// Microsoft Visual C++ generated resource script. // #include "scenresource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "winres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (United States) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDI_BLADESOFEXILE ICON "../../../rsrc/icons/win/BOE Editor.ico" #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "scenresource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""winres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Menu // IDR_MENU1 MENU BEGIN POPUP "&File" BEGIN MENUITEM "&New Scenario\tCtrl+N", IDM_FILE_NEW MENUITEM "&Open Scenario\tCtrl+O", IDM_FILE_OPEN MENUITEM SEPARATOR MENUITEM "&Close Scenario\tCtrl+W", IDM_FILE_CLOSE MENUITEM "&Save Scenario\tCtrl+S", IDM_FILE_SAVE MENUITEM "Save &As\tCtrl+Shift+S", IDM_FILE_SAVE_AS MENUITEM "&Revert to Saved", IDM_FILE_REVERT MENUITEM SEPARATOR MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT END POPUP "Edit" BEGIN MENUITEM "&Undo\tCtrl+Z", IDM_EDIT_UNDO MENUITEM "&Redo\tCtrl+Y", IDM_EDIT_REDO MENUITEM SEPARATOR MENUITEM "Cu&t\tCtrl+X", IDM_EDIT_CUT MENUITEM "&Copy\tCtrl+C", IDM_EDIT_COPY MENUITEM "&Paste\tCtrl+V", IDM_EDIT_PASTE MENUITEM "&Delete", IDM_EDIT_DELETE MENUITEM "Select &All\tCtrl+A", IDM_EDIT_SELECT END POPUP "&Scenario" BEGIN MENUITEM "&Create New Town", IDM_SCEN_NEW_TOWN MENUITEM "Resize Outdoors", IDM_SCEN_RESIZE_OUTDOORS MENUITEM SEPARATOR MENUITEM "&Scenario Details", IDM_SCEN_DETAILS MENUITEM "Scenario Intr&o Text", IDM_SCEN_INTRO MENUITEM "Edit Custom Graphic Sheets", IDM_SCEN_CUSTOM_SHEETS MENUITEM "Classify Custom &Graphics", IDM_SCEN_CUSTOM_PICS MENUITEM "Edit Custom Sounds", IDM_SCEN_CUSTOM_SNDS MENUITEM SEPARATOR MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED MENUITEM " Edit Special &Nodes", IDM_SCEN_ADV_SPECIALS MENUITEM " Edit Scenario &Text", IDM_SCEN_ADV_TEXT MENUITEM " Edit Journal Entries", IDM_SCEN_ADV_JOURNAL MENUITEM " &Import Town", IDM_SCEN_ADV_IMPORT_TOWN MENUITEM " Import Outdoor Sector", IDM_SCEN_ADV_IMPORT_OUT MENUITEM " Edit Saved Item &Rectangles", IDM_SCEN_ADV_SAVE_RECTS MENUITEM " Set &Variable Town Entry", IDM_SCEN_ADV_TOWN_VARY MENUITEM " Set Scenario &Event Timers", IDM_SCEN_ADV_EVENTS MENUITEM " Edit Item &Placement Shortcuts", IDM_SCEN_ADV_SHORTCUTS MENUITEM " &Delete Last Town", IDM_SCEN_ADV_DELETE_TOWN MENUITEM " Write D&ata To Text File", IDM_SCEN_ADV_DATA_DUMP MENUITEM " Do &Full Text Dump", IDM_SCEN_ADV_TEXT_DUMP MENUITEM " Scenario Shoppin&g Text Dump", 1000 MENUITEM " Scenario &Monster Dump", 1000 MENUITEM " Scenario Specials D&ump", 1000 MENUITEM " Scenario Ob&ject Data Dump", 1000 END POPUP "&Town" BEGIN MENUITEM "Town &Details\tCtrl+D", IDM_TOWN_DETAILS