Town Attitude Unused Unused First part of message Second part of message Unused Unused Unused First monster to affect (-1 for all) Last monster to affect (-1 for all) Unused New Attitude Unused Unused Special to Jump To -------------------- Do Missile Animation Unused Unused First part of message Second part of message Unused Which missile animation? Unused X coordinate of start space Y coordinate of start space Path type X coordinate of end space Y coordinate of end space Sound to play Special to Jump To -------------------- Animate Monster Attack Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of monster (or monster ID) Y coordinate of monster (or -1 to use X as ID) Unused Unused Unused Unused Special to Jump To -------------------- Animate Fake Damage Unused Unused First part of message Second part of message Unused pic pictype X coordinate of space Y coordinate of space extra 1c Boom type Number to print (0 means print no number) Sound to play Special to Jump To -------------------- Move Party Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space Y coordinate of space Unused 0 - Just move, 1 - Teleport Unused Unused Special to Jump To -------------------- Hit Space Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space Y coordinate of space Unused Damage to inflict (0 .. 1000) Type of damage (0..8) Unused Special to Jump To -------------------- Explosion on Space Unused Unused First part of message Second part of message Unused Radius of explosion Unused X coordinate of space Y coordinate of space Unused Damage to inflict (0 .. 1000) Type of damage (0..8) Unused Special to Jump To -------------------- Lock Space Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space Y coordinate of space Unused Unused Unused Unused Special to Jump To -------------------- Unlock Space Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space Y coordinate of space Unused Unused Unused Unused Special to Jump To -------------------- Do sfx Burst Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space Y coordinate of space Unused Type of explosion 0 - normal, 1 - huge Sound to play (-1 = default) Special to Jump To -------------------- Make Wandering Monster Unused Unused First part of message Second part of message Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Place a Monster Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space to place Y coordinate of space to place Unused Number of creature to place 1 - force placement Unused Special to Jump To -------------------- Destroy Monster Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space Y coordinate of space Unused Unused Unused Unused Special to Jump To -------------------- Destroy All Monsters Unused Unused First part of message Second part of message Unused Unused Unused Type (or 0 - all, -1 - friendly, -2 - hostile) Unused Unused Unused Unused Unused Special to Jump To -------------------- Generic Lever Unused Unused Unused Unused Unused Unused Unused Unused If Pulled, call this special ... Unused Unused Unused Unused Special to Jump To -------------------- Generic Portal Unused Unused Unused Unused Unused Unused Unused X coordinate to telep. to Y coordinate to telep. to Unused Unused Unused Unused Special to Jump To -------------------- Generic Button Unused Unused Unused Unused Unused Unused Unused Unused If Pushed, call this special ... Unused Unused Unused Unused Special to Jump To -------------------- Generic Stairway Unused Unused Unused Unused Unused Unused Unused X coordinate to go to Y coordinate to go to Unused Number of town to place party in What text? (0 - up, 1 - down) Trigger Limitations Special to Call in New Town -------------------- Lever Unused Unused Number of first message in dialog Unused Unused Picture number Picture type Unused If Pulled, call this special ... Unused Unused Unused Unused Special to Jump To -------------------- Portal Unused Unused Number of first message in dialog Unused Unused Picture number Picture type X coordinate to telep. to Y coordinate to telep. to Unused Unused Unused Unused Special to Jump To -------------------- Stairway Unused Unused Number of first message in dialog Unused Unused Picture number Picture type X coordinate to place at Y coordinate to place at Unused Number of town to place party in If 1, always change level. Trigger Limitations Special to Call in New Town -------------------- Relocate Outdoors Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of outdoor section Y coordinate of outdoor section Unused X coordinate inside section Y coordinate inside section Unused Special to Jump To -------------------- Place Item Unused Unused First part of message Second part of message Unused Unused Unused X coordinate to place at Y coordinate to place at Unused Item to place Set to 1 to place in container, if present Unused Special to Jump To -------------------- Split Party Unused Unused First part of message Second part of message Unused Unused Unused X coordinate to place lone PC at Y coordinate to place lone PC at Unused Sound to play (10 = teleport) Unused Unused Special to Jump To -------------------- Reunite Party Unused Unused First part of message Second part of message Unused Unused Unused Sound to play (10 = teleport) Unused Unused If 1, don't change location Unused Unused Special to Jump To -------------------- Start Town Timer Unused Unused First part of message Second part of message Unused Unused Unused Number of moves until event Call this special when time runs out ... Unused Unused Unused Unused Special to Jump To -------------------- Change Lighting Unused Unused First part of message Second part of message Unused Unused Unused New town lighting type (0 .. 3) Unused Unused Party light level 0 - increase, 1 - drain Unused Special to Jump To -------------------- Set Monster Attitude Unused Unused First part of message Second part of message Unused Unused Unused Which monster New attitude Unused Unused Unused Unused Special to Jump To -------------------- Center View on Space Unused Unused First part of message Second part of message Unused Unused Unused X coordinate of space (if -1, center on party) Y coordinate of space Unused Unused Unused Unused Special to Jump To -------------------- Lift Fog Unused Unused First part of message Second part of message Unused Unused Unused 1 - lift fog, 0 - put back Unused Unused Unused Unused Unused Special to Jump To -------------------- Start Targeting Unused Unused First part of message Second part of message Unused Unused Unused Which spell pattern? (0 - single space) Max range? (ignored outside combat mode) Max targets? (>1 only in combat) Special Called if Targeting Fails if 1, allow obstructed spaces if 1, allow targeting in antimagic fields Special to Call for Each Target -------------------- Place Fields in Spell Pattern Unused Unused First part of message Second part of message Unused Unused Unused X Coordinate of pattern center Y Coordinate of pattern center Which spell pattern? (-1 for targeted pattern) Which field type? Unused Unused Special to Jump To -------------------- Deal Damage in Spell Pattern Unused Unused First part of message Second part of message Unused Unused Unused X Coordinate of pattern center Y Coordinate of pattern center Which spell pattern? (-1 for targeted pattern) Which damage type? (0..8) How many dice? (calculated in d6's) 0 - sequential simple booms, 1 - simultaneous animated booms Special to Jump To -------------------- Relocate Creature Unused Unused First part of message Second part of message Unused Unused Unused X destination or differential Y destination or differential Unused Which creature Positioning mode Delay Special to Jump To -------------------- Place Label Unused Unused Label text Unused Unused Unused Unused X coordinate, or which creature Y coordinate, or -1 for creature Unused 0 - Align top, 1 - align centre Delay Unused Special to Jump To --------------------