAtIndex: i++], handler, @selector(menuChoice:), int(opt)); } // mode 0 - initial shut down, 1 - no town, 2 - no out, 3 - no town or out 4 - all menus on // TODO: Use an enum here void shut_down_menus(short mode) { if(mode == 0) { [[file_menu itemWithTitle: @"Save"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"Scenario"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"Town"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"Outdoors"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I1"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I2"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I3"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I4"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I5"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"M1"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"M2"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"M3"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"M4"] setEnabled: NO]; } if(mode == 4) { [[file_menu itemWithTitle: @"Save"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"Scenario"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"Town"] setEnabled: YES]; MenuHandle town_menu = [[menu_bar_handle itemWithTitle: @"Town"] submenu]; for(id item in [town_menu itemArray]) if(![[item title] isEqualToString: @"Advanced:"]) [item setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"Outdoors"] setEnabled: YES]; MenuHandle out_menu = [[menu_bar_handle itemWithTitle: @"Outdoors"] submenu]; for(id item in [out_menu itemArray]) if(![[item title] isEqualToString: @"Advanced:"]) [item setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"I1"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"I2"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"I3"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"I4"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"I5"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"M1"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"M2"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"M3"] setEnabled: YES]; [[menu_bar_handle itemWithTitle: @"M4"] setEnabled: YES]; } if((mode == 1) || (mode == 3)) { MenuHandle town_menu = [[menu_bar_handle itemWithTitle: @"Town"] submenu]; for(id item in [town_menu itemArray]) if([[item title] length] > 0 && [[item title] characterAtIndex: 0] != ' ') [item setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I1"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I2"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I3"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I4"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"I5"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"M1"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"M2"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"M3"] setEnabled: NO]; [[menu_bar_handle itemWithTitle: @"M4"] setEnabled: NO]; } if((mode == 2) || (mode == 3)) { MenuHandle out_menu = [[menu_bar_handle itemWithTitle: @"Outdoors"] submenu]; for(id item in [out_menu itemArray]) if([[item title] length] > 0 && [[item title] characterAtIndex: 0] != ' ') [item setEnabled: NO]; } } void update_item_menu() { MenuHandler* targ = [[file_menu itemAtIndex: 0] target]; short i,j; for(j = 0; j < 5; j++) { [item_menu[j] removeAllItems]; for(i = 0; i < 80; i++) { NSString* title = [NSString stringWithCString: scenario.scen_items[i + j * 80].full_name.c_str() encoding: NSASCIIStringEncoding]; NSMenuItem* newItem = [item_menu[j] addItemWithTitle: title action: @selector(itemMenu:) keyEquivalent:@""]; [newItem setTarget: targ]; } } for(j = 0; j < 4; j++) { [mon_menu[j] removeAllItems]; for(i = 0; i < 64; i++) { NSString* title = [NSString stringWithCString: scenario.scen_monsters[i + j * 64].m_name.c_str() encoding: NSASCIIStringEncoding]; NSMenuItem* newItem = [mon_menu[j] addItemWithTitle: title action: @selector(monstMenu:) keyEquivalent: @""]; [newItem setTarget: targ]; } } } @implementation MenuHandler -(void) menuChoice:(id) sender { handle_menu_choice(eMenu([[sender representedObject] intValue])); } // TODO: Monster and item menus -(void) itemMenu:(id) sender { (void) sender; // Suppress "unused parameter" warning } -(void) monstMenu:(id) sender { (void) sender; // Suppress "unused parameter" warning } @end