MENUITEM "Town &Wandering Monsters", IDM_TOWN_WANDER MENUITEM "Set Town &Boundaries", IDM_TOWN_BOUNDS MENUITEM "&Frill Up Terrain", IDM_TOWN_FRILL MENUITEM "&Remove Terrain Frills", IDM_TOWN_UNFRILL MENUITEM "Edit &Area Descriptions", IDM_TOWN_AREAS MENUITEM SEPARATOR MENUITEM "Set Starting &Location", IDM_SCEN_START MENUITEM "Add Rand&om Items", IDM_TOWN_RANDOM_ITEMS MENUITEM "Set All Items Not Propert&y", IDM_TOWN_NOT_PROPERTY MENUITEM "Clear All &Items", IDM_TOWN_CLEAR_ITEMS MENUITEM SEPARATOR MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED MENUITEM " Edit Special &Nodes\tCtrl+1", IDM_TOWN_ADV_SPECIALS MENUITEM " Edit Town &Text\tCtrl+2", IDM_TOWN_ADV_TEXT MENUITEM " Edit Town &Signs\tCtrl+3", IDM_TOWN_ADV_SIGNS MENUITEM " Advanced Town Detai&ls\tCtrl+4", IDM_TOWN_ADV_DETAILS MENUITEM " Set Town &Event Timers\tCtrl+5", IDM_TOWN_ADV_EVENTS MENUITEM " Concise Town Report\tCtrl+6", IDM_TOWN_ADV_REPORT END POPUP "&Outdoors" BEGIN MENUITEM "Outdoor &Details\tCtrl+D", IDM_OUT_DETAILS MENUITEM "Outdoor &Wandering Monsters", IDM_OUT_WANDER MENUITEM "Outdoor Special &Encounters", IDM_OUT_ENCOUNTER MENUITEM "&Frill Up Terrain", IDM_OUT_FRILL MENUITEM "&Remove Terrain Frills", IDM_OUT_UNFRILL MENUITEM "Edit &Area Descriptions", IDM_OUT_AREAS MENUITEM SEPARATOR MENUITEM "Set Starting &Location", IDM_OUT_START MENUITEM SEPARATOR MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED MENUITEM " Edit Special &Nodes\tCtrl+7", IDM_OUT_ADV_SPECIALS MENUITEM " Edit Outdoor &Text\tCtrl+8", IDM_OUT_ADV_TEXT MENUITEM " Edit Outdoor &Signs\tCtrl+9", IDM_OUT_ADV_SIGNS MENUITEM " Concise Outdoor Report\tCtrl+0", IDM_OUT_ADV_REPORT END POPUP "E&xtras" BEGIN MENUITEM "Terrain &Animations Play", 411 MENUITEM SEPARATOR MENUITEM "Edit &Town\tCtrl+T", 401 MENUITEM "Edit Outdoo&r\tCtrl+R", 402 MENUITEM "&Load Another Outdoor Zone/Town\tCtrl+L", 403 MENUITEM SEPARATOR MENUITEM "&Edit Terrain Types\tCtrl+E", 404 MENUITEM "Edit &Monsters\tCtrl+F", 405 MENUITEM "Edit &Items\tCtrl+G", 406 MENUITEM SEPARATOR MENUITEM "Return to Main &Screen\tCtrl+M", 407 MENUITEM "Switch &Viewing Mode\tCtrl+I", 408 MENUITEM "Load &Previous Outdoor Zone/Town\tCtrl+J", 409 MENUITEM "Load &Next Outdoor Zone/Town\tCtrl+K", 410 MENUITEM SEPARATOR MENUITEM "Repeat Printing of Last &File\tCtrl+P", 414 END POPUP "&Help" BEGIN MENUITEM "&Index\tF1", IDM_HELP_INDEX MENUITEM "&About Blades Scenario Editor", IDM_HELP_ABOUT MENUITEM SEPARATOR MENUITEM "&Getting Started", IDM_HELP_START MENUITEM "&Testing Your Scenario", IDM_HELP_TEST MENUITEM "&Distributing Your Scenario", IDM_HELP_DISTRIBUTE END END #endif // English (United States) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED