#include #include #include "boe.global.hpp" #include "universe/universe.hpp" #include "boe.graphics.hpp" #include "boe.newgraph.hpp" #include "boe.items.hpp" #include #include "boe.monster.hpp" #include "boe.party.hpp" #include "boe.locutils.hpp" #include "boe.text.hpp" #include "sounds.hpp" #include "boe.infodlg.hpp" #include "boe.fileio.hpp" #include "boe.main.hpp" #include "mathutil.hpp" #include "dialogxml/dialogs/strdlog.hpp" #include "dialogxml/widgets/button.hpp" #include "fileio/fileio.hpp" #include "fileio/resmgr/res_dialog.hpp" #include #include "tools/prefs.hpp" #include "spell.hpp" #include "view_dialogs.hpp" #include "tools/cursors.hpp" #include "utility.hpp" #include "replay.hpp" short mage_spell_pos = 0,priest_spell_pos = 0,skill_pos = 0; extern std::map skill_cost; extern std::map skill_max; extern std::map skill_g_cost; extern short cur_town_talk_loaded; extern short on_monst_menu[256]; bool full_roster = false; extern short dest_personalities[40]; extern location dest_locs[40]; extern short dest_personalities[40]; location source_locs[6] = {loc(2,9),loc(0,6),loc(3,6),loc(3,4),loc(6,2),loc(0,0)}; extern location dest_locs[40] ; extern char *alch_names[]; extern cUniverse univ; extern eGameMode overall_mode; // Displaying string vars short store_str1a; short store_str1b; short store_str2a; short store_str2b; short store_page_on,store_num_i; // Misc dialog vars short position; long num_entries; unsigned short cur_entry; static void put_spell_info(cDialog& me, eSkill display_mode) { std::ostringstream store_text; short pos,ran,spell_num; std::string res; pos = display_mode == eSkill::MAGE_SPELLS ? mage_spell_pos : priest_spell_pos; res = display_mode == eSkill::MAGE_SPELLS ? "mage-spells" : "priest-spells"; spell_num = display_mode == eSkill::MAGE_SPELLS ? (pos + 1) : (pos + 101); eSpell spell = cSpell::fromNum(display_mode, pos); ran = (*spell).range; me["name"].setText(get_str("magic-names", spell_num)); if((*spell).cost >= 0) store_text << (*spell).level << "/" << (*spell).cost; else store_text << (*spell).level << "/?"; me["cost"].setText(store_text.str()); if(ran == 0) { me["range"].setText(""); } else me["range"].setTextToNum(ran); me["desc"].setText(get_str(res, pos + 1)); // Spells that require resurrection balm need to adapt their description based on whether the scenario supports it. if(spell == eSpell::RAISE_DEAD || spell == eSpell::RESURRECT){ if(!univ.party.scen_name.empty() && univ.scenario.has_feature_flag("resurrection-balm")){ // Balm supported, so remove the markup around the balm part of the description me["desc"].replaceText("<", ""); me["desc"].replaceText(">", ""); }else{ // Scenario doesn't support balm, so erase it from the description. size_t start_balm_message = me["desc"].getText().find("<"); size_t end_balm_message = me["desc"].getText().find(">") + 1; std::string balm_message = me["desc"].getText().substr(start_balm_message, end_balm_message - start_balm_message); me["desc"].replaceText(balm_message, ""); } } me["when"].setText(get_str("spell-times", (*spell).when_cast)); } static bool display_spells_event_filter(cDialog& me, std::string item_hit, eSkill display_mode) { short store; if(item_hit == "done") { me.toast(true); } else { store = display_mode == eSkill::MAGE_SPELLS ? mage_spell_pos : priest_spell_pos; if(item_hit == "left") { store = (store == 0) ? 