No Special Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Set Flag Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Value to change to Unused Unused Unused Unused Unused Special to Jump To -------------------- Increment Flag Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Increase/Decrease by 0 - increase, 1 - decrease Unused Unused Unused Unused Special to Jump To -------------------- Display Message Unused Unused First part of message Second part of message Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Secret Passage Unused Unused First part of message Second part of message Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Display Small Message Unused Unused First part of message Second part of message Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Flip Flag Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Set SDF to Random Stuff Done Flag Part A Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused Minimum value Maximum value Unused Unused Unused Unused Special to Jump To -------------------- Addition Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Unused Second SDF part A, or second number Second SDF part B, or -1 for literal number Unused Special to Jump To -------------------- Subtraction Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Unused Second SDF part A, or second number Second SDF part B, or -1 for literal number Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused -------------------- Can't Enter Unused Unused First part of message Second part of message Unused Unused Unused 0 - can enter, 1 - no enter Unused Unused Unused Unused Unused Special to Jump To -------------------- Change Time Unused Unused First part of message Second part of message Unused Unused Unused Number of moves to set forward Unused Unused Unused Unused Unused Special to Jump To -------------------- Start General Timer Unused Unused First part of message Second part of message Unused Unused Unused Number of moves to set the timer Special to call when timer runs out Unused Unused Unused Unused Special to Jump To -------------------- Play a Sound Unused Unused Unused Unused Unused Unused Unused Which sound Unused Unused Unused Unused Unused Special to Jump To -------------------- Change Horse Possession Unused Unused First part of message Second part of message Unused Unused Unused Horse to set (0 .. 29) Unused Unused 0 - not property, 1 - becomes property Unused Unused Special to Jump To -------------------- Change Boat Possession Unused Unused First part of message Second part of message Unused Unused Unused Boat to set (0 .. 29) Unused Unused 0 - not property, 1 - becomes property Unused Unused Special to Jump To -------------------- Show/Hide Town Unused Unused First part of message Second part of message Unused Unused Unused Town to show/hide Unused Unused 0 - town hidden, 1 - town visible Unused Unused Special to Jump To -------------------- Major Event Has Occurred Unused Unused First part of message Second part of message Unused Unused Unused Number of Special Event (0 .. 9) Unused Unused Unused Unused Unused Special to Jump To -------------------- Forced Give Unused Unused First part of message Second part of message Unused Unused Unused Item To Give Special if item not given Unused Unused Unused Unused Special to Jump To -------------------- Buy Items of Type Unused Unused First part of message Second part of message Unused Unused Unused Item Class to Take Away Special to call if no items taken Unused Amount to pay for each item Unused Unused Special to Jump To -------------------- Call Global Special Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Set Many Flags Stuff Done Flag Part A Unused Unused Unused Unused Unused Unused Value to change the 10 flags to Unused Unused Unused Unused Unused Special to Jump To -------------------- Copy Flag Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused Unused Unused Flag to change to Part A Flag to change to Part B Unused Unused Unused Unused Special to Jump To -------------------- Display Picture sdf1 sdf2 Picture title string msg2 msg3 pic pt Number of large (full-sheet) pic to display ex1b ex1c ex2a ex2b ex2c Special to Jump To -------------------- Have a Rest Unused Unused First part of message Second part of message Unused Unused Unused Number of moves that pass Health and spell pts. to give Unused Unused Unused Unused Special to Jump To -------------------- Wandering will fight Unused Unused Unused Unused Unused Unused Unused 0 - no attack, 1 - attack Unused Unused Unused Unused Unused Special to Jump To -------------------- End Scenario Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Set Pointer Stuff Done Flag Part A Stuff Done Flag Part B Unused Unused Unused Unused Unused Pointer to point to that flag (100-199) Unused Unused Unused Unused Unused Special to Jump To -------------------- Set/Retrieve Campaign Flag Stuff Done Flag Part A Stuff Done Flag Part B Scen. string with campaign ID (-1 - default) Unused Unused Unused Unused Campaign Flag Part A (0..24) Campaign Flag Part B (0..24) ex1c 0 - Set Campaign Flag, 1 - Retrieve Flag ex2b ex2c Special to Jump To -------------------- Debug Print Numbers Stuff Done Flag Part A Stuff Done Flag Part B msg1 msg2 msg3 0 - SDF, 1 - extra1 values, 2 - monster hp/mp pt Number of monster, or value to print Value to print (could be a pointer) Value to print (could be a pointer) ex2a ex2b ex2c Special to Jump To -------------------- Multiplication Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Unused Second SDF part A, or second number Second SDF part B, or -1 for literal number Unused Special to Jump To -------------------- Division Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Remainder Stuff Done Flag Part A Second SDF part A, or second number Second SDF part B, or -1 for literal number Remainder Stuff Done Flag Part B Special to Jump To -------------------- Exponentiation Result Stuff Done Flag Part A Result Stuff Done Flag Part B First part of message Second part of message Unused Unused Unused First SDF part A, or first number First SDF part B, or -1 to for literal number Unused Second SDF part A, or second number Second SDF part B, or -1 for literal number Unused Special to Jump To --------------------