61 : store - 1; } else { store = (store + 1) % 62; } if(display_mode == eSkill::MAGE_SPELLS) mage_spell_pos = store; else priest_spell_pos = store; put_spell_info(me, display_mode); } return true; } //short force_spell; // if 100, ignore void display_spells(eSkill mode,short force_spell,cDialog* parent, bool record) { if(recording && record){ std::map info; info["mode"] = boost::lexical_cast(mode); info["force_spell"] = boost::lexical_cast(force_spell); record_action("display_spells", info); } using namespace std::placeholders; if(force_spell < 100) { if(mode == eSkill::MAGE_SPELLS) mage_spell_pos = force_spell; else priest_spell_pos = force_spell; } set_cursor(sword_curs); cDialog spellInfo(*ResMgr::dialogs.get("spell-info"), parent); spellInfo.attachClickHandlers(std::bind(display_spells_event_filter,_1,_2,mode), {"done","left","right"}); dynamic_cast(spellInfo["icon"]).setPict(mode == eSkill::MAGE_SPELLS ? 14 : 15); put_spell_info(spellInfo, mode); if(mode == eSkill::MAGE_SPELLS) spellInfo["type"].setText("Mage Spells"); else spellInfo["type"].setText("Priest Spells"); spellInfo.run(); } static void put_skill_info(cDialog& me) { std::string store_text; eSkill pos; pos = eSkill(skill_pos); store_text = get_str("skills",skill_pos * 2 + 1); me["name"].setText(store_text.c_str()); me["skp"].setTextToNum(skill_cost[pos]); me["gold"].setTextToNum(skill_g_cost[pos]); me["max"].setTextToNum(skill_max[pos]); store_text = get_str("skills", skill_pos * 2 + 2); me["desc"].setText(store_text); store_text = get_str("tips", 1 + skill_pos); me["tips"].setText(store_text); } static bool display_skills_event_filter(cDialog& me, std::string item_hit, eKeyMod) { if(item_hit == "done") { me.toast(true); } else { if(item_hit == "left") { skill_pos = (skill_pos == 0) ? 18 : skill_pos - 1; } else { skill_pos = (skill_pos + 1) % 19; } put_skill_info(me); } return true; } void display_skills(eSkill force_skill,cDialog* parent, bool record) { if(recording && record){ record_action("display_skills", boost::lexical_cast(force_skill)); } if(force_skill != eSkill::INVALID) skill_pos = int(force_skill); if(skill_pos < 0) skill_pos = 0; if(skill_pos > 18) skill_pos = 18; set_cursor(sword_curs); cDialog skillDlog(*ResMgr::dialogs.get("skill-info"), parent); skillDlog.attachClickHandlers(display_skills_event_filter,{"done", "left", "right"}); put_skill_info(skillDlog); skillDlog.run(); } static bool display_pc_item_event_filter(cDialog& me, std::string item_hit, cItem& store_i, short& item, const short pc_num) { if(item_hit == "done") { me.toast(true); } else if(item_hit == "left") { do { item = (item == 0) ? 23 : item - 1; } while(univ.party[pc_num].items[item].variety == eItemType::NO_ITEM); store_i = univ.party[pc_num].items[item]; put_item_info(me,store_i,univ.scenario); } else if(item_hit == "right") { do { item = (item == 23) ? 0 : item + 1; } while(univ.party[pc_num].items[item].variety == eItemType::NO_ITEM); store_i = univ.party[pc_num].items[item]; put_item_info(me,store_i,univ.scenario); } return true; } void display_pc_item(short pc_num,short item,cItem si,cDialog* parent) { using namespace std::placeholders; cItem store_i; if(pc_num == 6) store_i = si; else store_i = univ.party[pc_num].items[item]; set_cursor(sword_curs); cDialog itemInfo(*ResMgr::dialogs.get("item-info"),parent); // By attaching the click handler to "id" and "magic", we suppress normal LED behaviour itemInfo.attachClickHandlers(std::bind(display_pc_item_event_filter, _1, _2, std::ref(store_i), std::ref(item), pc_num), {"done","left","right","id","magic"}); if(pc_num >= 6) { itemInfo["left"].hide(); itemInfo["right"].hide(); } put_item_info(itemInfo,si,univ.scenario); itemInfo.run(); } static bool display_monst_event_filter(cDialog& me, std::string item_hit, cCreature& store_m) { // This is a bit hacky; keep a cPopulation here to handle the full roster; it's treated like a rotating buffer. static cPopulation roster; roster.init(60); if(item_hit == "left") { if(position == 0) { for(short i = 255; on_monst_menu[i] < 0 && i > 0; i--) position = i; } else position--; if(on_monst_menu[position] < 0) position = 0; } else if(item_hit == "right") { position++; if(on_monst_menu[position] < 0) position = 0; } else if(item_hit != "none") return true; // Means an immunity LED was hit if(roster[position % 60].number != on_monst_menu[position]) { cMonster& monst = univ.scenario.scen_monsters[on_monst_menu[position]]; roster.assign(position % 60, cCreature(on_monst_menu[position]), monst, univ.party.easy_mode, univ.difficulty_adjust()); } store_m = roster[position % 60]; put_monst_info(me, store_m, univ.scenario); return true; } //creature_data_type *which_m; // if nullptr, show full roster //short mode; // if 1, full roster, else use monster from store_m void display_monst(short array_pos,cCreature *which_m,short mode) { using namespace std::placeholders; position = array_pos; full_roster = false; cCreature store_m; if(mode == 1) full_roster = true; else store_m = *which_m; set_cursor(sword_curs); cDialog monstInfo(*ResMgr::dialogs.get("monster-info")); auto event_filter = std::bind(display_monst_event_filter, _1, _2,std::ref(store_m)); monstInfo["done"].attachClickHandler(std::bind(&cDialog::toast, &monstInfo, true)); monstInfo.attachClickHandlers(event_filter, {"left", "right"}); // Also add the click handler to the LEDs to suppress normal LED behaviour monstInfo.attachClickHandlers(event_filter, {"guard", "mindless", "invuln"}); if(full_roster) { // This is a bit hacky - call event handler with dummy ID to ensure the monster details are correctly populated. display_monst_event_filter(monstInfo, "none", store_m); } else { monstInfo["left"].hide(); monstInfo["right"].hide(); } put_monst_info(monstInfo, store_m, univ.scenario); monstInfo.run(); } // TODO: Create a dedicated dialog for alchemy info static bool display_alchemy_event_filter(cDialog& me, std::string item_hit, eKeyMod) { std::string get_text; if(item_hit == "done") { me.toast(true); return true; } else if(item_hit == "left") { cur_entry = (cur_entry == 3) ? num_entries + 2 : cur_entry - 1; } else if(item_hit == "right") { cur_entry = (cur_entry == num_entries + 2) ? 3 : cur_entry + 1; } get_text = get_str("alchemy", cur_entry); me["str"].setText(get_text); return true; } void display_alchemy() { if(recording){ record_action("display_alchemy", ""); } std::string get_text; cur_entry = 3; set_cursor(sword_curs); cDialog alchemy(*ResMgr::dialogs.get("many-str")); alchemy.attachClickHandlers(display_alchemy_event_filter, {"done", "left", "right"}); get_text = get_str("alchemy", 1); alchemy["title"].setText(get_text); get_text = get_str("alchemy", 2); num_entries = boost::lexical_cast(get_text); get_text = get_str("alchemy", cur_entry); alchemy["str"].setText(get_text); alchemy.run(); } static void display_pc_info(cDialog& me, const short pc_num) { std::ostringstream to_draw; cPlayer& pc = univ.party[pc_num]; short hit_adj = 0, dam_adj = 0; to_draw << pc.name << " is carrying " << pc.cur_weight() << " stones out of " << pc.max_weight() << '.'; me["weight"].setText(to_draw.str()); clear_sstr(to_draw); to_draw << pc.cur_health << " out of " << pc.max_health << '.'; me["hp"].setText(to_draw.str()); clear_sstr(to_draw); to_draw << pc.cur_sp << " out of " << pc.max_sp << '.'; me["sp"].setText(to_draw.str()); clear_sstr(to_draw); for(short i = 0; i < 19; i++) { eSkill skill = eSkill(i); int bonus = pc.get_prot_level(eItemAbil::BOOST_STAT, i); to_draw << pc.skills[skill]; if(bonus > 0) to_draw << '+' << bonus; me[boost::lexical_cast(skill)].setText(to_draw.str()); clear_sstr(to_draw); } me["encumb"].setTextToNum(pc.armor_encumbrance()); me["name"].setText(pc.name); me["lvl"].setTextToNum(pc.level); me["xp"].setTextToNum(pc.experience); me["skp"].setTextToNum(pc.skill_pts); me["progress"].setTextToNum(pc.level * pc.get_tnl()); pic_num_t pic = pc.which_graphic; if(pic >= 100 && pic < 1000) dynamic_cast(me["pic"]).setPict(pic - 100,PIC_MONST); else dynamic_cast(me["pic"]).setPict(pic,PIC_PC); // Fight bonuses auto weapons = pc.get_weapons(); auto& weap1 = weapons.first; auto& weap2 = weapons.second; hit_adj = pc.stat_adj(eSkill::DEXTERITY) * 5 - (pc.armor_encumbrance()) * 5 + 5 * minmax(-8,8,pc.status[eStatus::BLESS_CURSE]); if(!pc.traits[eTrait::AMBIDEXTROUS] && weap2) hit_adj -= 25; // TODO: Perhaps dam_adj and hit_adj calculation should be moved into a function somewhere? dam_adj = pc.stat_adj(eSkill::STRENGTH) + minmax(-8,8,pc.status[eStatus::BLESS_CURSE]); if(cInvenSlot skill_item = pc.has_abil_equip(eItemAbil::SKILL)) { hit_adj += 5 * (skill_item->abil_strength / 2 + 1); dam_adj += skill_item->abil_strength / 2; } if(cInvenSlot skill_item = pc.has_abil_equip(eItemAbil::GIANT_STRENGTH)) { dam_adj += skill_item->abil_strength; hit_adj += skill_item->abil_strength * 2; } me["weap1a"].setText("No weapon."); me["weap1b"].setText(""); me["weap2a"].setText("No weapon."); me["weap2b"].setText(""); if(weap1) { if(!weap1->ident) me["weap1a"].setText("Not identified."); else { // TODO: What's with always putting the percent sign in front? if(hit_adj + 5 * weap1->bonus < 0) to_draw << "Penalty to hit: %" << hit_adj + 5 * weap1->bonus; else to_draw << "Bonus to hit: +%" << hit_adj + 5 * weap1->bonus; me["weap1a"].setText(to_draw.str()); clear_sstr(to_draw); to_draw << "Damage: (1-" << weap1->item_level << ") + " << dam_adj + weap1->bonus; me["weap1b"].setText(to_draw.str()); clear_sstr(to_draw); } } if(weap2) { if(!weap2->ident) me["weap2a"].setText("Not identified."); else { if(hit_adj + 5 * weap2->bonus < 0) to_draw << "Penalty to hit: %" << hit_adj + 5 * weap2->bonus; else to_draw << "Bonus to hit: +%" << hit_adj + 5 * weap2->bonus; me["weap2a"].setText(to_draw.str()); clear_sstr(to_draw); to_draw << "Damage: (1-" << weap2->item_level << ") + " << dam_adj + weap2->bonus; me["weap2b"].setText(to_draw.str()); clear_sstr(to_draw); } } } static bool give_pc_info_event_filter(cDialog& me, std::string item_hit, short& store_pc_num) { if(item_hit == "done") me.toast(true); else if(item_hit == "left") { do { store_pc_num = (store_pc_num == 0) ? 5 : store_pc_num - 1; } while(univ.party[store_pc_num].main_status != eMainStatus::ALIVE); display_pc_info(me, store_pc_num); } else if(item_hit == "right") { do { store_pc_num = (store_pc_num + 1) % 6; } while(univ.party[store_pc_num].main_status != eMainStatus::ALIVE); display_pc_info(me, store_pc_num); } return true; } static bool give_pc_extra_info(cDialog& me, std::string item_hit, const short pc) { if(item_hit == "seemage") display_pc(pc,0,&me); else if(item_hit == "seepriest") display_pc(pc,1,&me); else if(item_hit == "trait") pick_race_abil(&univ.party[pc],1,&me); else if(item_hit == "seealch") display_alchemy(false,&me); return true; } void give_pc_info(short pc_num) { if(recording){ record_action("give_pc_info", boost::lexical_cast(pc_num)); } using namespace std::placeholders; std::string str; set_cursor(sword_curs); cDialog pcInfo(*ResMgr::dialogs.get("pc-info")); pcInfo.attachClickHandlers(std::bind(give_pc_info_event_filter, _1, _2, std::ref(pc_num)), {"done", "left", "right"}); pcInfo.attachClickHandlers(std::bind(give_pc_extra_info, _1, _2, std::ref(pc_num)), {"seemage", "seepriest", "trait", "seealch"}); for(short i = 0; i < 19; i++) { std::string lbl= "lbl" + boost::lexical_cast(i + 1); str = get_str("skills",1 + i * 2); pcInfo[lbl].setText(str); } display_pc_info(pcInfo, pc_num); pcInfo.run(); } static bool adventure_notes_event_filter(cDialog& me, std::string item_hit, eKeyMod) { if(item_hit == "done") me.toast(true); else if(item_hit == "left") { if(store_page_on == 0) store_page_on = (store_num_i - 1) / 3; else store_page_on--; } else if(item_hit == "right") { if(store_page_on == (store_num_i - 1) / 3) store_page_on = 0; else store_page_on++; } else if(item_hit.substr(0,3) == "del") { int n = item_hit[3] - '1'; short which_to_delete = (store_page_on * 3) + n; cParty::encIter iter = univ.party.special_notes.begin(); iter += which_to_delete; univ.party.special_notes.erase(iter); } for(short i = 0; i < 3; i++) { std::string n = boost::lexical_cast(i + 1); if(univ.party.special_notes.size() > store_page_on * 3+i) { me["str" + n].setText(univ.party.special_notes[store_page_on * 3+i].the_str); me["del" + n].show(); } else { me["str" + n].setText(""); me["del" + n].hide(); } } return true; } void adventure_notes() { if(recording){ record_action("adventure_notes", ""); } store_num_i = 0; store_num_i = univ.party.special_notes.size(); store_page_on = 0; if(store_num_i == 0) { ASB("Nothing in your journal."); print_buf(); return; } set_cursor(sword_curs); cDialog encNotes(*ResMgr::dialogs.get("adventure-notes")); encNotes.attachClickHandlers(adventure_notes_event_filter, {"done", "left", "right", "del1", "del2", "del3"}); for(short i = 0; i < 3; i++) { std::string n = boost::lexical_cast(i + 1); if(univ.party.special_notes.size() > i) { encNotes["str" + n].setText(univ.party.special_notes[i].the_str); encNotes["del" + n].show(); } else encNotes["del" + n].hide(); } if(store_num_i <= 3) { encNotes["left"].hide(); encNotes["right"].hide(); } encNotes.run(); } static void put_talk(cDialog& me) { if(store_page_on(i + 1); if((long)univ.party.journal.size() > i + (store_page_on * 3)) { me["str" + n].setText(univ.party.journal[i].the_str); me["day" + n].setText("Day: " + std::to_string(univ.party.journal[i].day)); } else{ me["str" + n].setText(""); me["day" + n].setText(""); } } } void journal() { if(recording){ record_action("journal", ""); } if(univ.party.journal.empty()) { ASB("Nothing in your events journal."); print_buf(); return; } store_num_i = 0; store_num_i = univ.party.journal.size(); store_page_on = 0; set_cursor(sword_curs); cDialog journal(*ResMgr::dialogs.get("event-journal")); journal.attachClickHandlers(journal_event_filter, {"done", "left", "right"}); fill_journal(journal); if(store_num_i <= 3) { journal["left"].hide(); journal["right"].hide(); } journal.run(); } void add_to_journal(short event) { if(univ.party.add_to_journal(univ.scenario.journal_strs[event], univ.party.calc_day())) ASB("Something was added to your journal."); } void put_quest_info(short which_i) { cQuest& quest = univ.scenario.quests[which_i]; cDialog quest_dlg(*ResMgr::dialogs.get("quest-info")); quest_dlg["name"].setText(quest.name); quest_dlg["descr"].setText(quest.descr); int start = univ.party.active_quests[which_i].start; quest_dlg["start"].setText("Day " + std::to_string(start)); if(quest.deadline > 0) quest_dlg["chop"].setText("Day " + std::to_string(quest.deadline + int(quest.deadline_is_relative) * start)); else quest_dlg["chop"].setText("None"); if(quest.gold > 0) quest_dlg["pay"].setText(std::to_string(quest.gold) + " gold"); else quest_dlg["pay"].setText("Unknown"); quest_dlg["done"].attachClickHandler(std::bind(&cDialog::toast, &quest_dlg, false)); quest_dlg.run(); } void put_spec_item_info (short which_i) { cStrDlog display_strings(univ.scenario.special_items[which_i].descr,"", univ.scenario.special_items[which_i].name,univ.scenario.intro_pic,PIC_SCEN); display_strings.setSound(57); display_strings.show(); } // Callback for recording encounter strings void cStringRecorder::operator()(cDialog& me) { play_sound(0); std::string str1, str2; univ.get_strs(str1, str2, spec_type, label1, label2); if(univ.party.record(note_type, str1, location)) give_help(58,0,me); if(!str2.empty()) univ.party.record(note_type, str2, location); }